r296554 - [PS4] Set our default dialect to C++11. NFC for other targets.

Robinson, Paul via cfe-commits cfe-commits at lists.llvm.org
Wed Mar 1 17:03:16 PST 2017


Mehdi, again I invite you to discuss this on the cfe-dev thread rather than here.  I have posted a reply there to bump it up, and any comments you have will be more visible and better serve the community over there.
Thanks,
--paulr

From: mehdi.amini at apple.com [mailto:mehdi.amini at apple.com]
Sent: Wednesday, March 01, 2017 3:52 PM
To: Sean Silva
Cc: Robinson, Paul; cfe-commits
Subject: Re: r296554 - [PS4] Set our default dialect to C++11. NFC for other targets.


On Mar 1, 2017, at 3:24 PM, Sean Silva <chisophugis at gmail.com<mailto:chisophugis at gmail.com>> wrote:



On Wed, Mar 1, 2017 at 10:35 AM, Mehdi Amini <mehdi.amini at apple.com<mailto:mehdi.amini at apple.com>> wrote:
I’m not sure I find this nice to see this upstream.

I not fond in general of this kind of difference in behavior. I don’t think it is good for clang to have different default for this kind of settings depending on the platform. It does not provide a very good user experience from a cross-platform point of view (i.e. my compiler behaves very differently when I target one platform instead of another).

What I like about it is that the upstream PS4 bots now test that we don't depend on the C++98 default language standard in tests, which is net positive IMO since it facilitates future changes. Should this be a point of vendor/platform extensibility? That's a question for cfe-dev, but I don't think it's unreasonable. (see also: PS4 has -fno-rtti and -fno-exceptions by default, even though users already know to pass the right flags and expect to have to).

I rather have the driver rejecting “unsupported configuration”, requiring the right flags, instead of diverging the default.

—
Mehdi






On Feb 28, 2017, at 11:22 PM, Sean Silva via cfe-commits <cfe-commits at lists.llvm.org<mailto:cfe-commits at lists.llvm.org>> wrote:

Nice!

-- Sean Silva

On Tue, Feb 28, 2017 at 5:01 PM, Paul Robinson via cfe-commits <cfe-commits at lists.llvm.org<mailto:cfe-commits at lists.llvm.org>> wrote:
Author: probinson
Date: Tue Feb 28 19:01:10 2017
New Revision: 296554

URL: http://llvm.org/viewvc/llvm-project?rev=296554&view=rev
Log:
[PS4] Set our default dialect to C++11. NFC for other targets.
Reapplies r296209 now that r296549 has fixed what really seems to be
the last problematic test.

Modified:
    cfe/trunk/lib/Frontend/CompilerInvocation.cpp

Modified: cfe/trunk/lib/Frontend/CompilerInvocation.cpp
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff
==============================================================================
--- cfe/trunk/lib/Frontend/CompilerInvocation.cpp (original)
+++ cfe/trunk/lib/Frontend/CompilerInvocation.cpp Tue Feb 28 19:01:10 2017
@@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults
     case IK_PreprocessedCXX:
     case IK_ObjCXX:
     case IK_PreprocessedObjCXX:
-      LangStd = LangStandard::lang_gnucxx98;
+      // The PS4 uses C++11 as the default C++ standard.
+      if (T.isPS4())
+        LangStd = LangStandard::lang_gnucxx11;
+      else
+        LangStd = LangStandard::lang_gnucxx98;
       break;
     case IK_RenderScript:
       LangStd = LangStandard::lang_c99;


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