[all-commits] [llvm/llvm-project] d3d2ea: [PartialInlining] Use DenseSet instead of DenseMap...
Kazu Hirata via All-commits
all-commits at lists.llvm.org
Fri Feb 14 02:34:07 PST 2025
Branch: refs/heads/main
Home: https://github.com/llvm/llvm-project
Commit: d3d2ea67585f119c99af66a343f19f237891890e
https://github.com/llvm/llvm-project/commit/d3d2ea67585f119c99af66a343f19f237891890e
Author: Kazu Hirata <kazu at google.com>
Date: 2025-02-14 (Fri, 14 Feb 2025)
Changed paths:
M llvm/lib/Transforms/IPO/PartialInlining.cpp
Log Message:
-----------
[PartialInlining] Use DenseSet instead of DenseMap (NFC) (#127170)
This patch changes the type of VisitedMap to DenseSet from DenseMap
because the value side of the map is always "true".
Technically:
if (VisitedMap[*SI])
inserts "false" as a value, but the value is immediately overridden
with:
VisitedMap[*SI] = true;
While we are at it, this patch removes the repeated hash lookups
around the "if" statement.
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