r296554 - [PS4] Set our default dialect to C++11. NFC for other targets.
Paul Robinson via cfe-commits
cfe-commits at lists.llvm.org
Tue Feb 28 17:01:10 PST 2017
Author: probinson
Date: Tue Feb 28 19:01:10 2017
New Revision: 296554
URL: http://llvm.org/viewvc/llvm-project?rev=296554&view=rev
Log:
[PS4] Set our default dialect to C++11. NFC for other targets.
Reapplies r296209 now that r296549 has fixed what really seems to be
the last problematic test.
Modified:
cfe/trunk/lib/Frontend/CompilerInvocation.cpp
Modified: cfe/trunk/lib/Frontend/CompilerInvocation.cpp
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff
==============================================================================
--- cfe/trunk/lib/Frontend/CompilerInvocation.cpp (original)
+++ cfe/trunk/lib/Frontend/CompilerInvocation.cpp Tue Feb 28 19:01:10 2017
@@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults
case IK_PreprocessedCXX:
case IK_ObjCXX:
case IK_PreprocessedObjCXX:
- LangStd = LangStandard::lang_gnucxx98;
+ // The PS4 uses C++11 as the default C++ standard.
+ if (T.isPS4())
+ LangStd = LangStandard::lang_gnucxx11;
+ else
+ LangStd = LangStandard::lang_gnucxx98;
break;
case IK_RenderScript:
LangStd = LangStandard::lang_c99;
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