<div dir="ltr"><div>Matt,</div><div><br></div><div> so in AMDGPU, the operands are sort of 'generic'? Can you point me to the right places?</div><div><br></div><div>Thanks.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Apr 12, 2017 at 1:36 PM, Matt Arsenault <span dir="ltr"><<a href="mailto:Matthew.Arsenault@amd.com" target="_blank">Matthew.Arsenault@amd.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"><div><div class="h5">
<div class="m_-8996911971075530376moz-cite-prefix">On 04/12/2017 10:25 AM, Ryan Taylor via
llvm-dev wrote:<br>
</div>
</div></div><blockquote type="cite"><div><div class="h5">
<div dir="ltr">
<div>For example, given a multiclass for ADD 32 bit that might
produce something like:</div>
<div><br>
</div>
<div>ADD32_REG_REG_REG (operands are all registers for a 32 bit
add)</div>
<div>ADD32_REG_IMM_REG (srcA is a register, srcB is an immediate
and dst is a register)</div>
<div>ADD32_REG_IMM_MEM (srcA is a register, srcB is an immediate
and dst is a memory address)</div>
<div><br>
</div>
<div>What I'd like to do is replace an operand, for example,
change srcA from a REG to a MEM in ADD32_REG_REG_REG (so it
would be ADD32_MEM_REG_REG).</div>
<div><br>
</div>
<div>Currently, I'm simply building a new machine instruction
via BuildMI with the appropriate operands and then removing
the old machine instruction.</div>
<div><br>
</div>
<div>My problem comes in trying to correlate the operation given
the old instruction to the new instruction. How can I tell the
old instruction was an ADD32? </div>
<div><br>
</div>
<div>The problem I'm trying to solve is the DAG is CSE'd, which
is generating extra move instructions (memory into register)
when the memory is used more than once, this is unnecessary
for us. Would it be possible to change the DAG right before
Instruction Selection (this would be much easier than doing it
in the backend but when I've tried in the past, CSE is
performed always).</div>
<div><br>
</div>
<div>Thanks.</div>
</div>
<br>
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</blockquote>
<p>I would recommend not having separate instruction definitions for
every permutation of register and immediate operands, although I
realize this is what most targets seem to do. Then you can simply
replace the operand of the instruction rather than having to
figure out the new opcode you need to use. What AMDGPU does is
define various RegisterOperands with custom types that are allowed
by the verifier to contain immediates. The same principle should
also work for mem operands. You could also try to define an
InstrMapping to get the other versions of the opcode.<span class="HOEnZb"><font color="#888888"><br>
</font></span></p><span class="HOEnZb"><font color="#888888">
<p>-Matt<br>
</p>
</font></span></div>
</blockquote></div><br></div>