[llvm-dev] [Debuginfo][DWARF][LLD] Remove obsolete debug info in lld.

James Henderson via llvm-dev llvm-dev at lists.llvm.org
Fri Jun 5 02:35:39 PDT 2020


On Fri, 5 Jun 2020 at 01:12, Fangrui Song via llvm-dev <
llvm-dev at lists.llvm.org> wrote:

> On 2020-06-04, Robinson, Paul via llvm-dev wrote:
> >+ Ben Dunbobbin, whose name I take in vain below.
> >He's my local expert on weird ELF features.


> Hey, I have read
> https://groups.google.com/forum/#!msg/generic-abi/A-1rbP8hFCA/EDA7Sf3KBwAJ
> "monolithic input section handling" from Ben:)
>
Just for full clarity - I'm one of Ben's team-mates on the linker and
binutils team, so hopefully my ELF knowledge is also up to scratch! Ben and
I have bounced a number of these ideas off of each other, so should have a
roughly equivalent understanding of the topic. I believe he's got today and
next week off, so I don't know if he'll answer anything on here for the
next week or two.


> >> -----Original Message-----
> >> From: David Blaikie <dblaikie at gmail.com>
> >> Sent: Thursday, June 4, 2020 2:43 PM
> >> To: Robinson, Paul <paul.robinson at sony.com>
> >> Cc: jh7370.2008 at my.bristol.ac.uk; llvm-dev at lists.llvm.org
> >> Subject: Re: [llvm-dev] [Debuginfo][DWARF][LLD] Remove obsolete debug
> info
> >> in lld.
> >>
> >> On Thu, Jun 4, 2020 at 8:27 AM Robinson, Paul <paul.robinson at sony.com>
> >> wrote:
> >> >
> >> >
> >> >
> >> > > -----Original Message-----
> >> > > From: David Blaikie <dblaikie at gmail.com>
> >> > > Sent: Wednesday, June 3, 2020 5:31 PM
> >> > > To: Robinson, Paul <paul.robinson at sony.com>
> >> > > Cc: jh7370.2008 at my.bristol.ac.uk; llvm-dev at lists.llvm.org
> >> > > Subject: Re: [llvm-dev] [Debuginfo][DWARF][LLD] Remove obsolete
> debug
> >> info
> >> > > in lld.
> >> > >
> >> > > On Wed, Jun 3, 2020 at 6:34 AM Robinson, Paul <
> paul.robinson at sony.com>
> >> > > wrote:
> >> > > >
> >> > > > DWARF was designed in an era when COMDAT and ICF were not a thing,
> >> or at
> >> > > least not common, certainly not when talking about function code.
> The
> >> > > overhead of a unit occurred only once per translation unit, so that
> >> > > expense was reasonably amortized.
> >> > > >
> >> > > >
> >> > > >
> >> > > > Splitting functions into their own object-file sections and making
> >> them
> >> > > excludable is an evolution of compiler/linker technology that DWARF
> >> has
> >> > > not kept up with.  The linker-friendly solutions (COMDAT DWARF)
> would
> >> put
> >> > > function-related .debug_* contributions into a section-group along
> >> with
> >> > > the function .text itself; this multiplies the total number of
> >> sections to
> >> > > deal with, regardless of the tactics used for the content of each
> per-
> >> > > function DWARF section.  The fully DWARF-conformant solution would
> >> create
> >> > > one partial_unit per function, with the corresponding overhead of
> unit
> >> > > headers (especially painful in the .debug_line section).
> >> Alternatively we
> >> > > fragment DWARF into sections without headers and rely on the linker
> to
> >> > > make everything look right in the linked executable; this produces
> .o
> >> > > files that are not DWARF conformant (unless we can standardize this
> in
> >> > > DWARF v6) and would be a big hassle for consumers other than the
> >> linker.
> >> > >
> >> > > "object files don't contain DWARF, but they contain stuff that the
> >> > > linker will turn into DWARF" wouldn't seem like the worst thing to
> me
> >> > > - what sort of pre-linking parsing of DWARF use cases do you have in
> >> > > mind, other than for our own compiler development uses?
> >> >
> >> > No, that wouldn't seem like the worst thing. Obviously llvm-dwarfdump
> >> > would want to be able to report what's actually happening, but indeed
> >> > all the other use-cases that come to mind are not looking at .o files.
> >> >
>
I think it should be fairly straightforward for dumping tools that know
about fragmented DWARF to just glue it all together before dumping. In an
ideal world, it would be something in the section or DWARF header that told
the tool that this needed to be done, although I'm not entirely sure what.

