r285595 - Use toCharUnitsFromBits instead of TargetInfo::getCharWidth
David Majnemer via cfe-commits
cfe-commits at lists.llvm.org
Mon Oct 31 09:48:30 PDT 2016
Author: majnemer
Date: Mon Oct 31 11:48:30 2016
New Revision: 285595
URL: http://llvm.org/viewvc/llvm-project?rev=285595&view=rev
Log:
Use toCharUnitsFromBits instead of TargetInfo::getCharWidth
Modified:
cfe/trunk/lib/CodeGen/CGBuiltin.cpp
Modified: cfe/trunk/lib/CodeGen/CGBuiltin.cpp
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/CodeGen/CGBuiltin.cpp?rev=285595&r1=285594&r2=285595&view=diff
==============================================================================
--- cfe/trunk/lib/CodeGen/CGBuiltin.cpp (original)
+++ cfe/trunk/lib/CodeGen/CGBuiltin.cpp Mon Oct 31 11:48:30 2016
@@ -1142,7 +1142,9 @@ RValue CodeGenFunction::EmitBuiltinExpr(
const TargetInfo &TI = getContext().getTargetInfo();
// The alignment of the alloca should correspond to __BIGGEST_ALIGNMENT__.
unsigned SuitableAlignmentInBytes =
- TI.getSuitableAlign() / TI.getCharWidth();
+ CGM.getContext()
+ .toCharUnitsFromBits(TI.getSuitableAlign())
+ .getQuantity();
AllocaInst *AI = Builder.CreateAlloca(Builder.getInt8Ty(), Size);
AI->setAlignment(SuitableAlignmentInBytes);
return RValue::get(AI);
@@ -1150,11 +1152,11 @@ RValue CodeGenFunction::EmitBuiltinExpr(
case Builtin::BI__builtin_alloca_with_align: {
Value *Size = EmitScalarExpr(E->getArg(0));
- Value *AlignmentValue = EmitScalarExpr(E->getArg(1));
- auto *AlignmentCI = cast<ConstantInt>(AlignmentValue);
- unsigned Alignment = AlignmentCI->getZExtValue();
- const TargetInfo &TI = getContext().getTargetInfo();
- unsigned AlignmentInBytes = Alignment / TI.getCharWidth();
+ Value *AlignmentInBitsValue = EmitScalarExpr(E->getArg(1));
+ auto *AlignmentInBitsCI = cast<ConstantInt>(AlignmentInBitsValue);
+ unsigned AlignmentInBits = AlignmentInBitsCI->getZExtValue();
+ unsigned AlignmentInBytes =
+ CGM.getContext().toCharUnitsFromBits(AlignmentInBits).getQuantity();
AllocaInst *AI = Builder.CreateAlloca(Builder.getInt8Ty(), Size);
AI->setAlignment(AlignmentInBytes);
return RValue::get(AI);
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