<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><br class=""><div><br class=""><blockquote type="cite" class=""><div class="">On Jul 17, 2020, at 12:51, Neil Henning <<a href="mailto:neil.henning@unity3d.com" class="">neil.henning@unity3d.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none;" class=""><div class="">Oh interesting - I hadn't even considered registering vector descriptors for the LLVM intrinsics, but right enough when I just registered that pow has a vector variant (itself of a bigger size) I got the correct 8-wide variants like I was expecting - nice!</div><div class=""><br class=""></div><div class="">Thanks for the help!</div></div></div></blockquote><br class=""></div><div>No worries. It might be worth calling this new behavior out in the release notes for 11.0</div><br class=""></body></html>