[cfe-dev] Reaching the end of a value-returning function in C++
John McCall
rjmccall at apple.com
Thu Oct 25 15:02:35 PDT 2012
On Oct 25, 2012, at 2:29 PM, Chandler Carruth wrote:
> On Thu, Oct 25, 2012 at 2:18 PM, Richard Smith <richard at metafoo.co.uk> wrote:
>> On Thu, Oct 25, 2012 at 10:54 AM, Argyrios Kyrtzidis
>> <kyrtzidis at apple.com> wrote:
>>>
>>> On Oct 16, 2012, at 10:15 AM, Argyrios Kyrtzidis <kyrtzidis at apple.com>
>>> wrote:
>>>
>>> On Oct 16, 2012, at 9:04 AM, John McCall <rjmccall at apple.com> wrote:
>>>
>>> On Oct 15, 2012, at 10:26 PM, Argyrios Kyrtzidis wrote:
>>>
>>> On Oct 15, 2012, at 9:45 PM, John McCall <rjmccall at apple.com> wrote:
>>>
>>> On Oct 15, 2012, at 9:34 PM, Richard Smith wrote:
>>>
>>> On Mon, Oct 15, 2012 at 11:39 AM, Argyrios Kyrtzidis <kyrtzidis at apple.com>
>>> wrote:
>>>>
>>>> Unless I'm missing something, this will benefit functions that are not
>>>> checked with -Wreturn-type and are supposed to be unreachable in some path
>>>> but are not marked as such.
>>>>
>>>> I'd prefer that these functions are actually marked as 'unreachable' in
>>>> source code, instead of depending on the compiler implicitly assuming that
>>>> in order to get such an optimization.
>>>
>>>
>>> I agree, but if they're not marked 'unreachable' in the source code, what IR
>>> would you want to produce for code paths which fall off the end?
>>> @llvm.trap() at -O0 and unreachable otherwise seems reasonable to me; would
>>> you prefer something else? (Perhaps always emitting a call to @llvm.trap?)
>>>
>>>
>>> FWIW, I endorse using 'unreachable' here outside of -O0.
>>>
>>>
>>> Compared to 'unreachable', I prefer always emitting a call to @llvm.trap.
>>>
>>> Please keep in mind that there's debugging and investigation of crash
>>> reports from -Os/O2 code as well..
>>> I didn't yet see an argument that there's enough optimization opportunity in
>>> practical terms to justify the havoc that 'unreachable' will cause with a
>>> buggy function.
>>> Valid code is, in reality, going to use 'unreachable' marks and 'noreturn'
>>> functions, so all we are going to achieve is "speed up" buggy code,
>>> relinquishing any hope of finding the bug or figuring out what is going on
>>> in general.
>>>
>>>
>>> Is there a case where we wouldn't actually warn before doing this? Buggy
>>> C++ system headers?
>>>
>>> John.
>>>
>>>
>>> If you believe that the warning will catch all such bugs, then the
>>> "optimization" is actually useless (as in "it won't get used").
>>>
>>> If, on the other hand you believe that warnings are not panacea and there's
>>> a chance that such a bug will slip by (already did), which is when the
>>> 'unreachable' will kick in, then at best we are obfuscating the bug and and
>>> at worst we are creating a mess.
>>> Is there a case where this is worth it ?
>>>
>>>
>>> Ping, are there objections to avoid using unreachable, but trap instead ?
>>
>> No objection from me.
>
> I think we should use unreachable.
>
> This is a very real optimization that can have significant performance
> impacts. Notably, it allows us to delete substantial amounts of code
> that the C and C++ standard says *will not be executed*. We should
> take full advantage of this.
Is it a real optimization in practice, though? This situation can't be formed
or exposed by optimization; you actually have to have a single function
with a reachable implicit return site. Where is this supposed real code
that does this intentionally but cannot use noreturn attributes and
unreachable markers?
> To answer why we need the semantic unreachable to get these
> optimization opportunities: in a word, inlining. When inlining
> collapses the CFG of a function, having the unreachable hint can be
> essential to selecting the proper representation.
Can you expand on this? How does inlining create this opportunity?
John.
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