r336388 - [X86] Use shufflevector instead of a select with a constant mask for fmaddsub/fmsubadd IR emission.

Craig Topper via cfe-commits cfe-commits at lists.llvm.org
Thu Jul 5 13:38:31 PDT 2018


Author: ctopper
Date: Thu Jul  5 13:38:31 2018
New Revision: 336388

URL: http://llvm.org/viewvc/llvm-project?rev=336388&view=rev
Log:
[X86] Use shufflevector instead of a select with a constant mask for fmaddsub/fmsubadd IR emission.

Shufflevector is easier to generate and matches what the backend pattern matches without relying on constant selects being turned into shuffles.

While I was there I also made the IR regular expressions a little stricter to ensure operand order on the shuffle.

Modified:
    cfe/trunk/lib/CodeGen/CGBuiltin.cpp
    cfe/trunk/test/CodeGen/avx512f-builtins.c
    cfe/trunk/test/CodeGen/avx512vl-builtins.c
    cfe/trunk/test/CodeGen/fma-builtins.c
    cfe/trunk/test/CodeGen/fma4-builtins.c

Modified: cfe/trunk/lib/CodeGen/CGBuiltin.cpp
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/CodeGen/CGBuiltin.cpp?rev=336388&r1=336387&r2=336388&view=diff
==============================================================================
--- cfe/trunk/lib/CodeGen/CGBuiltin.cpp (original)
+++ cfe/trunk/lib/CodeGen/CGBuiltin.cpp Thu Jul  5 13:38:31 2018
@@ -8660,17 +8660,13 @@ static Value *EmitX86FMAExpr(CodeGenFunc
     if (IsAddSub) {
       // Negate even elts in C using a mask.
       unsigned NumElts = Ty->getVectorNumElements();
-      SmallVector<Constant *, 16> NMask;
-      Constant *Zero = ConstantInt::get(CGF.Builder.getInt1Ty(), 0);
-      Constant *One = ConstantInt::get(CGF.Builder.getInt1Ty(), 1);
-      for (unsigned i = 0; i < NumElts; ++i) {
-        NMask.push_back(i % 2 == 0 ? One : Zero);
-      }
-      Value *NegMask = ConstantVector::get(NMask);
+      SmallVector<uint32_t, 16> Indices(NumElts);
+      for (unsigned i = 0; i != NumElts; ++i)
+        Indices[i] = i + (i % 2) * NumElts;
 
       Value *NegC = CGF.Builder.CreateFNeg(C);
       Value *FMSub = CGF.Builder.CreateCall(FMA, {A, B, NegC} );
-      Res = CGF.Builder.CreateSelect(NegMask, FMSub, Res);
+      Res = CGF.Builder.CreateShuffleVector(FMSub, Res, Indices);
     }
   }
 

