I'm just curious why you don't plan on using dlls? Xcode ships with libclang as a dylib, i wouldnt think windows would be a big leap?<br><br>On Monday, August 27, 2018, Hans Wennborg <<a href="mailto:hans@chromium.org">hans@chromium.org</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On Sat, Aug 25, 2018 at 12:03 AM, Marcus Johnson<br>
<<a href="mailto:bumblebritches57@gmail.com">bumblebritches57@gmail.com</a>> wrote:<br>
>> Don't forget to compile (everything if possible, but especially LLVM) as a<br>
>> shared library on Windows.<br>
><br>
> the installed toolchain is about 10 times bigger than the executable,<br>
> because the static library is being compressed, which means on disk it's<br>
> taking up far more space than it needs.<br>
<br>
If we had a way of building e.g. at least LLVM as a dll, maybe we<br>
could do this, but currently the binaries are all statically linked<br>
and there is no plan to change this.<br>
</blockquote>