[PATCH] D51135: Rename has{MutableFields, VolatileMember} to has{Mutable, Volatile}Subobject. NFC.

Arthur O'Dwyer via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Wed Aug 22 15:45:18 PDT 2018


Quuxplusone created this revision.
Herald added a subscriber: cfe-commits.

Rename `HasMutableFields` to `HasMutableSubobject` for accuracy.

  
  This bitflag is set whenever the record type has a mutable subobject,
  regardless of whether that subobject is a direct member, or a member
  of some base class, or a member of a member, etc. etc.
  It does not need to be a field of the record type itself.

Rename `HasVolatileMember` to `HasVolatileSubobject` for accuracy.

  
  This bitflag is set whenever the record type has a volatile subobject,
  regardless of whether that subobject is a direct member, or a member
  of some base class, or a member of a member, etc. etc.
  It does not need to be a member of the record type itself.

Generally in C++ if we have

  struct A { mutable int m; };
  struct B { A a; };

we say that `a` is a "member" or "field" of `B`; `m` is a "subobject" of `B`; but `m` is neither a "member" nor a "field" of `B`.

The current naming of these accessors confused me for a little while during the development of a different patch, so I thought I'd submit a diff renaming them after what they actually do, and see if anyone thought it was a good idea. (I don't have commit privs.)


Repository:
  rC Clang

https://reviews.llvm.org/D51135

Files:
  include/clang/AST/Decl.h
  include/clang/AST/DeclBase.h
  include/clang/AST/DeclCXX.h
  lib/AST/ASTDumper.cpp
  lib/AST/ASTImporter.cpp
  lib/AST/Decl.cpp
  lib/AST/DeclCXX.cpp
  lib/AST/ExprConstant.cpp
  lib/CodeGen/CGAtomic.cpp
  lib/CodeGen/CGBlocks.cpp
  lib/CodeGen/CGExpr.cpp
  lib/CodeGen/CGExprAgg.cpp
  lib/CodeGen/CodeGenFunction.h
  lib/CodeGen/CodeGenModule.cpp
  lib/Sema/SemaDecl.cpp
  lib/Sema/SemaOpenMP.cpp
  lib/Serialization/ASTReaderDecl.cpp
  lib/Serialization/ASTWriter.cpp
  lib/Serialization/ASTWriterDecl.cpp
  lib/StaticAnalyzer/Core/CallEvent.cpp

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