[PATCH] D11207: Enable recognition of __declspec for PS4
Warren Ristow
warren_ristow at playstation.sony.com
Wed Jul 15 15:57:25 PDT 2015
wristow added a comment.
> Sony would like support for __declspec without turning on all MS
> extensions. We currently have the same idea in place to support
> __declspec for CUDA. It seems to me that there are cases where
> unconditional support of __declspec is desired. I am wondering if we
> want an -fdeclspec-ext (or something) that enables just __declspec
> support, instead of trying to tie this extension to compiler vendors.
> Obviously, we could turn this extension on for Sony's triple as well
> in that case. I'm wondering if that's a design we'd want to consider
> exploring or not.
Yes, and to be clear, it also is not _only_ '__declspec' that we (Sony) want to enable. Hence the idea of the '-fsce-extensions' approach.
But that said, the set of extensions we want to enable is not large, so the approach of '-fdeclspec-ext' is attractive. With that in mind, I'll re-implement this concept.
Thanks all.
-Warren
http://reviews.llvm.org/D11207
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