<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jun 1, 2016 at 12:02 PM, Xinliang David Li <span dir="ltr"><<a href="mailto:davidxl@google.com" target="_blank">davidxl@google.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote"><span class="">On Tue, May 31, 2016 at 6:02 PM, Frédéric Riss <span dir="ltr"><<a href="mailto:friss@apple.com" target="_blank">friss@apple.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word"><br><div><span><blockquote type="cite"><div>On May 24, 2016, at 5:21 PM, Sean Silva <<a href="mailto:chisophugis@gmail.com" target="_blank">chisophugis@gmail.com</a>> wrote:</div><br><div><br><br style="font-family:Menlo-Regular;font-size:11px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px"><div class="gmail_quote" style="font-family:Menlo-Regular;font-size:11px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px">On Tue, May 24, 2016 at 3:41 PM, Vedant Kumar<span> </span><span dir="ltr"><<a href="mailto:vsk@apple.com" target="_blank">vsk@apple.com</a>></span><span> </span>wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><span><br>> On May 23, 2016, at 8:56 PM, Xinliang David Li <<a href="mailto:davidxl@google.com" target="_blank">davidxl@google.com</a>> wrote:<br>><br>> On Mon, May 23, 2016 at 8:23 PM, Sean Silva <<a href="mailto:chisophugis@gmail.com" target="_blank">chisophugis@gmail.com</a>> wrote:<br>> Jake and I have been integrating IRPGO on PS4, and we've identified 3 remaining work items.<br>><br>> Sean, thanks for the write up. It matches very well with what we think as well.<br><br></span>+ 1<br><span><br><br>> - Driver changes<br>><br>> We'd like to make IRPGO the default on PS4. We also think that it would be beneficial to make IRPGO the default PGO on all platforms (coverage would continue to use FE instr as it does currently, of course). In previous conversations (e.g.<span> </span><a href="http://reviews.llvm.org/D15829" rel="noreferrer" target="_blank">http://reviews.llvm.org/D15829</a>) it has come up that Apple have requirements that would prevent them from moving to IRPGO as the default PGO, at least without a deprecation period of one or two releases.<br><br></span>Sean pointed out the problematic scenario in D15829 (in plan "C"):<br><br>```<br>All existing user workflows continue to work, except for workflows that attempt to llvm-profdata merge some old frontend profile data (e.g. they have checked-in to version control and represents some special workload) with the profile data from new binaries.<br>```<br><br>We can address this issue by (1) making sure llvm-profdata emits a helpful warning when merging an FE-based profile with an IR-based one, and (2) keeping an option to use FE instrumentation for PGO. Having (2) helps people who can't (or don't want) to switch to IR PGO.<br><span><br><br>> I'd like to get consensus on a path forward.<br>> As a point of discussion, how about we make IRPGO the default on all platforms except Apple platforms.<br><br></span>I'd really rather not introduce this inconsistency. I'm worried that it might lead to Darwin becoming a second-tier platform for PGO.<br><br>Fred (CC'd) is following up with some of our internal users to check if we can change the default behavior of -fprofile-instr-generate. He should be able to chime in on this soon.<br></blockquote></div></div></blockquote><div><br></div></span></div></div></blockquote><div><br></div></span><div>Fred, </div><span class=""><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word"><div><span><div></div></span><div>Sorry it took me so long. I’ve discussed the change in behavior quiet extensively, and I after having changed my mind a couple times, I would argue in favor of keeping the current behavior for the existing flags. I think adding a new switch for IRPGO is a better option. The argument that weighted most on my opinion is the proposed interaction with -fcoverage-mapping, and it is not at all platform specific. With the proposed new behavior, turning coverage on and off in your build system will generate a binary with different performance characteristics and this feels really wrong.</div></div></div></blockquote><div><br></div><div><br></div></span><div>This is an interesting observation, but IMO this should not be a problem in practice:</div><div><br></div><div>- Coverage testing and PGO users are not overlapping. They have completely different objectives and expectations. For instance, coverage users care about covering the cold/rarely executed paths and find ways to make them appear in the path, and in the meantime reduce the 'hotness' of real hot paths in order to reduce testing overhead, while PGO users will do the opposite.</div><div>- Coverage testing and PGO are two different things. Using PGO infrastructure for coverage is actually an implementation detail. This is why it is better to let -fcoverage-mapping to turn on FE instrumentation automatically without needing the user to know about this dependency/detail.</div></div></div></div></blockquote><div><br></div><div>This is a very good point and I think is the right long-term direction. It was a mistake to make this implementation detail user-visible.</div><div><br></div><div>-- Sean Silva</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><div> There is also an ASAN based coverage support. It would be nice to unify various ways of doing coverage testing with unified use model, reporting tools and interfaces etc.</div><div>- Longer term, we will add more advanced features in IR based PGO, so unless we duplicate all the work also in FE based instrumentation, the longer term picture is that IR based instrumentation will become the default choice for PGO users, so it seems natural to simplify their use models by making IR based instrumentation the default. On the other hand, the proposed flip won't create additional complexity to coverage testing users.</div><span class=""><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word"><div><div> I would actually make the IRPGO mode completely incompatible with the -fcoverage-mapping flag.</div><div><br></div></div></div></blockquote><div><br></div></span><div>yes, agree.