[all-commits] [llvm/llvm-project] c0a76c: [DirectX] Add DXIL metadata `dx.shaderModel`
Chris B via All-commits
all-commits at lists.llvm.org
Mon Oct 3 11:00:30 PDT 2022
Branch: refs/heads/main
Home: https://github.com/llvm/llvm-project
Commit: c0a76c2c71b41cad0b32914eaaefead220b19922
https://github.com/llvm/llvm-project/commit/c0a76c2c71b41cad0b32914eaaefead220b19922
Author: Chris Bieneman <chris.bieneman at me.com>
Date: 2022-10-03 (Mon, 03 Oct 2022)
Changed paths:
M llvm/lib/Target/DirectX/DXILMetadata.cpp
M llvm/lib/Target/DirectX/DXILMetadata.h
M llvm/lib/Target/DirectX/DXILTranslateMetadata.cpp
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-as.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-cs.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-gs.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-hs.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-lib.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-ms.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-ps.ll
A llvm/test/CodeGen/DirectX/Metadata/shaderModel-vs.ll
Log Message:
-----------
[DirectX] Add DXIL metadata `dx.shaderModel`
This captures the target shader model and pipeline stage into the DXIL
metadata for consumption by the DirectX runtime.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134469
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