[patch] Don't use appending linkage for embeded bitcode

Rafael Espíndola via cfe-commits cfe-commits at lists.llvm.org
Mon May 16 11:54:23 PDT 2016


LGTM

On 16 May 2016 at 14:03, Steven Wu <stevenwu at apple.com> wrote:
>
>> On May 16, 2016, at 6:52 AM, Rafael Espíndola <rafael.espindola at gmail.com> wrote:
>>
>> +  auto Used = collectUsedGlobalVariables(*M, UsedGlobals, true);
>>
>> Please use an explicit type instead of auto.
>
> Sure.
>
>>
>> You deleted the assert
>
> Are you referring to the assertion that llvm.embedded.module has no uses. I added it back to check it has exactly one use.
>
> Attach the final patch with testcase.
>
> Steven
>
>
>
>
>>
>> I think this is fine otherwise.
>>
>> Cheers,
>> Rafael
>>
>>
>>
>>
>>
>> On 13 May 2016 at 20:00, Steven Wu <stevenwu at apple.com> wrote:
>>>
>>>> On May 13, 2016, at 3:56 PM, Duncan P. N. Exon Smith <dexonsmith at apple.com> wrote:
>>>>
>>>> Is this something that you need the linker to treat as "used", or just something you don't want the compiler to drop?  If the latter, @llvm.compiler.used seems more appropriate.
>>>
>>> Bitcode is actually not really used by the compiler during compilation and shouldn't really used by any part of the code. llvm.compiler.used then.
>>>
>>> New patch.
>>>
>>>
>>>
>>>
>>> Steven
>>>
>>>>
>>>>> On 2016-May-13, at 14:01, Steven Wu <stevenwu at apple.com> wrote:
>>>>>
>>>>> Attach a patch using private linkage type and adding to llvm.used. I have to recreate llvm.used when embedding bitcode. I don't really like it but I don't have better solutions.
>>>>> Few other options:
>>>>> 1. Not allowing re-embedded bitcode will simplify the code a bit but not a lot.
>>>>> 2. Create a new "llvm.*.used" variable in llvm.metadata section.
>>>>> 3. Teach optimizer do not optimize away llvm.* variables.
>>>>>
>>>>> <0001-Fix-embed-bitcode-linkage-type.patch>
>>>>>
>>>>> Steven
>>>>>
>>>>>> On May 13, 2016, at 10:10 AM, Rafael Espíndola <rafael.espindola at gmail.com> wrote:
>>>>>>
>>>>>> On 13 May 2016 at 13:02, Steven Wu <stevenwu at apple.com> wrote:
>>>>>>> Hi Rafael
>>>>>>>
>>>>>>> Thanks for notice this! That would definitely cause duplicated symbol error and I should definitely change that.
>>>>>>> Here is some background:
>>>>>>> ld64 in Xcode 7+ knows how to handle the embedded bitcode correctly but not the ones in earlier Xcode. The old ld64 will simply concatenate the bitcode files which is not the right thing to do. So there is a symbol generated at the place to prevent user to link the bitcode object file with old ld64 because older ld64 will fail and report duplicated symbols.
>>>>>>> I have a radar tracking to change the linkage type when upstream but I dropped the ball on that one. The correct thing to do is to make it internal and add to llvm.used. I will come up with a patch.
>>>>>>
>>>>>> Thank you so much!
>>>>>>
>>>>>> Cheers,
>>>>>> Rafael
>>>>>
>>>>
>>>
>>>
>
>


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