[PATCH] D26776: [CUDA] Initialize our header search using the host triple.
Justin Lebar via cfe-commits
cfe-commits at lists.llvm.org
Wed Nov 16 16:59:23 PST 2016
jlebar created this revision.
jlebar added a reviewer: tra.
jlebar added a subscriber: cfe-commits.
This used to work because system headers are found in a (somewhat)
predictable set of locations on Linux. But this is not the case on
MacOS; without this change, we don't look in the right places for our
headers when doing device-side compilation on Mac.
https://reviews.llvm.org/D26776
Files:
clang/lib/Frontend/CompilerInstance.cpp
clang/test/Preprocessor/cuda-macos-includes.cu
Index: clang/test/Preprocessor/cuda-macos-includes.cu
===================================================================
--- /dev/null
+++ clang/test/Preprocessor/cuda-macos-includes.cu
@@ -0,0 +1,13 @@
+// RUN: %clang -cc1 -fcuda-is-device -isysroot /var/empty \
+// RUN: -triple nvptx-nvidia-cuda -aux-triple i386-apple-macosx \
+// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s
+
+// RUN: %clang -cc1 -isysroot /var/empty \
+// RUN: -triple i386-apple-macosx -aux-triple nvptx-nvidia-cuda \
+// RUN: -S -fcuda-is-device -v -o /dev/null -x cuda %s 2>&1 | FileCheck %s
+
+// Check that when we do CUDA host and device compiles on MacOS, we check for
+// includes in /System/Library/Frameworks and /Library/Frameworks.
+
+// CHECK-DAG: ignoring nonexistent directory "/var/empty/System/Library/Frameworks"
+// CHECK-DAG: ignoring nonexistent directory "/var/empty/Library/Frameworks"
Index: clang/lib/Frontend/CompilerInstance.cpp
===================================================================
--- clang/lib/Frontend/CompilerInstance.cpp
+++ clang/lib/Frontend/CompilerInstance.cpp
@@ -334,9 +334,16 @@
InitializePreprocessor(*PP, PPOpts, getPCHContainerReader(),
getFrontendOpts());
- // Initialize the header search object.
+ // Initialize the header search object. In CUDA compilations, we use the aux
+ // triple (the host triple) to initialize our header search, since we need to
+ // find the host headers in order to compile the CUDA code.
+ const llvm::Triple *HeaderSearchTriple = &PP->getTargetInfo().getTriple();
+ if (PP->getTargetInfo().getTriple().getOS() == llvm::Triple::CUDA &&
+ PP->getAuxTargetInfo())
+ HeaderSearchTriple = &PP->getAuxTargetInfo()->getTriple();
+
ApplyHeaderSearchOptions(PP->getHeaderSearchInfo(), getHeaderSearchOpts(),
- PP->getLangOpts(), PP->getTargetInfo().getTriple());
+ PP->getLangOpts(), *HeaderSearchTriple);
PP->setPreprocessedOutput(getPreprocessorOutputOpts().ShowCPP);
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