> >> > > (notwithstanding in-object Split DWARF (where the .dwo sections
> would
> >> > > have to be remain usable without linking) or the MachO style debug
> >> > > info distribution model which is similar)
> >> >
> >> > I expect Split DWARF would be incompatible with fragments.  I don't
> >> > know details about MachO  but seems likely the same is true there.
> >>
> >> Yep, if they're sub-contribution regions, that wouldn't play well with
> >> Split DWARF. (& full contribution isolation have the DWARF header
> >> overhead, etc)
> >>
> >> I'd still be concerned about the ELF header overhead even of this
> >> sub-contribution scheme, but could be interesting to see how it plays
> >> out in practice.
> >>
> >> All that said, to avoid burying the lede here, I'll splice something
> >> from the end up here:
> >>
> >> > Although the point is not to avoid tombstone values, but to do a more
> >> efficient job of editing the final DWARF to omit gc'd functions; it's no
> >> problem at all to use a tombstone value in .debug_addr IMO.
> >>
> >> But the tombstone values are Alexey's underlying issue (this ongoing
> >> design discussion for over a year now) & /sort/ of mine too recently
> >> (which, unfortunately, is what's reinvigoraetd this discussion -
> >> would've been nice if I/we/someone had identified this sooner &
> >> could've helped Alexey in a more timely manner): Alexey is dealing
> >> with a platform where 0 is a valid address so the lld/gold strategy of
> >> resolving relocations to dead code to "0+addend" creates ambiguous
> >> DWARF. I'm dealing with a case of zero-length functions ("int f1() {
> >> }" or "void f2() { __builtin_unreachable(); }") causing early
> >> termination of DWARFv4 range lists.
> >>
> >> The reason for the DWARF-aware linker proposal was because the "let's
> >> choose a better tombstone" discussion didn't go anywhere & people sort
> >> of encouraged in this direction of "what if we didn't need a
> >> tombstone/the linker fixed up the debug info instead". So if the DWARF
> >> redundancy elimination doesn't address the issue of zero as a valid
> >> address, it doesn't address Alexey's needs, unfortunately. :/
> >
> >But, upthread we had a tombstone discussion IIRC, which seemed to converge
> >on "-1 except .debug_loc/.debug_ranges use -2" didn't it?  If we're still
> >going on about having the linker rewriting DWARF, then the fragmenting
> >idea is worth pursuing as an alternative to Alexey's current work.
>
> +1 for "-1 except .debug_loc/.debug_ranges use -2"
>
> Also +1. I'm happy for this approach to go ahead for current DWARF
versions, since we already actually do this in our downstream port.


