[PATCH] D52462: [VFS] Add a proxy FS that delegates calls to underlying FS by default.

Eric Liu via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Tue Sep 25 06:23:34 PDT 2018


ioeric updated this revision to Diff 166866.
ioeric added a comment.

- Make constructor explicit.


Repository:
  rC Clang

https://reviews.llvm.org/D52462

Files:
  include/clang/Basic/VirtualFileSystem.h


Index: include/clang/Basic/VirtualFileSystem.h
===================================================================
--- include/clang/Basic/VirtualFileSystem.h
+++ include/clang/Basic/VirtualFileSystem.h
@@ -335,6 +335,45 @@
   const_iterator overlays_end() const { return FSList.rend(); }
 };
 
+/// By default, this delegates all calls to the underlying file system. This
+/// is useful when derived file systems want to override some calls and still
+/// proxy other calls.
+class ProxyFileSystem : public FileSystem {
+public:
+  explicit ProxyFileSystem(IntrusiveRefCntPtr<FileSystem> FS)
+      : FS(std::move(FS)) {}
+
+  virtual llvm::ErrorOr<Status> status(const Twine &Path) override {
+    return FS->status(Path);
+  }
+  virtual llvm::ErrorOr<std::unique_ptr<File>>
+  openFileForRead(const Twine &Path) override {
+    return FS->openFileForRead(Path);
+  }
+  virtual directory_iterator dir_begin(const Twine &Dir,
+                                       std::error_code &EC) override {
+    return FS->dir_begin(Dir, EC);
+  }
+  virtual llvm::ErrorOr<std::string>
+  getCurrentWorkingDirectory() const override {
+    return FS->getCurrentWorkingDirectory();
+  }
+  virtual std::error_code
+  setCurrentWorkingDirectory(const Twine &Path) override {
+    return FS->setCurrentWorkingDirectory(Path);
+  }
+  virtual std::error_code getRealPath(const Twine &Path,
+                              SmallVectorImpl<char> &Output) const override {
+    return FS->getRealPath(Path, Output);
+  }
+
+protected:
+  FileSystem &getUnderlyingFS() { return *FS; }
+
+private:
+  IntrusiveRefCntPtr<FileSystem> FS;
+};
+
 namespace detail {
 
 class InMemoryDirectory;


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