[all-commits] [llvm/llvm-project] db279c: [HLSL] Change default linkage of HLSL functions to...

Helena Kotas via All-commits all-commits at lists.llvm.org
Fri Aug 16 10:32:31 PDT 2024


  Branch: refs/heads/main
  Home:   https://github.com/llvm/llvm-project
  Commit: db279c72f2fea755c8e66cc1f0a69954764e9284
      https://github.com/llvm/llvm-project/commit/db279c72f2fea755c8e66cc1f0a69954764e9284
  Author: Helena Kotas <hekotas at microsoft.com>
  Date:   2024-08-16 (Fri, 16 Aug 2024)

  Changed paths:
    M llvm/lib/Target/DirectX/CMakeLists.txt
    A llvm/lib/Target/DirectX/DXILFinalizeLinkage.cpp
    A llvm/lib/Target/DirectX/DXILFinalizeLinkage.h
    M llvm/lib/Target/DirectX/DirectX.h
    M llvm/lib/Target/DirectX/DirectXTargetMachine.cpp
    M llvm/test/CodeGen/DirectX/conflicting-bitcast-insert.ll
    A llvm/test/CodeGen/DirectX/finalize_linkage.ll
    M llvm/test/CodeGen/DirectX/omit-bitcast-insert.ll

  Log Message:
  -----------
  [HLSL] Change default linkage of HLSL functions to internal (#95331)

An HLSL function has internal linkage by default unless it is:
1. shader entry point function
2. marked with the `export` keyword
(https://github.com/llvm/llvm-project/issues/92812)
3. patch constant function (not implemented yet)

This PR adds a link-time pass `DXILFinalizeLinkage` that updates the
linkage of functions to make sure only shader entry points and exported
functions are visible from the module (have _program linkage_). All
other functions will be updated to have internal linkage.

Related spec update: microsoft/hlsl-specs#295

Fixes #llvm/llvm-project#92071



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