> >>
> >> That said, I super appreciate the time you've put into writing this up
> >> and it is valuable & I'd love to see some (even hand-crafted assembly)
> >> prototypes, maybe do some back-of-the-envelope numbers to see whether
> >> the ELF header overhead would be worth it, etc.
> >
> >It would be nice to verify that the section-fragment idea would produce
> >something that looked usable.  Hand-written assembly... would require
> >research into how to specify the right section attributes, but would
> >likely be less effort than trying to make LLVM do something plausible.
> >
> >I'll see about creating an internal task for this.
>
> According to Peter Smith, Arm Compiler 5 splits up DWARF v3 debugging
> information and puts these sections into comdat groups:
>
> "This approach did produce significantly more debug information than gcc
>   did. For small microcontroller projects this wasn't a problem. For
>   larger feature phone problems we had to put a lot of work into keeping
>   the linker's memory usage down as many of our customers at the time were
>   using 32-bit Windows machines with a default maximum virtual memory of
> 2Gb."
>
> I'd also love to see some examples (even hand-crafted assembly).
>
> >>
> >> > > But even then, I'm not sure how viable it would be - as Fangrui
> >> > > pointed out on another thread about this: ELF section overhead
> itself
> >> > > is non-trivial ("sizeof(Elf64_Shdr) = 64.") & it would probably be
> >> > > rather difficult to reconstruct header-less slice-and-dicable
> sections
> >> > > in some cases. For type information (a reduced overhead version of
> >> > > -fdebug-types-section) I could see it - but for functions, they need
> >> > > to refer to addresses - preferably in the debug_addr section, and
> >> > > that's accessed by index, so taking chunks out of it would break
> other
> >> > > references to it, etc... adding the header would be expensive, and
> how
> >> > > would the CU construct its DW_AT_ranges value if that has to be
> sliced
> >> > > and diced? Again, some amount of linker magic might solve some of
> >> > > these problems - but I think there's still a lot of overhead to
> making
> >> > > a solution that's workable with a DWARF-agnostic linker (or even
> with
> >> > > a DWARF aware one, but in an efficient amount of time/space where
> it's
> >> > > not only usable for small programs, or for linking when you're
> >> > > shipping a final production binary, etc)
> >> >
> >> > The idea we have blue-skied internally would work something like this
> >> > (initially explicated in terms of the .debug_info section, then seeing
> >> > how that tactic applies to other sections):
> >> >
> >> > There's a top fragment, containing the CU header and the CU DIE
> itself.
> >> > Linker magic makes this first in the output file.
> >>
> >> Quick curiosity: Is there existing linker magic for this? What does it
> >> look like? I'd love to know so I can play around with hand crafted
> >> prototypes/keep it in mind for such things.
> >
> >Ben Dunbobbin did research into this some time ago, under the auspices
> >of a "COMDAT DWARF" investigation. He's part of Sony's linker team, and
> >it was a discussion with that team where I became convinced that the
> >fragmenting idea was feasible using existing defined ELF capabilities,
> >although perhaps in ways nobody had really taken advantage of.  It
> >involved section groups and/or section ordering, but somebody much more
> >familiar with ELF than I am would have to explain it. I've cc'd Ben.
> >
> >Regarding my discussion with our linker team:
> >They asked me whether it was feasible to use sections to subset the
> >DWARF, and I described the functional need (top & bottom fragments,
> >arbitrary stuff in between) and they thought the ELF section-group
> >and/or section-ordering features would be able to provide that.
> >
> >I'm not aware that anyone actually tried prototyping that.  The work
> >that James did (mentioned upthread) IIRC was using COMDAT and full
> >units with unit headers.  My fading memory suggests the discussion
> >described just above was after that.
> >
>
I definitely looked at this myself at some point, and IIRC, the prototype
performance figures I posted earlier actually had very minimal linker work
required to get this to work, but I might be getting myself mixed up with a
different experiment! Anyway, LLD does already have sufficient support to
do most, maybe all of this, I believe. Linkers not using linker scripts
automatically group sections with the same name into a single output
section. Sections with the same name within the same object are grouped
consecutively, in order according to their input order, so a series of
<header>,<body>,<body>,<footer> sections within the same CU would end up as
a single cohesive section, as long as they were all named the same thing
(strictly speaking, I don't think anything in the ELF standard requires
this, but every linker that I know of behaves this way). It's possible to
do different things using linker scripts (e.g. grouping sections with
different names into a single output section), but I don't think that's
needed for this approach.

When it comes to making the discarding happen naturally, there are two
approaches. One is to use COMDATs. The idea is that the header and footer
sections would not be in a group, but the other fragments would be in the
same group as their corresponding function section. The problem with this
approach is that the function sections must be COMDATs themselves, so this
wouldn't help with functions that are not in COMDATs for semantic reasons,
even if they are in their own sections.

A second approach is similar to the first with the addition that functions
don't have to be COMDATs. However, it would require linker and assembler
changes are "non-COMDAT" groups. From the ELF spec, it's technically not a
requirement that all section groups are COMDATs. Groups merely are kept or
discarded all at once, whilst COMDAT groups are a special case that say
there can be more than one group, of which only one is kept in the end.
Last time I checked (it was a while ago), LLD didn't support section groups
other than COMDAT groups, so this probably won't fly. Similarly, the
assembler only provided syntax to support COMDAT groups, although I did
experiment with a version that supported non-COMDAT groups too. I don't
think I have any performance numbers or similar for the results though.

