[PATCH] D16808: [MCU] PR26438: Fix assertion failure on function returning an empty struct or union
Denis Zobnin via cfe-commits
cfe-commits at lists.llvm.org
Tue Feb 9 09:52:43 PST 2016
d.zobnin.bugzilla updated this revision to Diff 47333.
d.zobnin.bugzilla added a comment.
Thank you for your reply!
Added a check for empty struct/union to treat them as void, updated the test accordingly.
Please take a look.
http://reviews.llvm.org/D16808
Files:
lib/CodeGen/TargetInfo.cpp
test/CodeGen/mcu-struct-return.c
Index: lib/CodeGen/TargetInfo.cpp
===================================================================
--- lib/CodeGen/TargetInfo.cpp
+++ lib/CodeGen/TargetInfo.cpp
@@ -364,7 +364,7 @@
static bool isEmptyRecord(ASTContext &Context, QualType T, bool AllowArrays) {
const RecordType *RT = T->getAs<RecordType>();
if (!RT)
- return 0;
+ return false;
const RecordDecl *RD = RT->getDecl();
if (RD->hasFlexibleArrayMember())
return false;
@@ -1119,6 +1119,10 @@
if (!IsRetSmallStructInRegABI && !RetTy->isAnyComplexType())
return getIndirectReturnResult(RetTy, State);
+ // Ignore empty structs/unions.
+ if (isEmptyRecord(getContext(), RetTy, true))
+ return ABIArgInfo::getIgnore();
+
// Small structures which are register sized are generally returned
// in a register.
if (shouldReturnTypeInRegister(RetTy, getContext())) {
Index: test/CodeGen/mcu-struct-return.c
===================================================================
--- test/CodeGen/mcu-struct-return.c
+++ test/CodeGen/mcu-struct-return.c
@@ -0,0 +1,70 @@
+// RUN: %clang_cc1 -triple i386-pc-elfiamcu -emit-llvm %s -o - | FileCheck %s
+
+// Structure that is more than 8 byte.
+struct Big {
+ double a[10];
+};
+
+// Empty union with zero size must be returned as void.
+union U1 {
+} u1;
+
+// Too large union (80 bytes) must be returned via memory.
+union U2 {
+ struct Big b;
+} u2;
+
+// Must be returned in register.
+union U3 {
+ int x;
+} u3;
+
+// Empty struct with zero size, must be returned as void.
+struct S1 {
+} s1;
+
+// Must be returend in register.
+struct S2 {
+ int x;
+} s2;
+
+// CHECK: [[UNION1_TYPE:%.+]] = type {}
+// CHECK: [[UNION2_TYPE:%.+]] = type { [[STRUCT_TYPE:%.+]] }
+// CHECK: [[STRUCT_TYPE]] = type { [10 x double] }
+// CHECK: [[UNION3_TYPE:%.+]] = type { i32 }
+// CHECK: [[STRUCT1_TYPE:%.+]] = type {}
+// CHECK: [[STRUCT2_TYPE:%.+]] = type { i32 }
+
+union U1 foo1() { return u1; }
+union U2 foo2() { return u2; }
+union U3 foo3() { return u3; }
+struct S1 bar1() { return s1; }
+struct S2 bar2() { return s2; }
+struct S1 bar3(union U1 u) { return s1; }
+// CHECK: define void @foo1()
+// CHECK: define void @foo2([[UNION2_TYPE]]* noalias sret %{{.+}})
+// CHECK: define i32 @foo3()
+// CHECK: define void @bar1()
+// CHECK: define i32 @bar2()
+// CHECK: define void @bar3()
+
+void run() {
+ union U1 x1 = foo1();
+ union U2 x2 = foo2();
+ union U3 x3 = foo3();
+ struct S1 y1 = bar1();
+ struct S2 y2 = bar2();
+ struct S1 y3 = bar3(x1);
+
+ // CHECK: [[X1:%.+]] = alloca [[UNION1_TYPE]]
+ // CHECK: [[X2:%.+]] = alloca [[UNION2_TYPE]]
+ // CHECK: [[X3:%.+]] = alloca [[UNION3_TYPE]]
+ // CHECK: [[Y1:%.+]] = alloca [[STRUCT1_TYPE]]
+ // CHECK: [[Y2:%.+]] = alloca [[STRUCT2_TYPE]]
+ // CHECK: call void @foo1()
+ // CHECK: call void @foo2([[UNION2_TYPE]]* sret [[X2]])
+ // CHECK: {{.+}} = call i32 @foo3()
+ // CHECK: call void @bar1()
+ // CHECK: {{.+}} = call i32 @bar2()
+ // CHECK: call void @bar3()
+}
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