[cfe-dev] libclang refactoring tool talk proposed for C++ Now! 2014
Manuel Klimek
klimek at google.com
Thu Nov 7 15:43:11 PST 2013
On Tue, Nov 5, 2013 at 5:52 PM, Richard <legalize at xmission.com> wrote:
> Hi Group,
>
> Here is a talk I proposed for C++ Now! 2014:
>
> Title: Create Your Own Refactoring Tool With clang
> Session: 90 minute tutorial
> Audience: users and developers
>
> Refactoring tools for C++ have lagged those available in other
> languages. We've all heard the excuses about how C++ is too hard
> to parse and too hard to reason about. Well, get ready to have your
> socks blown off by the tooling infrastructure provided with clang that
> makes writing refactoring tools simple and easy.
>
> In this talk, I will incrementally develop a refactoring tool with
> clang that transforms a void function argument list (void) to an empty
> argument list ().
>
> Biography: Richard Thomson is a passionate software craftsman.
> He has been writing C programs since 1980 and C++ programs since 1993.
> For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's
> native C++ API for 3D graphics. His book on Direct3D is available
> as a free download. Prior to that, Richard was a technical reviewer
> of the OpenGL 1.0 specification. He is the director of the Computer
> Graphics Museum in Salt Lake City, Utah.
>
> If you have any suggestions for things that could improve this talk
> based on this outline, I'd love to hear them.
>
> After I suggested this refactoring as a feature for clang-modernize, I
> received a private suggestion that this project would make an
> excellent tutorial for writing your own refactoring tool using
> libtooling.
Very cool. Is this based off of libclang or libtooling (normally we refer
to libclang to mean the stable "C" interface). If it is indeed libtooling,
I wouldn't say "libclang", as otherwise that might be confusing...
> I liked that idea, but haven't had time to write up a
> blog post on it yet (work has been busy...). When C++ Now! 2014
> sent out a call for submissions, I decided that was a good time to act
> on the suggestion to turn this into a tutorial.
>
> As much as possible, I like my talks to be "live coding", although it
> generally helps if you cheat like they do on the cooking shows ...
> "set that on 350 degrees for 2 hours... and here we have one that we've
> already baked". My point is that I like to emphasize the coding and
> not the talking. I think it helps makes tutorials more concrete and
> less abstract.
> --
> "The Direct3D Graphics Pipeline" free book <
> http://tinyurl.com/d3d-pipeline>
> The Computer Graphics Museum <http://ComputerGraphicsMuseum.org>
> The Terminals Wiki <http://terminals.classiccmp.org>
> Legalize Adulthood! (my blog) <http://LegalizeAdulthood.wordpress.com>
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> cfe-dev at cs.uiuc.edu
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>
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