The third approach, which probably makes the second approach redundant, and
maybe also the first, uses the ELF SHF_LINK_ORDER flag to achieve the goal
of discarding debug information. The SHF_LINK_ORDER section flag causes a
set of sections at link time to be concatenated in the same order as their
linked-to section, and if the linked-to section is discarded, so is the
referencing section. Thus, if there were text sections .text.1, text.2, etc
in that order in the object, with corresponding debug data fragments
associated with each, all called .debug_info (same applies for the other
sections), the fragment for text.1 would appear first, then that for
.text.2 etc. The problem is what to do with the header and footer
fragments. In these cases, I believe they both end up at one end, which is
obviously no good. I circumvented this in my prototype by using linker
scripts, IIRC In the ELF spec, it doesn't say what to do with sections
without the flag, if they end up in the same output section as those with
the flag. In an ideal world, they'd be preserved in the output in the same
relative order (i.e. a section before the ordered ones would appear first,
and after the ordered ones last), but I don't know how viable that is in a
general sense.

.stack_sizes is a section that already follows a combination of approaches
1 and 3 - 1 for .stack_sizes contributions related to COMDAT sections, and
3 for those that aren't COMDATs. However, that section doesn't have a
header/footer need, so doesn't quite get us the whole way. Here's example
assembly snippets for the first and third approaches using .stack_sizes,
but the section name could be switched for .debug_info/.debug_line etc etc
easily enough:

# Non-COMDAT pair. This .stack_sizes is linked via SHF_LINK_ORDER
.section .text.main,"ax", at progbits
.section .stack_sizes,"o", at progbits,.text.main,unique,0

# COMDAT pair. This .stack_sizes is linked via SHF_LINK_ORDER and a group.
The SHF_LINK_ORDER ensures it is ordered the same as the non-COMDAT
versions.
.section .text.bar,"axG", at progbits,bar,comdat
.section
.stack_sizes,"Go", at progbits,bar,comdat,.text._Z3barILi42EEiv,unique,1

The "o" in the attributes indicates the SHF_LINK_ORDER flag, and the name
before the "unique" bit is the associated section. The "<symbol
name>,comdat" bit and "G" make it part of a COMDAT group with the specified
symbol as the identifier for that group, whilst the "unique, <number>"
simply is the way to make unique sections with the same name.

