<div dir="ltr">On Wed, Nov 5, 2014 at 2:30 PM, Sean Silva <span dir="ltr"><<a href="mailto:chisophugis@gmail.com" target="_blank">chisophugis@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">> Does Apple support library/middleware providers shipping bitcode instead<br><div class="gmail_extra"><div class="gmail_quote"><span class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span>
> of object code?<br>
<br>
</span>No.<br></blockquote><div><br></div></span><div>Are there ever any plans to do so?</div><div>(this question also goes out to every other vendor that is shipping an LTO toolchain or plans to. Chad?)</div><div><br></div><div>I'm just trying to figure out how much of a Sony-specific issue this is.</div></div></div></div></blockquote><div><br></div><div>The new Andoid ART compiler compiles Dalvik bytecode in standard APKs to native code on the phone at install time. It also has in the source code a, possibly still experimental, "portable mode" that compiles to LLVM bitcode instead.</div><div><br></div><div>I assume (but don't know) this means this would happen on the application developer's host machine and then be distributed in the Play Store (or otherwise) as bitcode.</div><div><br></div><div>Which would raise large and definite bitcode versioning problems.</div><div><br></div></div></div></div>