Modified: cfe/trunk/test/CodeGen/avx512f-builtins.c
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/test/CodeGen/avx512f-builtins.c?rev=336388&r1=336387&r2=336388&view=diff
==============================================================================
--- cfe/trunk/test/CodeGen/avx512f-builtins.c (original)
+++ cfe/trunk/test/CodeGen/avx512f-builtins.c Thu Jul  5 13:38:31 2018
@@ -846,66 +846,66 @@ __m512d test_mm512_maskz_fmsubadd_round_
 }
 __m512d test_mm512_fmaddsub_pd(__m512d __A, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_fmaddsub_pd
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm512_fmaddsub_pd(__A, __B, __C);
 }
 __m512d test_mm512_mask_fmaddsub_pd(__m512d __A, __mmask8 __U, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_mask_fmaddsub_pd
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
   return _mm512_mask_fmaddsub_pd(__A, __U, __B, __C);
 }
 __m512d test_mm512_mask3_fmaddsub_pd(__m512d __A, __m512d __B, __m512d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm512_mask3_fmaddsub_pd
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
   return _mm512_mask3_fmaddsub_pd(__A, __B, __C, __U);
 }
 __m512d test_mm512_maskz_fmaddsub_pd(__mmask8 __U, __m512d __A, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_maskz_fmaddsub_pd
-  // check: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // check: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // check: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // check: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> zeroinitializer
   return _mm512_maskz_fmaddsub_pd(__U, __A, __B, __C);
 }
 __m512d test_mm512_fmsubadd_pd(__m512d __A, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_fmsubadd_pd
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm512_fmsubadd_pd(__A, __B, __C);
 }
 __m512d test_mm512_mask_fmsubadd_pd(__m512d __A, __mmask8 __U, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_mask_fmsubadd_pd
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
   return _mm512_mask_fmsubadd_pd(__A, __U, __B, __C);
 }
 __m512d test_mm512_maskz_fmsubadd_pd(__mmask8 __U, __m512d __A, __m512d __B, __m512d __C) {
   // CHECK-LABEL: @test_mm512_maskz_fmsubadd_pd
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> zeroinitializer
   return _mm512_maskz_fmsubadd_pd(__U, __A, __B, __C);
@@ -960,66 +960,66 @@ __m512 test_mm512_maskz_fmsubadd_round_p
 }
 __m512 test_mm512_fmaddsub_ps(__m512 __A, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_fmaddsub_ps
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   return _mm512_fmaddsub_ps(__A, __B, __C);
 }
 __m512 test_mm512_mask_fmaddsub_ps(__m512 __A, __mmask16 __U, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_mask_fmaddsub_ps
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
   return _mm512_mask_fmaddsub_ps(__A, __U, __B, __C);
 }
 __m512 test_mm512_mask3_fmaddsub_ps(__m512 __A, __m512 __B, __m512 __C, __mmask16 __U) {
   // CHECK-LABEL: @test_mm512_mask3_fmaddsub_ps
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
   return _mm512_mask3_fmaddsub_ps(__A, __B, __C, __U);
 }
 __m512 test_mm512_maskz_fmaddsub_ps(__mmask16 __U, __m512 __A, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_maskz_fmaddsub_ps
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> zeroinitializer
   return _mm512_maskz_fmaddsub_ps(__U, __A, __B, __C);
 }
 __m512 test_mm512_fmsubadd_ps(__m512 __A, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_fmsubadd_ps
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   return _mm512_fmsubadd_ps(__A, __B, __C);
 }
 __m512 test_mm512_mask_fmsubadd_ps(__m512 __A, __mmask16 __U, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_mask_fmsubadd_ps
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
   return _mm512_mask_fmsubadd_ps(__A, __U, __B, __C);
 }
 __m512 test_mm512_maskz_fmsubadd_ps(__mmask16 __U, __m512 __A, __m512 __B, __m512 __C) {
   // CHECK-LABEL: @test_mm512_maskz_fmsubadd_ps
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> zeroinitializer
   return _mm512_maskz_fmsubadd_ps(__U, __A, __B, __C);
@@ -1066,10 +1066,10 @@ __m512d test_mm512_mask3_fmsubadd_round_
 }
 __m512d test_mm512_mask3_fmsubadd_pd(__m512d __A, __m512d __B, __m512d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm512_mask3_fmsubadd_pd
-  // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+  // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
   return _mm512_mask3_fmsubadd_pd(__A, __B, __C, __U);
@@ -1084,10 +1084,10 @@ __m512 test_mm512_mask3_fmsubadd_round_p
 }
 __m512 test_mm512_mask3_fmsubadd_ps(__m512 __A, __m512 __B, __m512 __C, __mmask16 __U) {
   // CHECK-LABEL: @test_mm512_mask3_fmsubadd_ps
-  // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
-  // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+  // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
   // CHECK: bitcast i16 %{{.*}} to <16 x i1>
   // CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
   return _mm512_mask3_fmsubadd_ps(__A, __B, __C, __U);

Modified: cfe/trunk/test/CodeGen/avx512vl-builtins.c
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/test/CodeGen/avx512vl-builtins.c?rev=336388&r1=336387&r2=336388&view=diff
==============================================================================
--- cfe/trunk/test/CodeGen/avx512vl-builtins.c (original)
+++ cfe/trunk/test/CodeGen/avx512vl-builtins.c Thu Jul  5 13:38:31 2018
@@ -3041,10 +3041,10 @@ __m256 test_mm256_maskz_fnmsub_ps(__mmas
 
 __m128d test_mm_mask_fmaddsub_pd(__m128d __A, __mmask8 __U, __m128d __B, __m128d __C) {
   // CHECK-LABEL: @test_mm_mask_fmaddsub_pd
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3053,10 +3053,10 @@ __m128d test_mm_mask_fmaddsub_pd(__m128d
 