>>
> >> (basically the ability for an object file to say "here's the start and
> >> end of my contribution to this section, and some bits that /can/ go in
> >> the middle, but you can drop them if you like")
> >>
> >> > Types also go here; certainly base types, and other file-scope types
> >> > can be included here or put into type units.  (Type units aren't
> >> > fragmented, they are their own thing same as always.)
> >>
> >> Separately, it might be worth considering putting types in such a
> >> thing - but, yes, the "How do you reference them when they might be in
> >> your unit or someone else's unit", etc, would have to be figured out.
> >> I guess using an external symbol might be the solution there - again,
> >> with a better understanding of the ^ mentioned linker magic, I'd
> >> probably play around with hand crafting some examples just to see how
> >> this could work.
> >>
> >> > There's a matching bottom fragment, which is just the terminating NULL
> >> > for the CU DIE; linker magic makes this last in the output file.
> >>
> >> Last of all the contributions from this object file, not last in the
> >> whole output file, right? (please excuse the pedantry, just double
> >> checking)
> >
> >The object file would (loosely speaking) have a ".debug_info.first",
> >some number of ".debug_info.excludable-middle", and a ".debug_info.last"
> >which would all be glommed together in first-middle-last order in the
> >output .debug_info section.  I believe I was told that this would be
> >per-object-file, otherwise yeah it wouldn't work at all.
> >
> >This is why we need input from somebody who actually knows ELF.  😊
>
> We probably have to reuse the ".debug_info" string (in assembly this
> requires
> unique linkage, which has been implemented in LLVM for a while but
> relatively
> new in binutils (future 2.35)) which is already an entry in .strtab,
> otherwise
> the string itself can cost quite a lot.
>
> (Mostly https://sourceware.org/pipermail/binutils/2020-May/111361.html )
>
> >>
> >> > Each function has its own fragment, which is in the same link-group
> >> > (COMDAT or whatever) as the function's .text section; that way, if the
> >> > function is discarded, so is the .debug_info fragment.  Offhand I
> can't
> >> > think of any cases (other than DW_AT_specification, addressed below)
> of
> >> > references to a subprogram DIE from elsewhere,
> >>
> >> The call_site DWARF would want to refer to a subprogram DIE, but that
> >> could be handled by (first pass) having a declaration subprogram in
> >> the initial fragment that the call_site could refer to using the usual
> >> assembler-resolved CU-relative offset. Of course that'd mean a bunch
> >> of (probably the bigger part) of the function's DWARF footprint
> >> wouldn't be deduplicated, but would address this part of the address
> >> tombstone issue (if not using debug_addr) & reduce some of the DWARF -
> >> the addresses are pretty big (if you're not pooling them), etc.
> >
> >Ah, forgot about call_site.  Yeah referring to a declaration should work.
> >
> >>
> >> > so it should be fine to
> >> > discard the entire function fragment as needed.  Linker magic puts all
> >> > function fragments between the top and bottom fragments, in some
> >> > indeterminate order.  Each function fragment is the usual complete
> >> > subtree, rooted in DW_TAG_subprogram.
> >>
> >> Rooted at the top level (well, below the DW_TAG_compile_unit) DIE, as
> >> you mention later - namespace, or whatever else.
> >
> >Right, each fragment would be a complete subtree that would ordinarily
> >be a direct child of DW_TAG_compile_unit.  With whatever DIE it needed.
> >
> >>
> >> >  References to types are either
> >> > to type units as normal, or to types in the top fragment.  Note that
> >> > these references do not require relocations; type units are by
> signature
> >> > as always, and for types in the top fragment, the offsets into the top
> >> > fragment are known at compile time.
> >> >
> >> > Inlined functions are described as part of the function they have been
> >> > inlined into, being children of the function DIE.  DW_AT_specification
> >> > refers to the abstract declaration which is in its own fragment (or
> the
> >> > top fragment, but that keeps the declaration from being elided if all
> >> > references go away).
> >>
> >> Yep, this overlaps with the call_site stuff I mentioned earlier - same
> >> ideas. Either top fragment, or its own fragment. Keeping its own
> >> fragment alive, and figuring out how to reference it (depending on
> >> fragment layout/elision) would require some work, but I think it's
> >> do-able. Might even be do-able so it can be deduplicated across CUs
> >> (use a sec_offset form, use a linker-resolved relocation to it) - this
> >> infrastructure would overlap with type deduplication without type
> >> units too.
> >>
