[cfe-dev] Random clang testing results
रजनीश
rdogra at earthlink.net
Mon Mar 23 23:53:22 PDT 2009
> To follow up on this:
> On Sun, Mar 15, 2009 at 4:20 AM, Sebastian Redl <sebastian.redl at
> getdesigned.at
> > wrote:
> > Daniel Dunbar wrote:
> > > I tried building Blender with clang today for fun. Went without a
> > > hitch, although I had to use gcc for two files from ffmpeg with
> nasty
> > > inline asm. Blender has about 600k lines of C code internally, and
> > > another 600k from external libraries (like FFTW, ffmpeg,
> qhull, ...).
> > How do compile times compare?
>
> With a Release-Asserts build of clang:482.57user 34.79system
> 9:51.38elapsed 87%CPU (0avgtext+0avgdata0maxresident)k0inputs
> +0outputs (106major+10080717minor)pagefaults 0swaps
>
> With gcc-4.3.3:714.04user 36.75system 12:28.26elapsed 100%CPU
> (0avgtext+0avgdata0maxresident)k0inputs+0outputs (14major
> +9324539minor)pagefaults 0swaps
>
> This is a complete configure / build / install test, so there is
> some amountof shared overhead. The under CPU utilization is
> interesting, possibly dueto the driver not honoring -pipe yet.
> - Daniel
Daniel,
There are 644 *.cpp files in blender.
did you use llvm-gcc for c++ comiler?
Seem like not a good basis for comparison.
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