<div dir="ltr">Hi Rui,<div><br></div><div>What's the intended advantage for compressing the debug sections? - (i) Improved link time through smaller IO / (ii) Improved Load / startup time for the debugger / (iii) Smaller exe with debug info for distribution / disk space?</div><div><br></div><div>For i) and ii) how much this is worth it depends on balance of storage bandwidth to compression (i) / decompression (ii) bandwidth. For spinning drives it *might* be a win but for SATA and especially PCIe / NVMe SSD it could be a CPU bottleneck? Though we should also bear in mind that compression can be pipelined with writes in i) and debug info loading could be lazy in ii)</div><div><br></div><div>(e.g. for highly compressible data we've generally seen ~10MiB/s output bandwidth on single thread i7 @3.2GHz memory to memory for zlib9 with 32KiB window, that doesn't stack up well against modern IO)</div><div><br></div><div>How is the compression implemented in lld? Is it chunked and therefore paralellizable (and able to be pipelined with IO) or more serial?</div><div><br></div><div>I think the intention is i) so we'd be happy to link a few of our game titles with varying compression levels vs storage types and let you know the results. Might be a couple of weeks...</div><div><br></div><div>>
<span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">I wonder what is the best compression level when -O2 is passed to lld.</span>
</div><div><br></div><div>Just to check, if the default is changed to compress at -O2 we'll still be able to override to disable compression with <span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">-compress-debug-section=none ?</span></div><div><span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline"><br></span></div><div><span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">Thanks,</span></div><div><span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline"><br></span></div><div><span style="font-size:12.8px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">Simon</span></div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Aug 2, 2018 at 7:00 AM, via llvm-dev <span dir="ltr"><<a href="mailto:llvm-dev@lists.llvm.org" target="_blank">llvm-dev@lists.llvm.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">More data on different compression levels will be good. In this case we're compressing fairly consistent looking input data (a DWARF section) so I think we
stand a good chance of being able to pick a very reasonable level.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">I cringe at the thought of yet another user-facing knob, though.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">--paulr<u></u><u></u></span></p>
<p class="MsoNormal"><a name="m_1812745946282140897__MailEndCompose"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></a></p>
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<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> llvm-dev [mailto:<a href="mailto:llvm-dev-bounces@lists.llvm.org" target="_blank">llvm-dev-bounces@<wbr>lists.llvm.org</a>]
<b>On Behalf Of </b>James Henderson via llvm-dev<br>
<b>Sent:</b> Thursday, August 02, 2018 6:32 AM<br>
<b>To:</b> Pavel Labath<br>
<b>Cc:</b> LLVM Dev<br>
<b>Subject:</b> Re: [llvm-dev] Default compression level for -compress-debug-info=zlib?<u></u><u></u></span></p>
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<p class="MsoNormal">Also not an expert, but would it make sense for this to be configurable at a fine-grained level, perhaps with another option, or an extension to the compress-debug-sections switch interface? That way users who care about the finer details
can configure it themselves. And we should pick sensible options for the default.<u></u><u></u></p>
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<p class="MsoNormal">James<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">On 2 August 2018 at 11:08, Pavel Labath via llvm-dev <<a href="mailto:llvm-dev@lists.llvm.org" target="_blank">llvm-dev@lists.llvm.org</a>> wrote:<u></u><u></u></p>
<p class="MsoNormal">I don't claim to be an expert, but I did some zlib compression<br>
benchmarks in the past. IIRC, my conclusion from that was that the<br>
"DEFAULT" zlib level (6) is indeed a very good default for a lot of<br>
cases -- it does not generate much larger outputs, while being<br>
significantly faster than the max level. This all depends on the data<br>
set and what you intend to do with the resulting data, of course, but<br>
I guess my point is you don't have to choose only between 1 and 9. I<br>
think it would be interesting to at least get the data for the default<br>
level before making choice.<br>
<br>
cheers,<br>
pl<u></u><u></u></p>
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<p class="MsoNormal">On Thu, 2 Aug 2018 at 01:57, Rui Ueyama via llvm-dev<br>
<<a href="mailto:llvm-dev@lists.llvm.org" target="_blank">llvm-dev@lists.llvm.org</a>> wrote:<br>
><br>
> Folks,<br>
><br>
> I'd like to get expert's opinion on which compression level is suitable for lld's -compress-debug-section=zlib option, which let the linker compress .debug_* sections using zlib.<br>
><br>
> Currently, lld uses compression level 9 which produces the smallest output in exchange for a longer link time. My question is, is this what people actually want? We didn't consciously choose compression level 9. That was just the default compression level
for zlib::compress function.<br>
><br>
> For an experiment, I created a patch to use compression level 1 instead of 9 and linked clang using that modified lld. By default, lld takes 1m4s to link clang with --compress-debug-sections=<wbr>zlib. With that patch, it took only 31s.<br>
><br>
> Here is a comparison of clang executable size with various configurations:<br>
><br>
> no debug sections: 275 MB<br>
> level 9 compression: 855 MB<br>
> level 1 compression: 922 MB<br>
> no compression: 2044 MB<br>
><br>
> Given that the best compression takes significantly longer time than the fastest compression, we probably should change the default to level 1. Any objections?<br>
><br>
> I wonder what is the best compression level when -O2 is passed to lld. We could use level 9 when -O2 is passed, but is there any reason to compress debug sections that hard in the first place?<u></u><u></u></p>
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