[RFC] Embedded bitcode and related upstream (Part II)

Alex L via cfe-commits cfe-commits at lists.llvm.org
Wed Nov 30 09:37:30 PST 2016


On 30 November 2016 at 15:46, Nico Weber via cfe-commits <
cfe-commits at lists.llvm.org> wrote:

> Hi Steven,
>
> On Fri, Jun 3, 2016 at 2:36 PM, Steven Wu via cfe-commits <
> cfe-commits at lists.llvm.org> wrote:
>
>> Hi everyone
>>
>> I am still in the process of upstreaming some improvements to the embed
>> bitcode option. If you want more background, you can read the previous RFC (
>> http://lists.llvm.org/pipermail/llvm-dev/2016-February/094851.html).
>> This is part II of the discussion.
>>
>> Current Status:
>> A basic version of -fembed-bitcode option is upstreamed and functioning.
>> You can use -fembed-bitcode={off, all, bitcode, marker} option to control
>> what gets embedded in the final object file output:
>> off: default, nothing gets embedded.
>> all: optimized bitcode and command line options gets embedded in the
>> object file.
>> bitcode: only optimized bitcode is embedded
>> marker: only put a marker in the object file
>>
>> What needs to be improved:
>> 1. Whitelist for command line options that can be used with bitcode:
>> Current trunk implementation embeds all the cc1 command line options
>> (that includes header include paths, warning flags and other front-end
>> options) in the command line section. That is lot of redundant information.
>> To re-create the object file from the embedded optimized bitcode, most of
>> these options are useless. On the other hand, they can leak information of
>> the source code. One solution will be keeping a list of all the options
>> that can affect code generation but not encoded in the bitcode. I have
>> internally prototyped with disallowing these options explicitly and allowed
>> only the reminder of the  options to be embedded (
>> http://reviews.llvm.org/D17394). A better solution might be encoding
>> that information in "Options.td" as specific group.
>>
>> 2. Assembly input handling:
>> This is a workaround to allow source code written in assembly to work
>> with "-fembed-bitcode" options. When compiling assembly source code with
>> "-fembed-bitcode", clang-as creates an empty section "__LLVM, __asm" in the
>> object file. That is just a way to distinguish object files compiled from
>> assembly source from those compiled from higher level source code but
>> forgot to use "-fembed-bitcode" options. Linker can use this section to
>> diagnose if "-fembed-bitcode" is consistently used on all the object files
>> participated in the linking.
>>
>
> It looks like shipping Xcode's clang has this behavior, but open-source
> clang still doesn't. Can you contribute it? It's very useful to us if
> open-source clang has the same features as the clang shipping in Xcode.
> (That last sentence is true in general, not just for this specific feature.)
>

Just FYI, Steven is away on vacation for a month. I think he should be back
in January.


>
>
>>
>> 3. Bitcode symbol hiding:
>> There was some concerns for leaking source code information when using
>> bitcode feature. One approach to avoid the leak is to add a pass which
>> renames all the globals and metadata strings. The also keeps a reverse map
>> in case the original name needs to be recovered. The final bitcode should
>> contain no more symbols or debug info than a stripped binary. To make sure
>> modified bitcode can still be linked correctly, the renaming need to be
>> consistent across all bitcode participated in the linking and everything
>> that is external of the linkage unit need to be preserved. This means the
>> pass can only be run during the linking and requires some LTO api.
>>
>> 4. Debug info strip to line-tables pass:
>> As the name suggested, this pass strip down the full debug info to
>> line-tables only. This is also one of the steps we took to prevent the leak
>> of source code information in bitcode.
>>
>> Please let me know what do you think about the pieces above or if you
>> have any concerns about the methodology. I will put up patches for review
>> soon.
>>
>> Thanks
>>
>> Steven
>>
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>>
>
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