<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Nov 4, 2014 at 2:57 PM, Chris Lattner <span dir="ltr"><<a href="mailto:clattner@apple.com" target="_blank">clattner@apple.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><br>
On Nov 4, 2014, at 7:04 AM, Robinson, Paul <<a href="mailto:Paul_Robinson@playstation.sony.com">Paul_Robinson@playstation.sony.com</a>> wrote:<br>
<br>
>> From: <a href="mailto:llvmdev-bounces@cs.uiuc.edu">llvmdev-bounces@cs.uiuc.edu</a> [mailto:<a href="mailto:llvmdev-bounces@cs.uiuc.edu">llvmdev-bounces@cs.uiuc.edu</a>] On Behalf Of Sean Silva<br>
>><br>
>> You haven't established that you really need this. AFAIK Apple's linker<br>
>> doesn't need this version information and they have shipped LTO for a<br>
>> while now.<br>
><br>
> Does Apple support library/middleware providers shipping bitcode instead<br>
> of object code?<br>
<br>
</span>No.<br></blockquote><div><br></div><div>Are there ever any plans to do so?</div><div>(this question also goes out to every other vendor that is shipping an LTO toolchain or plans to. Chad?)</div><div><br></div><div>I'm just trying to figure out how much of a Sony-specific issue this is. Our customers are very performance-hungry and so we would like to provide the option to middleware vendors (e.g. a physics library). If there is a strong general desire in the community to not support this use case, we will want to factor this into our internal decisions.</div><div><br></div><div>-- Sean Silva</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<span class="HOEnZb"><font color="#888888"><br>
-Chris<br>
<br>
</font></span></blockquote></div><br></div></div>