[cfe-dev] Optionally suppress debug info for inlined calls?

Robinson, Paul Paul_Robinson at playstation.sony.com
Mon Nov 25 11:18:24 PST 2013


I have _already_ turned it off for my target, per request from licensees who don't like seeing fake call frames that don't reflect actual calls in the generated code.  The size win doesn't hurt but is secondary.

The problem now is that not everybody likes it that way, and so I want to make it optional, and I'd rather have the feature upstream than keep it private.

(While I'm not ready to file any bugs, I did notice some strangeness in the low/hi_pc ranges for some inlined ctors; the ranges mostly or completely overlapped, which didn't seem right but I didn't look into it.  That's not my focus right now.)
--paulr

From: David Blaikie [mailto:dblaikie at gmail.com]
Sent: Monday, November 25, 2013 11:02 AM
To: Robinson, Paul
Cc: cfe-dev at cs.uiuc.edu
Subject: Re: [cfe-dev] Optionally suppress debug info for inlined calls?

Why do you want to turn this off?

Is it buggy? Could we fix it?
Is it too big? Could we reduce size in ways that are strict-wins instead?

On Mon, Nov 25, 2013 at 10:57 AM, Robinson, Paul <Paul_Robinson at playstation.sony.com<mailto:Paul_Robinson at playstation.sony.com>> wrote:
In general on our platform we don't want debug info for inlined calls
(messy, awkward things) but some people still like to see them.  Currently
we turn them off unconditionally in our private tree, but we'd like to put
this under command-line control and send it upstream.  Does anyone mind if
I do this?  I was thinking a command-line option along the lines of
      -g[no-]inlined-scopes
We'd default to No on our target, Yes everywhere else.  If you turn these
off, you don't get DW_TAG_inlined_scope, and the source location info for
all the inlined code becomes the call site (single-stepping would act like
it's an external call that you step over).

Thanks,
--paulr



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