[Mlir-commits] [mlir] [mlir][ArmSME] Add initial SME vector legalization pass (PR #79152)

Cullen Rhodes llvmlistbot at llvm.org
Thu Jan 25 02:54:48 PST 2024


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@@ -0,0 +1,308 @@
+#include "mlir/Dialect/ArmSME/IR/ArmSME.h"
+#include "mlir/Dialect/ArmSME/Transforms/Passes.h"
+#include "mlir/Dialect/ArmSME/Utils/Utils.h"
+#include "mlir/Dialect/Func/IR/FuncOps.h"
+#include "mlir/Dialect/Func/Transforms/OneToNFuncConversions.h"
+#include "mlir/Dialect/SCF/Transforms/Patterns.h"
+#include "mlir/Dialect/Utils/IndexingUtils.h"
+#include "mlir/Transforms/OneToNTypeConversion.h"
+
+#define DEBUG_TYPE "arm-sme-vector-legalization"
+
+namespace mlir::arm_sme {
+#define GEN_PASS_DEF_VECTORLEGALIZATION
+#include "mlir/Dialect/ArmSME/Transforms/Passes.h.inc"
+} // namespace mlir::arm_sme
+
+using namespace mlir;
+using namespace mlir::arm_sme;
+
+namespace {
+
+struct SMETile {
+  // Note: The units of (row, col) are vscale (as SME tiles are scalable).
+  int row{0};
+  int col{0};
+  VectorType type;
+};
+
+/// Adds a constant scalable offset to `indices`. i.e. for 2D:
+/// { indices[0] + offset[0] * vscale, indices[1] + offset[1] * vscale }
+SmallVector<Value, 2> addConstantScalableOffset(OpBuilder &builder,
+                                                Location loc,
+                                                ValueRange indices,
+                                                ArrayRef<int> scalableOffset) {
+  auto vscale = builder.create<vector::VectorScaleOp>(loc);
+  return llvm::map_to_vector(
+      llvm::zip_equal(indices, scalableOffset), [&](auto pair) -> Value {
+        auto [index, base] = pair;
+        auto offset = builder.create<arith::MulIOp>(
+            loc, builder.create<arith::ConstantIndexOp>(loc, base), vscale);
+        return builder.create<arith::AddIOp>(loc, index, offset);
+      });
+}
+
+/// Remaps indices (e.g. from a load/store) for a larger vector type to indices
+/// for one of the SME tiles it will decompose into.
+SmallVector<Value, 2> remapIndicesForSMETile(OpBuilder &builder, Location loc,
+                                             ValueRange indices,
+                                             SMETile tileTile) {
+  return addConstantScalableOffset(builder, loc, indices,
+                                   {tileTile.row, tileTile.col});
+}
+
+/// Returns true if `mask` is generated by an operation that can be decomposed
+/// for SME. Currently, that is just no mask, or vector.create_mask.
+bool isSupportedMaskOp(Value mask) {
+  return !mask || mask.getDefiningOp<vector::CreateMaskOp>();
+}
+
+/// Extracts a mask for an SME tile from the mask of a larger vector type.
+Value extractSMEMask(OpBuilder &builder, Location loc, Value mask,
+                     SMETile tileTile) {
+  assert(isSupportedMaskOp(mask));
+  if (!mask)
+    return Value{};
+  auto createMask = mask.getDefiningOp<vector::CreateMaskOp>();
+  // The the operands of `vector.create_mask` (from a 2D perspective) are the
+  // coordinates where the mask ends. So we subtract where this tile starts,
+  // from the mask operands to get the parameters for this tile tile.
+  auto tileMaskDims = addConstantScalableOffset(
+      builder, loc, createMask.getOperands(), {-tileTile.row, -tileTile.col});
+  auto createTileMask = builder.create<vector::CreateMaskOp>(
+      loc, tileTile.type.clone(builder.getI1Type()), tileMaskDims);
+  return createTileMask.getResult();
+}
+
+/// Constructs an iterator that returns each SME tile (with coordinates)
+/// contained within a VectorType.
+auto decomposeToSMETiles(OpBuilder &builder, VectorType type,
+                         VectorType smeTileType,
+                         bool transposeIndices = false) {
+  assert(isMultipleOfSMETileVectorType(type));
+  return llvm::map_range(
+      StaticTileOffsetRange(type.getShape(), {smeTileType.getDimSize(0),
+                                              smeTileType.getDimSize(1)}),
+      [=](auto indices) {
+        int row = int(indices[0]);
+        int col = int(indices[1]);
+        if (transposeIndices)
+          std::swap(row, col);
+        return SMETile{row, col, smeTileType};
+      });
+}
+
+/// Returns the number of SME tiles that fit into the a vector type.
+int getNumberOfSMETilesForVectorType(VectorType type) {
+  assert(isMultipleOfSMETileVectorType(type));
+  int64_t vectorRows = type.getDimSize(0);
+  int64_t vectorCols = type.getDimSize(1);
+  auto elementType = type.getElementType();
+  unsigned minNumElts = getSMETileSliceMinNumElts(elementType);
+  return (vectorRows * vectorCols) / (minNumElts * minNumElts);
+}
+
+/// Legalize `vector.outerproduct` operations to fit within SME tiles.
+struct LegalizeVectorOuterProductOp
+    : public OneToNOpConversionPattern<vector::OuterProductOp> {
+  using OneToNOpConversionPattern::OneToNOpConversionPattern;
+
+  LogicalResult
+  matchAndRewrite(vector::OuterProductOp outerProductOp, OpAdaptor adaptor,
+                  OneToNPatternRewriter &rewriter) const override {
+    auto vectorType = outerProductOp.getResultVectorType();
+    if (!isMultipleOfSMETileVectorType(vectorType))
+      return failure();
+
+    Value mask;
+    Operation *rootOp = outerProductOp;
+    auto loc = outerProductOp.getLoc();
+    if (outerProductOp.isMasked()) {
+      auto maskOp = outerProductOp.getMaskingOp();
+      mask = maskOp.getMask();
+      rootOp = maskOp;
+    }
+
+    if (!isSupportedMaskOp(mask))
+      return failure();
+
+    ValueRange accSMETiles = adaptor.getAcc();
+    auto tileType = getSMETileTypeForElement(vectorType.getElementType());
+    VectorType sliceType = VectorType::Builder(tileType).dropDim(0);
+
+    SmallVector<Value> resultSMETiles;
+    for (auto [index, tileTile] :
+         llvm::enumerate(decomposeToSMETiles(rewriter, vectorType, tileType))) {
----------------
c-rhodes wrote:

seems a bit odd to be telling the function doing the legalization what the legal type is, the only benefit I can see is not having to initialise `sliceType` in the loop?

https://github.com/llvm/llvm-project/pull/79152


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