[all-commits] [llvm/llvm-project] 9ab4c1: [DirectX] Array GEPs need two indices (#142853)
Farzon Lotfi via All-commits
all-commits at lists.llvm.org
Wed Jun 4 18:50:29 PDT 2025
Branch: refs/heads/main
Home: https://github.com/llvm/llvm-project
Commit: 9ab4c16042a38d5b80084afff52699e246ca9ea8
https://github.com/llvm/llvm-project/commit/9ab4c16042a38d5b80084afff52699e246ca9ea8
Author: Farzon Lotfi <farzonlotfi at microsoft.com>
Date: 2025-06-04 (Wed, 04 Jun 2025)
Changed paths:
M llvm/lib/Target/DirectX/DXILFlattenArrays.cpp
M llvm/test/CodeGen/DirectX/flatten-array.ll
M llvm/test/CodeGen/DirectX/flatten-bug-117273.ll
M llvm/test/CodeGen/DirectX/llc-vector-load-scalarize.ll
M llvm/test/CodeGen/DirectX/scalar-bug-117273.ll
Log Message:
-----------
[DirectX] Array GEPs need two indices (#142853)
partially fixes #142836
- Update DXILFlattenArrays.cpp GEPs to use two indicies since they are
array GEPs
- Update flatten test cases
- This change reduces dxv bitcast validation errors by 364 (Total now is
1070x)
- This change reduces dxv out of bounds validation errors by 124 (Total
is now 24)
- We are also able to successfully compile 4 more shaders
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