<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Mar 27, 2015 at 1:36 PM, Xinliang David Li <span dir="ltr"><<a href="mailto:xinliangli@gmail.com" target="_blank">xinliangli@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">To be on the safe side, my patch is mapping them down to a 32bit<br>
space, but I am squishing them too much on the lower end. So regions<br>
of the CFG that before had distinct temperatures are now showing up<br>
with frequency == 1.<br>
<br>
I need a better smoother for the mapping from the Scale64 floats down<br>
to 64bit (or 32bit) integers.<br></blockquote><div><br></div><div><br></div></span><div>This seems to show another weakness of the block frequency propagation -- it can not handle infinite loops. We need to think about how to handle it ..</div></blockquote></div><br>I think we should just have a synthetic "max" and not balloon the range due to it. Then we can pin the max at some fixed multiple of the actual max when scaling it down.</div></div>