> >> Though linker resolved relocations add more bytes...
> >>
> >> > If functions are inside namespaces, each function fragment will need
> >> > to have namespace DIEs around the function DIE.  This adds overhead
> >> > but it's pretty small.
> >> >
> >> > I hand-wave filling in the CU header's unit length.  I'd expect a
> >> > relocation with a reference to the bottom fragment should be able to
> >> > compute the correct value.
> >>
> >> *nod*
> >>
> >> > That's the story for .debug_info; what about other sections?
> >> >
> >> > Sections referenced by index from .debug_info can't be fragmented;
> >> > this would be: .debug_abbrev, .debug_addr, .debug_str_offsets.
> >> >
> >> > .debug_str doesn't need to be fragmented, linkers DTRT already.
> >>
> >> (linkers deduplicate debug_str - but can they be made to remove
> >> unreferenced strings too? in that cas ewe'd have an interesting
> >> tradeoff of maybe using FORM_strp rather than strx - if we wanted the
> >> linker to be able to drop strings from dropped function definitions,
> >> etc)
> >
> >Future refinements are quite possible!
> >
> >>
> >> > .debug_macro contents are not tied to functions and won't be
> fragmented.
> >> >
> >> > .debug_loclists and .debug_rnglists should be fragmentable the same
> >> > way as .debug_info; they exist only as extensions of .debug_info, and
> >> > the range list for the CU itself is merely a concatenated set of
> >> > contributions from each constituent function, so that should Just Work
> >> > (although it won't be optimal, adjacent ranges won't be coalesced).
> >>
> >> At least the way we currently emit loclists and rnglists is by using
> >> an index (the header of loclists and rnglists has an index to offset
> >> mapping) - like strx, this would make it hard/impossible for a
> >> DWARF-agnostic linker to see through to find out which indexes were
> >> actually used. We could potentially not use the loclistx/rnglistx
> >> forms/indexes from fragments - instead using sec_offsets that would
> >> make them relocatable/removable/etc. (so long as all the index-based
> >> referenced lists came in the debug_loclist/debug_rnglist header
> >> fragment)
> >
> >Ah, I hadn't looked at how we do those lists.  But sounds solvable.
> >
> >>
> >> > I believe the same is true for .debug_loc and .debug_ranges, although
> >> > I haven't checked.
> >>
> >> Yep, those ones are easier - there's no contribution header, they can
> >> only be referenced via sec_offset, so slicing and dicing them is
> >> cheap.
> >>
> >> But the tombstone problem still exists for the CU's debug_ranges -
> >> though /maybe/ it could be carefully constructed from fragments...
> >> that's going to be a /lot/ of sections in the end though.
> >>
> >> > .debug_aranges is functionally equivalent to the CU rangelist.
> >>
> >> Yup. (as we've touched on before, we don't use aranges at Google -
> >> instead relying on CU's ranges which are just a little more expensive
> >> to retrieve - but no need to duplicate the data in both places - if
> >> consumers really find the aranges worthwhile to avoid parsing a few
> >> attributes on the CU DIE, perhaps a future spec could let
> >> debug_aranges reference a range list? so that aranges and the CU could
> >> share the same data?)
> >>
> >> > .debug_line can work the same way as .debug_info but is worth a word.
> >> > The top fragment has the header, including the directory/file lists
> >> > because those are referenced by index.  DW_LNE_define_file can't be
> >> > used.  Each function has a fragment containing the sequence for that
> >> > function, starting with set_address and ending with end_sequence.
> >> > The bottom fragment is empty, existing only to allow the length to
> >> > be computed.
> >>
> >> Yep - can't remove dead file and directory names, unfortunately - and
> >> the line table's pretty compact, so not sure it'd be a great savings
> >> (especially compared to the ELF section overhead - at the object file
> >> size at least (though probably a small win for linked executable
> >> size)). Chances are those strings (now in debug_line_str) would be
> >> used /somewhere/ in the program, so linker string deduplication would
> >> get most of the wins - just dead offset entries in the line table
> >> header.
> >
> >Sony does squeeze out the sequences for dead functions; I think it's
> >not a huge win, in terms of total debug info size, but the .debug_line
> >section does not let you skip dead sequences; you still have to parse
> >the whole thing.  Our debugger guys were pleased at not having to
> >spend time doing something that useless.  (Yeah it does mean the
> >linker has to parse the whole .debug_line section; but our theory is
> >that you probably run the debugger more than you run the linker, and
> >in any case you do it interactively, so debugger load time is probably