</div><div><br></div><div>thanks,</div><div><br></div><div>David</div><div><div class="h5"><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word"><div><div></div><div>Fred</div><div><div><br><blockquote type="cite"><div><div class="gmail_quote" style="font-family:Menlo-Regular;font-size:11px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px"><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><br>At its core I don't think -fprofile-instr-generate *implies* FE-based instrumentation. So, I'd like to see the driver do this (on all platforms):<br><br> <span> </span>* -fprofile-instr-generate: IR instrumentation<br> <span> </span>* -fprofile-instr-generate=IR: IR instrumentation<br> <span> </span>* -fprofile-instr-generate=FE: FE instrumentation<br> <span> </span>* -fprofile-instr-generate -fcoverage-mapping: FE + coverage instrumentation<br><br>It's a bit ugly because the meaning of -fprofile-instr-generate becomes context-sensitive. But, (1) it doesn't break existing common workflows and (2) it makes it easier to ship IRPGO. The big caveat here is that we'll need to wait a bit and see if our internal users are OK with this.<br></blockquote><div><br></div><div>Is there a reason to even have the possibility for FEPGO in the long run? From what I can tell, at most we would add a <span style="font-size:12.8px">-fuse-the-old-pgo-because-i-</span><span style="font-size:12.8px">want-to-merge-with-old-</span><span style="font-size:12.8px">profiles option to hold people over until they can regenerate their profiles with the current compiler. We can add a flag to control what pre-instrumentation is done to retain the source-level robustness of FEPGO (e.g. -fpgo-no-simplify-before-instrumenting or something).</span></div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><br>One alternative is to introduce a separate driver flag for IRPGO. This might not work well for Sony's existing users. I'd be interested in any feedback about this approach.<br></blockquote><div><br></div><div>Personally, I would prefer to maintaining command line compatibility for PGO in Clang (i.e. users don't have to modify their build systems).</div><div><br></div><div><br></div><div>-- Sean Silva</div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><span><br><br>> I really don't like fragmenting things like this (e.g. if a third-party tests "clang's" PGO they will get something different depending on the platform), but I don't see another way given Apple's constraints.<br>><br>> I'd like to see IRPGO to be the default as well, but the first thing we need is a driver level option to make the switch (prof-gen) -- currently we rely on -Xclang option to switch between two modes, which is less than ideal.<br>><br>> If the concern from Apple is that the old profile still need to work, then this is problem already solved. The reason is that -fprofile-instr-use can automatically detect the type of the profile and switch the mode.<br><br></span>It's not just that. As Sean pointed out, we're concerned about old profiles inter-operating poorly with new ones.<br><br>thanks,<br>vedant<br><br><br>> - Pre-instrumentation passes<br>><br>> Pre-instrumentation optimization has been critical for reducing the overhead of PGO for the PS4 games we tested (as expected). However, in our measurements (and we are glad to provide more info) the main benefit was inlining (also as expected). A simple pass of inlining at threshold 100 appeared to give all the benefits. Even inlining at threshold 0 gave almost all the benefits. For example, the passes initially proposed in<span> </span><a href="http://reviews.llvm.org/D15828did" rel="noreferrer" target="_blank">http://reviews.llvm.org/D15828did</a><span> </span>not improve over just inlining with threshold 100.<br><div><div>><br>> (due to PR27299 we also need to add simplifycfg after inlining to clean up, but this doesn't affect the instrumentation overhead in our measurements)<br>><br>> Bottom line: for our use cases, inlining does all the work, but we're not opposed to having more passes, which might be beneficial for non-game workloads (which is most code).<br>><br>><br>><br>> Yes, Rong is re-collecting performance data before submitting the patch.<br>><br>> - Warnings<br>><br>> We identified 3 classes of issues which manifest as spammy warnings when applying profile data with IRPGO (these affect FEPGO also I believe, but we looked in depth at IRPGO):<br>><br>> 1. The main concerning one is that getPGOFuncName mangles the filename into the counter name. This causes us to get instrprof_error::unknown_function when the pgo-use build is done in a different build directory from the training build (which is a reasonable thing to support). In this situation, PGO data is useless for all `static` functions (and as a byproduct results in a huge volume of warnings).<br>><br>> This can be enhanced with an user option to override the behavior. Can you help filing a tracking bug?<br>><br>><br>> 2. In different TU's, pre-instr inlining might make different inlining decisions (for example, different functions may be available for inlining), causing hash mismatch errors (instrprof_error::hash_mismatch). In building a large game, we only saw 8 instance of this, so it is not as severe as 1, but would be good to fix.<br>><br>><br>> Rong has a patch addressing that -- will submit after cleanup pass change is done.<br>><br>><br>> 3. A .cpp file may be compiled and put into an archive, but then not selected by the linker and will therefore not result in a counter in the profraw. When compiling this file with pgo-use, instrprof_error::unknown_function will result and a warning will be emitted.<br>><br>> yes -- this is a common problem to other compilers as well.<br>><br>><br>><br>> Case 1 can be fixed using a function hash or other unique identifier instead of a file path. David, in D20195 you mentioned that Rong was working on a patch that would fix 2; we are looking forward to that.<br>><br>><br>> Right.<br>><br>> For 3, I unfortunately do not know of any solution. I don't think there is a way for us to make this warning reliable in the face of this circumstance. So my conclusion is that instrprof_error::unknown_function at least must be defaulted to off unfortunately.<br>><br>> yes, this can be annoying. If the warnings can be buffered, then the compiler can check if this is due to missing profile for the whole file and can reduce the warnings into one single warning (source file has no profile data). Making it off by default sounds fine to me too if it is too noisy.<br>><br>> thanks,<br>><br>> David<br>><br>><br>> -- Sean Silva</div></div></blockquote></div></div></blockquote></div></div></div><br></div></blockquote></div></div></div><br></div></div>
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