[PATCH] D32199: [TBAASan] A TBAA Sanitizer (Clang)

Richard Smith via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Thu Apr 20 15:02:29 PDT 2017


rsmith added a comment.

In https://reviews.llvm.org/D32199#732189, @hfinkel wrote:

> In https://reviews.llvm.org/D32199#731472, @rsmith wrote:
>
> > 1. C's "effective type" rule allows writes to set the type pretty much unconditionally, unless the storage is for a variable with a declared type
>
>
> To come back to this point: We don't really implement these rules now, and it is not clear that we will. The problem here is that, if we take the specification literally, then we can't use our current TBAA at all. The problem is that if we have:
>
>   write x, !tbaa "int"
>   read x, !tbaa "int"
>   write x, !tbaa "float"
>   
>
> TBAA will currently tell us that the "float" write aliases with neither the preceding read nor the preceding write.


Right, C's TBAA rules do not (in general) permit a store to be reordered before a memory operation of a different type, they only allow loads to be moved before stores. (Put another way, they do not tell you that pointers point to distinct memory locations, just that a stored value cannot be observed by a load of a different type.) You get the more general "distinct memory locations" result only for objects of a declared type.

C++ is similar, except that (because object lifetimes do not currently begin magically due to a store) you /can/ reorder stores past a memory operation of a different type if you know no object's lifetime began in between. (But currently we do not record all lifetime events in IR, so we can't do that today. Also, we may be about to lose the property that you can statically determine a small number of places that might start an object lifetime.)

> Also, a strict reading of C's access rules seems to rule out the premise underlying our struct-path TBAA entirely. So long as I'm accessing a value using a struct that has some member, including recursively, with that type, then it's fine. The matching of the relative offsets is a sufficient, but not necessary, condition for well-defined access. C++ has essentially the same language (and, thus, potentially the same problem).

I agree this rule is garbage, but it's not as permissive as I think you're suggesting. The rule says that you can use an lvalue of struct type to access memory of struct field type. In C this happens during struct assignment, for instance. It does *not* permit using an lvalue of struct field type to access unrelated fields of the same struct. So C appears to allow this nonsense:

  char *p = malloc(8);
  *(int*)p = 0;
  *(int*)(p + 4) = 0;
  struct S {int n; float f;} s = *(struct S*)p; // use lvalue of type `struct S` to access object of effective type `int`, to initialize a `float`

but not this nonsense:

  float q = ((struct S*)p)->f; // ub, cannot use lvalue of type `float` to access object of effective type `int`

... which just means that we can't make much use of TBAA when emitting struct copies in C.

In C++, on the other hand, the rule is even more garbage, since there is no way to perform a memory access with a glvalue of class type. (The closest you get is that a defaulted union construction/assignment copies the object representation, but that's expressed in terms of copying a sequence of unsigned chars, and in any case those are member functions and so already require an object of the correct type to exist.) See wg21.link/cwg2051

> While I'd like the sanitizer to follow the rules, that's really useful only to the extent that the compilers follow the rules. If the compilers are making stronger assumptions, then I think that the sanitizer should also.

I agree.

>> If we want to follow the relevant language rules by default, that would suggest that "writes always set the type" should be enabled by default in C and disabled by default in C++. That may not be the right decision for other reasons, though. In C++, writes through union members and new-expressions should probably (re)set the type (do you have intrinsics the frontend can use to do so?).
> 
> Also, in C, memcpy gets to copy the type for a destination that does not have declared types. It looks like the same is true for C++ for trivially-copyable types. Is the first read/write sets the unknown type (i.e. memory from malloc/calloc/memset, etc.) correct for C++ also?

As I recall, "store can create an object" is the broad direction that SG12 agreed on for the cases where you have a pointer into a raw storage buffer (that is, a char array), and we want the low-level storage allocation functions to give us such a buffer.


https://reviews.llvm.org/D32199





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