[PATCH] Add MicrosoftVFTableContext to AST

John McCall rjmccall at apple.com
Mon Jul 29 13:07:50 PDT 2013


On Jul 29, 2013, at 3:40 AM, Timur Iskhodzhanov <timurrrr at google.com> wrote:
>  Update the return adjustment tests to make sure we put the covariant-return override after the methods defined in the base which defines the overridden function.
> 
>  Also, add back the implicit test expectations so it's a more obvius example of adding a slot to the vftable of a non-primary base subobject.

+/// Visit all the methods overridden by the given method recursively,
+/// in a depth-first pre-order. The Visitor's visitor method returns a bool
+/// indicating whether to continue the recursion for the given overridden
+/// method.

It’s worth spelling out that “false” stops the iteration.
 
+namespace {
+  struct OverriddenMethodsCollector {
+    OverriddenMethodsSetTy *Methods;
+
+    bool visit(const CXXMethodDecl *MD) {
+      return Methods->insert(MD);;

Double semi-colons, and please add a comment like:
  // Don’t recurse on this method if we’ve already collected it.

+//  2. Each subobject with a vfptr gets its own vftable rather than an address
+//     point in a single vtable shared between all the subobjects.

I’d make it clear that this is about vftable *symbols* and doesn’t itself
affect, say, the v-call mechanism.

+//     value.  Therefore, if the offset isn't really constant (i.e. if a virtual

This is just an example of how this can happen, so you should use
“e.g." instead of “i.e.”.

+//  5. Instead of VTT and constructor vtables, vtordisps are emitted into the
+//     class layout if a class has
+//      a) a user-defined ctor/dtor
+//     and
+//      b) a method overriding a method in a virtual base.

The main thing that replaces VTT and construction v-tables is having
a separate vb-table.

+CharUnits
+VFTableBuilder::ComputeThisOffset(const CXXMethodDecl *MD,
+                                  BaseSubobject Base,
+                                  FinalOverriders::OverriderInfo Overrider) {
+  if (isa<CXXDestructorDecl>(MD))
+    return CharUnits();
+

Wait, why don’t destructors require this-offsets?

Otherwise, this is looking good.

John.
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