[all-commits] [llvm/llvm-project] 027aa2: [X86/Atomics] (Semantically) revert G246098, switc...
Philip Reames via All-commits
all-commits at lists.llvm.org
Tue Nov 5 11:24:32 PST 2019
Branch: refs/heads/master
Home: https://github.com/llvm/llvm-project
Commit: 027aa27d95c165cb4afa2c0b43b22b729d989755
https://github.com/llvm/llvm-project/commit/027aa27d95c165cb4afa2c0b43b22b729d989755
Author: Philip Reames <listmail at philipreames.com>
Date: 2019-11-05 (Tue, 05 Nov 2019)
Changed paths:
M llvm/lib/Target/X86/X86ISelLowering.cpp
M llvm/test/CodeGen/X86/atomic-non-integer-fp128.ll
M llvm/test/CodeGen/X86/atomic-non-integer.ll
M llvm/test/CodeGen/X86/combineIncDecVector-crash.ll
Log Message:
-----------
[X86/Atomics] (Semantically) revert G246098, switch back to the old atomic example
When writing an email for a follow up proposal, I realized one of the diffs in the committed change was incorrect. Digging into it revealed that the fix is complicated enough to require some thought, so reverting in the meantime.
The problem is visible in this diff (from the revert):
; X64-SSE-LABEL: store_fp128:
; X64-SSE: # %bb.0:
-; X64-SSE-NEXT: movaps %xmm0, (%rdi)
+; X64-SSE-NEXT: subq $24, %rsp
+; X64-SSE-NEXT: .cfi_def_cfa_offset 32
+; X64-SSE-NEXT: movaps %xmm0, (%rsp)
+; X64-SSE-NEXT: movq (%rsp), %rsi
+; X64-SSE-NEXT: movq {{[0-9]+}}(%rsp), %rdx
+; X64-SSE-NEXT: callq __sync_lock_test_and_set_16
+; X64-SSE-NEXT: addq $24, %rsp
+; X64-SSE-NEXT: .cfi_def_cfa_offset 8
; X64-SSE-NEXT: retq
store atomic fp128 %v, fp128* %fptr unordered, align 16
ret void
The problem here is three fold:
1) x86-64 doesn't guarantee atomicity of anything larger than 8 bytes. Some platforms observably break this guarantee, others don't, but the codegen isn't considering this, so it's wrong on at least some platforms.
2) When I started to track down the problem, I discovered that DAGCombiner had stripped the atomicity off the store entirely. This comes down to idiomatic usage of DAG.getStore passing all MMO components separately as opposed to just passing the MMO.
3) On x86 (not -64), there are cases where 8 byte atomiciy is supported, but only for floating point operations. This would seem to imply that operation typing matters for correctness, and DAGCombine happily folds away bitcasts. I'm not 100% sure there's a problem here, but I'm not entirely sure there isn't either.
I plan on returning to each issue in turn; sorry for the churn here.
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