[llvm-dev] Understanding LLD's SymbolTable's use of CachedHashStringRef

Shoaib Meenai via llvm-dev llvm-dev at lists.llvm.org
Mon May 18 14:01:18 PDT 2020


Got it, thanks. I didn’t realize the DenseMap would be recomputing those on a resize instead of caching them internally (although I haven’t though particularly hard about whether that internal caching would even be feasible in the general case).

From: Nikita Popov <nikita.ppv at gmail.com>
Date: Monday, May 18, 2020 at 1:19 PM
To: Shoaib Meenai <smeenai at fb.com>
Cc: "llvm-dev at lists.llvm.org" <llvm-dev at lists.llvm.org>
Subject: Re: [llvm-dev] Understanding LLD's SymbolTable's use of CachedHashStringRef

On Mon, May 18, 2020 at 10:14 PM Shoaib Meenai via llvm-dev <llvm-dev at lists.llvm.org<mailto:llvm-dev at lists.llvm.org>> wrote:
I was looking at the SymbolTable code in LLD COFF and ELF recently, and I’m confused by the use of CachedHashStringRef.

From what I understand, a CachedHashStringRef combines a StringRef with a computed hash. There’s no caching going on in the CachedHashStringRef itself; that is, if you construct CachedHashStringRef("foo"), and then construct a second CachedHashStringRef("foo") again later, you'll compute the hash for "foo" twice [1]. Instead, once you've constructed a CachedHashStringRef from a StringRef, you can pass that around instead of the StringRef to avoid needing to recompute the hash for it.

LLD COFF's symbol table structure is a DenseMap<CachedHashStringRef, Symbol *> named symMap [2]. (ELF's is similar, except it maps to a vector index instead of a Symbol * directly for symbol order determinism reasons.) The only accesses to symMap are either iterating over its values or doing a lookup. In the two cases where a map lookup is done [3][4], the input to the function doing the lookup is just a StringRef, and a CachedHashStringRef is constructed to perform the lookup. What's the advantage of using a CachedHashStringRef in that case, as opposed to just having a DenseMap<StringRef, Symbol *> directly? With that, the DenseMap would be performing the hash computation for each lookup operation, but the CachedHashStringRef construction we have right now is doing the same hash computation anyway, so I don't understand the benefit of using it here.

[1] https://github.com/llvm/llvm-project/blob/47a0e9f49b903aa4ef821d2c7a679a145ee983f9/llvm/include/llvm/ADT/CachedHashString.h#L35-L36
[2] https://github.com/llvm/llvm-project/blob/3f5f8f39734e88c797b003d4a0002b2eaef1ac17/lld/COFF/SymbolTable.h#L129
[3] https://github.com/llvm/llvm-project/blob/3f5f8f39734e88c797b003d4a0002b2eaef1ac17/lld/COFF/SymbolTable.cpp#L458
[4] https://github.com/llvm/llvm-project/blob/3f5f8f39734e88c797b003d4a0002b2eaef1ac17/lld/COFF/SymbolTable.cpp#L727

Not familiar with this code, but a possible reason might be to avoid recomputing string hashes when the DenseMap is resized.

Nikita
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