 __m128d test_mm_mask_fmsubadd_pd(__m128d __A, __mmask8 __U, __m128d __B, __m128d __C) {
   // CHECK-LABEL: @test_mm_mask_fmsubadd_pd
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3065,10 +3065,10 @@ __m128d test_mm_mask_fmsubadd_pd(__m128d
 
 __m128d test_mm_mask3_fmaddsub_pd(__m128d __A, __m128d __B, __m128d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm_mask3_fmaddsub_pd
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3077,10 +3077,10 @@ __m128d test_mm_mask3_fmaddsub_pd(__m128
 
 __m128d test_mm_maskz_fmaddsub_pd(__mmask8 __U, __m128d __A, __m128d __B, __m128d __C) {
   // CHECK-LABEL: @test_mm_maskz_fmaddsub_pd
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3089,10 +3089,10 @@ __m128d test_mm_maskz_fmaddsub_pd(__mmas
 
 __m128d test_mm_maskz_fmsubadd_pd(__mmask8 __U, __m128d __A, __m128d __B, __m128d __C) {
   // CHECK-LABEL: @test_mm_maskz_fmsubadd_pd
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3101,10 +3101,10 @@ __m128d test_mm_maskz_fmsubadd_pd(__mmas
 
 __m256d test_mm256_mask_fmaddsub_pd(__m256d __A, __mmask8 __U, __m256d __B, __m256d __C) {
   // CHECK-LABEL: @test_mm256_mask_fmaddsub_pd
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3113,10 +3113,10 @@ __m256d test_mm256_mask_fmaddsub_pd(__m2
 
 __m256d test_mm256_mask_fmsubadd_pd(__m256d __A, __mmask8 __U, __m256d __B, __m256d __C) {
   // CHECK-LABEL: @test_mm256_mask_fmsubadd_pd
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3125,10 +3125,10 @@ __m256d test_mm256_mask_fmsubadd_pd(__m2
 
 __m256d test_mm256_mask3_fmaddsub_pd(__m256d __A, __m256d __B, __m256d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm256_mask3_fmaddsub_pd
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3137,10 +3137,10 @@ __m256d test_mm256_mask3_fmaddsub_pd(__m
 
 __m256d test_mm256_maskz_fmaddsub_pd(__mmask8 __U, __m256d __A, __m256d __B, __m256d __C) {
   // CHECK-LABEL: @test_mm256_maskz_fmaddsub_pd
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3149,10 +3149,10 @@ __m256d test_mm256_maskz_fmaddsub_pd(__m
 
 __m256d test_mm256_maskz_fmsubadd_pd(__mmask8 __U, __m256d __A, __m256d __B, __m256d __C) {
   // CHECK-LABEL: @test_mm256_maskz_fmsubadd_pd
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3161,10 +3161,10 @@ __m256d test_mm256_maskz_fmsubadd_pd(__m
 
 __m128 test_mm_mask_fmaddsub_ps(__m128 __A, __mmask8 __U, __m128 __B, __m128 __C) {
   // CHECK-LABEL: @test_mm_mask_fmaddsub_ps
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3173,10 +3173,10 @@ __m128 test_mm_mask_fmaddsub_ps(__m128 _
 
 __m128 test_mm_mask_fmsubadd_ps(__m128 __A, __mmask8 __U, __m128 __B, __m128 __C) {
   // CHECK-LABEL: @test_mm_mask_fmsubadd_ps
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3185,10 +3185,10 @@ __m128 test_mm_mask_fmsubadd_ps(__m128 _
 
 __m128 test_mm_mask3_fmaddsub_ps(__m128 __A, __m128 __B, __m128 __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm_mask3_fmaddsub_ps
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3197,10 +3197,10 @@ __m128 test_mm_mask3_fmaddsub_ps(__m128
 
 __m128 test_mm_maskz_fmaddsub_ps(__mmask8 __U, __m128 __A, __m128 __B, __m128 __C) {
   // CHECK-LABEL: @test_mm_maskz_fmaddsub_ps
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3209,10 +3209,10 @@ __m128 test_mm_maskz_fmaddsub_ps(__mmask
 
