r287286 - [CUDA] Initialize our header search using the host triple.
Justin Lebar via cfe-commits
cfe-commits at lists.llvm.org
Thu Nov 17 16:41:28 PST 2016
Author: jlebar
Date: Thu Nov 17 18:41:27 2016
New Revision: 287286
URL: http://llvm.org/viewvc/llvm-project?rev=287286&view=rev
Log:
[CUDA] Initialize our header search using the host triple.
Summary:
This used to work because system headers are found in a (somewhat)
predictable set of locations on Linux. But this is not the case on
MacOS; without this change, we don't look in the right places for our
headers when doing device-side compilation on Mac.
Reviewers: tra
Subscribers: cfe-commits
Differential Revision: https://reviews.llvm.org/D26776
Added:
cfe/trunk/test/Preprocessor/cuda-macos-includes.cu
Modified:
cfe/trunk/lib/Frontend/CompilerInstance.cpp
Modified: cfe/trunk/lib/Frontend/CompilerInstance.cpp
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/CompilerInstance.cpp?rev=287286&r1=287285&r2=287286&view=diff
==============================================================================
--- cfe/trunk/lib/Frontend/CompilerInstance.cpp (original)
+++ cfe/trunk/lib/Frontend/CompilerInstance.cpp Thu Nov 17 18:41:27 2016
@@ -334,9 +334,16 @@ void CompilerInstance::createPreprocesso
InitializePreprocessor(*PP, PPOpts, getPCHContainerReader(),
getFrontendOpts());
- // Initialize the header search object.
+ // Initialize the header search object. In CUDA compilations, we use the aux
+ // triple (the host triple) to initialize our header search, since we need to
+ // find the host headers in order to compile the CUDA code.
+ const llvm::Triple *HeaderSearchTriple = &PP->getTargetInfo().getTriple();
+ if (PP->getTargetInfo().getTriple().getOS() == llvm::Triple::CUDA &&
+ PP->getAuxTargetInfo())
+ HeaderSearchTriple = &PP->getAuxTargetInfo()->getTriple();
+
ApplyHeaderSearchOptions(PP->getHeaderSearchInfo(), getHeaderSearchOpts(),
- PP->getLangOpts(), PP->getTargetInfo().getTriple());
+ PP->getLangOpts(), *HeaderSearchTriple);
PP->setPreprocessedOutput(getPreprocessorOutputOpts().ShowCPP);
Added: cfe/trunk/test/Preprocessor/cuda-macos-includes.cu
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/test/Preprocessor/cuda-macos-includes.cu?rev=287286&view=auto
==============================================================================
--- cfe/trunk/test/Preprocessor/cuda-macos-includes.cu (added)
+++ cfe/trunk/test/Preprocessor/cuda-macos-includes.cu Thu Nov 17 18:41:27 2016
@@ -0,0 +1,13 @@
+// RUN: %clang -cc1 -fcuda-is-device -isysroot /var/empty \
+// RUN: -triple nvptx-nvidia-cuda -aux-triple i386-apple-macosx \
+// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s
+
+// RUN: %clang -cc1 -isysroot /var/empty \
+// RUN: -triple i386-apple-macosx -aux-triple nvptx-nvidia-cuda \
+// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s
+
+// Check that when we do CUDA host and device compiles on MacOS, we check for
+// includes in /System/Library/Frameworks and /Library/Frameworks.
+
+// CHECK-DAG: ignoring nonexistent directory "/var/empty/System/Library/Frameworks"
+// CHECK-DAG: ignoring nonexistent directory "/var/empty/Library/Frameworks"
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