[PATCH] D47084: Maintain PS4 ABI compatibility
Douglas Yung via Phabricator via cfe-commits
cfe-commits at lists.llvm.org
Fri May 18 14:56:10 PDT 2018
This revision was automatically updated to reflect the committed changes.
Closed by commit rL332773: Maintain PS4 ABI compatibility by making the fix made in r331136 not apply when… (authored by dyung, committed by ).
Herald added a subscriber: llvm-commits.
Changed prior to commit:
https://reviews.llvm.org/D47084?vs=147571&id=147596#toc
Repository:
rL LLVM
https://reviews.llvm.org/D47084
Files:
cfe/trunk/lib/AST/RecordLayoutBuilder.cpp
cfe/trunk/test/CodeGenCXX/alignment.cpp
Index: cfe/trunk/test/CodeGenCXX/alignment.cpp
===================================================================
--- cfe/trunk/test/CodeGenCXX/alignment.cpp
+++ cfe/trunk/test/CodeGenCXX/alignment.cpp
@@ -1,5 +1,6 @@
// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-apple-darwin10 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-NOCOMPAT
// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-apple-darwin10 -fclang-abi-compat=6.0 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-V6COMPAT
+// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-scei-ps4 | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-V6COMPAT
extern int int_source();
extern void int_sink(int x);
Index: cfe/trunk/lib/AST/RecordLayoutBuilder.cpp
===================================================================
--- cfe/trunk/lib/AST/RecordLayoutBuilder.cpp
+++ cfe/trunk/lib/AST/RecordLayoutBuilder.cpp
@@ -1178,10 +1178,12 @@
// Clang <= 6 incorrectly applied the 'packed' attribute to base classes.
// Per GCC's documentation, it only applies to non-static data members.
CharUnits UnpackedBaseAlign = Layout.getNonVirtualAlignment();
- CharUnits BaseAlign = (Packed && Context.getLangOpts().getClangABICompat() <=
- LangOptions::ClangABI::Ver6)
- ? CharUnits::One()
- : UnpackedBaseAlign;
+ CharUnits BaseAlign =
+ (Packed && ((Context.getLangOpts().getClangABICompat() <=
+ LangOptions::ClangABI::Ver6) ||
+ Context.getTargetInfo().getTriple().isPS4()))
+ ? CharUnits::One()
+ : UnpackedBaseAlign;
// If we have an empty base class, try to place it at offset 0.
if (Base->Class->isEmpty() &&
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