 __m128 test_mm_maskz_fmsubadd_ps(__mmask8 __U, __m128 __A, __m128 __B, __m128 __C) {
   // CHECK-LABEL: @test_mm_maskz_fmsubadd_ps
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3221,10 +3221,10 @@ __m128 test_mm_maskz_fmsubadd_ps(__mmask
 
 __m256 test_mm256_mask_fmaddsub_ps(__m256 __A, __mmask8 __U, __m256 __B, __m256 __C) {
   // CHECK-LABEL: @test_mm256_mask_fmaddsub_ps
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_mask_fmaddsub_ps(__A, __U, __B, __C);
@@ -3232,10 +3232,10 @@ __m256 test_mm256_mask_fmaddsub_ps(__m25
 
 __m256 test_mm256_mask_fmsubadd_ps(__m256 __A, __mmask8 __U, __m256 __B, __m256 __C) {
   // CHECK-LABEL: @test_mm256_mask_fmsubadd_ps
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_mask_fmsubadd_ps(__A, __U, __B, __C);
@@ -3243,10 +3243,10 @@ __m256 test_mm256_mask_fmsubadd_ps(__m25
 
 __m256 test_mm256_mask3_fmaddsub_ps(__m256 __A, __m256 __B, __m256 __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm256_mask3_fmaddsub_ps
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_mask3_fmaddsub_ps(__A, __B, __C, __U);
@@ -3254,10 +3254,10 @@ __m256 test_mm256_mask3_fmaddsub_ps(__m2
 
 __m256 test_mm256_maskz_fmaddsub_ps(__mmask8 __U, __m256 __A, __m256 __B, __m256 __C) {
   // CHECK-LABEL: @test_mm256_maskz_fmaddsub_ps
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_maskz_fmaddsub_ps(__U, __A, __B, __C);
@@ -3265,10 +3265,10 @@ __m256 test_mm256_maskz_fmaddsub_ps(__mm
 
 __m256 test_mm256_maskz_fmsubadd_ps(__mmask8 __U, __m256 __A, __m256 __B, __m256 __C) {
   // CHECK-LABEL: @test_mm256_maskz_fmsubadd_ps
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_maskz_fmsubadd_ps(__U, __A, __B, __C);
@@ -3315,10 +3315,10 @@ __m256 test_mm256_mask3_fmsub_ps(__m256
 
 __m128d test_mm_mask3_fmsubadd_pd(__m128d __A, __m128d __B, __m128d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm_mask3_fmsubadd_pd
-  // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
   // CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
@@ -3327,10 +3327,10 @@ __m128d test_mm_mask3_fmsubadd_pd(__m128
 
 __m256d test_mm256_mask3_fmsubadd_pd(__m256d __A, __m256d __B, __m256d __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm256_mask3_fmsubadd_pd
-  // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
@@ -3339,10 +3339,10 @@ __m256d test_mm256_mask3_fmsubadd_pd(__m
 
 __m128 test_mm_mask3_fmsubadd_ps(__m128 __A, __m128 __B, __m128 __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm_mask3_fmsubadd_ps
-  // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
   // CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
@@ -3351,10 +3351,10 @@ __m128 test_mm_mask3_fmsubadd_ps(__m128
 
 __m256 test_mm256_mask3_fmsubadd_ps(__m256 __A, __m256 __B, __m256 __C, __mmask8 __U) {
   // CHECK-LABEL: @test_mm256_mask3_fmsubadd_ps
-  // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   // CHECK: bitcast i8 %{{.*}} to <8 x i1>
   // CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
   return _mm256_mask3_fmsubadd_ps(__A, __B, __C, __U);

Modified: cfe/trunk/test/CodeGen/fma-builtins.c
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/test/CodeGen/fma-builtins.c?rev=336388&r1=336387&r2=336388&view=diff
==============================================================================
--- cfe/trunk/test/CodeGen/fma-builtins.c (original)
+++ cfe/trunk/test/CodeGen/fma-builtins.c Thu Jul  5 13:38:31 2018
@@ -149,37 +149,37 @@ __m128d test_mm_fnmsub_sd(__m128d a, __m
 
 __m128 test_mm_fmaddsub_ps(__m128 a, __m128 b, __m128 c) {
   // CHECK-LABEL: test_mm_fmaddsub_ps
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm_fmaddsub_ps(a, b, c);
 }
 
