[cfe-commits] [PATCH] Addition of color to -ast-dump
David Blaikie
dblaikie at gmail.com
Mon Jan 14 12:02:49 PST 2013
On Mon, Jan 14, 2013 at 11:57 AM, Richard Trieu <rtrieu at google.com> wrote:
> On Sat, Jan 12, 2013 at 5:01 AM, Matthieu Monrocq
> <matthieu.monrocq at gmail.com> wrote:
>>
>>
>>
>> On Sat, Jan 12, 2013 at 1:31 AM, Richard Smith <richard at metafoo.co.uk>
>> wrote:
>>>
>>>
>>>
>>> ================
>>> Comment at: lib/AST/ASTDumper.cpp:36-76
>>> @@ +35,43 @@
>>> + // Decl kind names (VarDecl, FunctionDecl, etc)
>>> + static const raw_ostream::Colors declKindNameColor =
>>> raw_ostream::GREEN;
>>> + static const bool declKindNameBold = true;
>>> + // Attr names (CleanupAttr, GuardedByAttr, etc)
>>> + static const raw_ostream::Colors attrColor = raw_ostream::BLUE;
>>> + static const bool attrBold = true;
>>> + // Statement names (DeclStmt, ImplicitCastExpr, etc)
>>> + static const raw_ostream::Colors stmtColor = raw_ostream::MAGENTA;
>>> + static const bool stmtBold = true;
>>> +
>>> + // Type names (int, float, etc, plus user defined types)
>>> + static const raw_ostream::Colors typeColor = raw_ostream::GREEN;
>>> + static const bool typeBold = false;
>>> +
>>> + // Pointer address
>>> + static const raw_ostream::Colors addressColor = raw_ostream::YELLOW;
>>> + static const bool addressBold = false;
>>> + // Source locations
>>> + static const raw_ostream::Colors locationColor =
>>> raw_ostream::YELLOW;
>>> + static const bool locationBold = true;
>>> +
>>> + // lvalue/xvalue
>>> + static const raw_ostream::Colors valueKindColor = raw_ostream::CYAN;
>>> + static const bool valueKindBold = false;
>>> + // bitfield/objcproperty/objcsubscript/vectorcomponent
>>> + static const raw_ostream::Colors objectKindColor =
>>> raw_ostream::CYAN;
>>> + static const bool objectKindBold = false;
>>> +
>>> + // Null statements
>>> + static const raw_ostream::Colors nullColor = raw_ostream::BLUE;
>>> + static const bool nullBold = false;
>>> +
>>> + // CastKind from CastExpr's
>>> + static const raw_ostream::Colors castColor = raw_ostream::RED;
>>> + static const bool castBold = false;
>>> +
>>> + // Value of the statement
>>> + static const raw_ostream::Colors valueColor = raw_ostream::CYAN;
>>> + static const bool valueBold = true;
>>> + // Decl names
>>> + static const raw_ostream::Colors declNameColor = raw_ostream::CYAN;
>>> + static const bool declNameBold = true;
>>> +
>>> ----------------
>>> These names should all have a leading capital letter.
>>>
>>> Maybe add a struct wrapping a Colors value and a Bold flag?
>>>
>>>
>>> http://llvm-reviews.chandlerc.com/D291
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>>> cfe-commits mailing list
>>> cfe-commits at cs.uiuc.edu
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>>
>>
>> I will let the technical details to my better... just wanted to say that
>> the output looks awesome with the colors, it's amazing how a little touch-up
>> makes spotting similarly kinded elements easily.
>>
>> If I could just make a remark, it's that I would tune up the *important*
>> parts and tune down those who matter less: here the lines/columns in bright
>> yellow really are "in your face", are they so important that they should be
>> more noticeable than say... variable names ?
>>
>> Just bikeshedding sure, but since it does not look like it'll be
>> configurable (and what herd of options it would require...) it might be
>> worth tuning it right.
>>
>> -- Matthieu
>
> To be honest, I did expect a bit of bikeshedding since there are several
> different things to paint, so bikeshed away.
>
> Do you prefer no highlighting or just a different color for source
> locations?
> Or maybe turning off the bold so it has the same color as the pointer
> address before it?
> Are there some parts that you would like highlighted but aren't? And what
> color should they be?
>
> I also would like getting the colors correct instead of having lots of churn
> later.
For what it's worth I don't think changing the colors later would be a
bad thing - people will get some experience with them & decide that
some things feel awkward/hard to read & it's not like changing the
colors will be terribly "churny" changes. But, sure, if we can get
reasonably close/good to start with there's no reason not to.
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