[cfe-dev] [RFC] Embedding compilation database info in object files.
Sean Silva
silvas at purdue.edu
Fri Jul 19 15:50:59 PDT 2013
On Fri, Jul 19, 2013 at 12:33 AM, Chandler Carruth <chandlerc at google.com>wrote:
>
> On Thu, Jul 18, 2013 at 2:20 PM, Sean Silva <silvas at purdue.edu> wrote:
>
>> So I'm not completely opposed to the idea. I'd be curious what Chandler
>>> thinks, he usually happens to have strong opinions about things like this :)
>>>
>>
>> Yeah, I'd love to hear any ideas he has about this.
>>
>
> I'm summoned. =D
>
> So, I'm moderately opposed to the idea. The reason is that we've tried
> this (as Manuel mentions) and it creates a really huge new problem: where
> do you look for the object file. Worse, the *right* object file.
>
> The primary benefit of writing out to a single compilation database is
> *precisely* that: it is a *single* compilation database. You can place it
> in a common, predictable location and have clang-based tools look there. We
> had huge, never-ending problems with this in practice. We would spend more
> time looking for the .o file than we would running the clang tool, or we
> would find the wrong .o file and end up not reproducing the compile
> developers actually cared about.
>
Perhaps the commandline flag that enables emitting this information could
also accept a unique ID to embed along with the information, which would
allow you to easily decide which files correspond to which build. Would
that address these issues you cite? If not, could you elaborate?
>
> Even if you build aggregate databases as you say for "final build
> products", I agree with Manuel: this just moves the problem. Now you need
> to know which build product to look into.
>
I think that "Moving the problem" is actually an important part of this
proposal. The primary issue in my eyes is getting information from A to B,
where
A = a place that knows what information should be in the compilation
database
B = somewhere that a tool can access the compilation database.
I can think of two places that qualify for A: 1) The build system and 2)
the the compiler itself. Changing the build system (either the build
program itself, or even the "project files") is a non-starter in my
environment. So that leaves us with using A=the compiler itself (I'm open
to other values of A, but at the moment these two are the only ones I can
think of). Now, the question is how do you transport the information to
somewhere the tool can access it.
Basically by definition, a build system allows access to build products,
and so without any additional assumption, build products are a viable
option for transporting the information in all build systems. The
constraint of not modifying existing build configurations leads to the
conclusion that these build products that we use for transport must be
*existing* build products.
Simply embedding this information in build products doesn't get us all the
way from A to B. However, "Moving the problem" to be "given a set of build
products known to contain all the compilation database information for a
project, extract a compilation database" is I think a useful simplification
of the problem "given an arbitrary C/C++ project, extract a compilation
database". Would you agree?
-- Sean Silva
>
> I genuinely think that having a common database is far and away the best
> strategy for integrating tools into a development process. We should focus
> on updating build systems to directly write out these databases. That tends
> to be the most effective way to get the compilation database.
>
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