 __m128d test_mm_fmaddsub_pd(__m128d a, __m128d b, __m128d c) {
   // CHECK-LABEL: test_mm_fmaddsub_pd
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
   return _mm_fmaddsub_pd(a, b, c);
 }
 
 __m128 test_mm_fmsubadd_ps(__m128 a, __m128 b, __m128 c) {
   // CHECK-LABEL: test_mm_fmsubadd_ps
   // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm_fmsubadd_ps(a, b, c);
 }
 
 __m128d test_mm_fmsubadd_pd(__m128d a, __m128d b, __m128d c) {
   // CHECK-LABEL: test_mm_fmsubadd_pd
   // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
   return _mm_fmsubadd_pd(a, b, c);
 }
 
@@ -241,36 +241,36 @@ __m256d test_mm256_fnmsub_pd(__m256d a,
 
 __m256 test_mm256_fmaddsub_ps(__m256 a, __m256 b, __m256 c) {
   // CHECK-LABEL: test_mm256_fmaddsub_ps
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm256_fmaddsub_ps(a, b, c);
 }
 
 __m256d test_mm256_fmaddsub_pd(__m256d a, __m256d b, __m256d c) {
   // CHECK-LABEL: test_mm256_fmaddsub_pd
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm256_fmaddsub_pd(a, b, c);
 }
 
 __m256 test_mm256_fmsubadd_ps(__m256 a, __m256 b, __m256 c) {
   // CHECK-LABEL: test_mm256_fmsubadd_ps
   // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm256_fmsubadd_ps(a, b, c);
 }
 
 __m256d test_mm256_fmsubadd_pd(__m256d a, __m256d b, __m256d c) {
   // CHECK-LABEL: test_mm256_fmsubadd_pd
   // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm256_fmsubadd_pd(a, b, c);
 }

Modified: cfe/trunk/test/CodeGen/fma4-builtins.c
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/test/CodeGen/fma4-builtins.c?rev=336388&r1=336387&r2=336388&view=diff
==============================================================================
--- cfe/trunk/test/CodeGen/fma4-builtins.c (original)
+++ cfe/trunk/test/CodeGen/fma4-builtins.c Thu Jul  5 13:38:31 2018
@@ -117,37 +117,37 @@ __m128d test_mm_nmsub_sd(__m128d a, __m1
 
 __m128 test_mm_maddsub_ps(__m128 a, __m128 b, __m128 c) {
   // CHECK-LABEL: test_mm_maddsub_ps
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm_maddsub_ps(a, b, c);
 }
 
 __m128d test_mm_maddsub_pd(__m128d a, __m128d b, __m128d c) {
   // CHECK-LABEL: test_mm_maddsub_pd
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
   return _mm_maddsub_pd(a, b, c);
 }
 
 __m128 test_mm_msubadd_ps(__m128 a, __m128 b, __m128 c) {
   // CHECK-LABEL: test_mm_msubadd_ps
   // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+  // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm_msubadd_ps(a, b, c);
 }
 
 __m128d test_mm_msubadd_pd(__m128d a, __m128d b, __m128d c) {
   // CHECK-LABEL: test_mm_msubadd_pd
   // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
-  // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+  // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
   return _mm_msubadd_pd(a, b, c);
 }
 
@@ -209,36 +209,36 @@ __m256d test_mm256_nmsub_pd(__m256d a, _
 
 __m256 test_mm256_maddsub_ps(__m256 a, __m256 b, __m256 c) {
   // CHECK-LABEL: test_mm256_maddsub_ps
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm256_maddsub_ps(a, b, c);
 }
 
 __m256d test_mm256_maddsub_pd(__m256d a, __m256d b, __m256d c) {
   // CHECK-LABEL: test_mm256_maddsub_pd
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
   // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm256_maddsub_pd(a, b, c);
 }
 
 __m256 test_mm256_msubadd_ps(__m256 a, __m256 b, __m256 c) {
   // CHECK-LABEL: test_mm256_msubadd_ps
   // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
-  // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+  // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
   return _mm256_msubadd_ps(a, b, c);
 }
 
 __m256d test_mm256_msubadd_pd(__m256d a, __m256d b, __m256d c) {
   // CHECK-LABEL: test_mm256_msubadd_pd
   // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
-  // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+  // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+  // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+  // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
   return _mm256_msubadd_pd(a, b, c);
 }




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