> >more annoying than some fractional increase in build/link time.)
> >
> >The dir/file tables can't be squeezed, but one expects it's not a
> >huge cost with .debug_line_str having lots of deduplication
> >opportunities.
> >>
> >> > .debug_line_str is a string section and requires nothing special.
> >> >
> >> > .debug_names ... haven't looked at it but I suspect either it doesn't
> >> > survive or it has to be generated post-link (or by the linker).
> >>
> >> Generally you're going to want a DWARF-aware linker for debug_names,
> >> same as gdb-index, etc.
> >>
> >> > .debug_frame I *think* can be fragmented, but I haven't take the
> >> > time to look at it to make sure.
> >> >
> >> > Those are all the sections I see in DWARF v5 Appendix B.
> >> >
> >> > So that's the blue-sky vision of linker-magic COMDAT DWARF, which
> >> > took me about an hour to write down just now.  There is certainly
> >> > a non-trivial overhead in terms of ELF sections; in the general
> >> > case we would have 5 per-function fragments (for .debug_info,
> >> > .debug_line, .debug_rnglists, .debug_loclists, .debug_aranges).
> >> >
> >> > Not small, but then other features in the works are using huge
> >> > quantities of ELF sections too (section-per-basic-block).
> >>
> >> That work's being scoped to be fairly selective about which basic
> >> blocks it puts in unique sections - just those that are especially
> >> performance sensitive, so the cost isn't as high as you might
> >> otherwise imagine. Adding 5 new sections per function would be
> >> probably a significantly larger growth than anything else I'm aware
> >> of, but I haven't run the numbers by any means.
> >
> >Doing it for *every* function would be the worst case, for when
> >you're trying to squeeze everything (gc + icf).  We could likely
> >get wins if we did it just for the functions that today end up in
> >a COMDAT section (inline functions, template instantiations) which
> >previous research has found to be pretty significant (and major
> >motivation for the Program Repository work that we've previously
> >described at a Dev Meeting, https://llvm.org/devmtg/2016-11/#talk22)
> >
> >>
> >> Thanks again for the write up!
> >
> >NP, it was fun to trot out this stuff.
> >--paulr
> >
> >>
> >> - Dave
> >>
> >> > > & as always, not sure how any of this would work for Split DWARF -
> >> > > just a debug_adr section that has some addresses that point to
> >> > > discardable functions... if we want those addresses themselves to be
> >> > > discardable (so we don't have to use a tombstone value inserted by
> the
> >> > > linker) then they'd need to be in separate debug_addr contributions
> >> > > with headers, etc - the overhead just seems too high to me in all
> the
> >> > > ways I can look at that.
> >> >
> >> > Yeah I think .dwo sections can't take advantage of fragmenting, and
> >> > .debug_addr is referenced by index so it can't be fragmented.
> Although
> >> > the point is not to avoid tombstone values, but to do a more efficient
> >> > job of editing the final DWARF to omit gc'd functions; it's no problem
> >> > at all to use a tombstone value in .debug_addr IMO.
> >> > --paulr
> >> >
> >> > >
> >> > > >
> >> > > >
> >> > > >
> >> > > > Or we pay the cost of parsing, trimming, and rewriting all the
> DWARF
> >> in
> >> > > the linker.
> >> > > >
> >> > > > --paulr
> >> > > >
> >> > > >
> >> > > >
> >> > > > From: llvm-dev <llvm-dev-bounces at lists.llvm.org> On Behalf Of
> James
> >> > > Henderson via llvm-dev
> >> > > > Sent: Wednesday, June 3, 2020 3:48 AM
> >> > > > To: David Blaikie <dblaikie at gmail.com>
> >> > > > Cc: llvm-dev at lists.llvm.org
> >> > > > Subject: Re: [llvm-dev] [Debuginfo][DWARF][LLD] Remove obsolete
> >> debug
> >> > > info in lld.
> >> > > >
> >> > > >
> >> > > >
> >> > > > It makes me sad that the linker (via a library or otherwise) has
> to
> >> be
> >> > > "DWARF-aware" to be able to effectively handle --gc-sections,
> COMDATs,
> >> --
> >> > > icf etc for debug info, without leaving large blocks of data kicking
> >> > > around.
> >> > > >
> >> > > >
> >> > > >
> >> > > > The patching to -1 (or equivalent) is probably a good lightweight
> >> > > solution (though I'd love it if it could be done based on section
> type
> >> in
> >> > > the future rather than section name, but that's probably outside the
> >> realm
> >> > > of DWARF), as it requires only minimal understanding in the linker,
> >> but
> >> > > anything beyond that seems to be complicated logic that is mostly
> due
> >> to
> >> > > the structure of DWARF. Patching to -1 does feel a bit like a
> sticking
> >> > > plaster/band aid to patch over the issue rather than properly
> solving
> >> it
> >> > > too - there will still be debug data (potentially significant
> amounts
> >> in
> >> > > COMDAT-heavy objects) that the linker has to write and the debugger
> >> has to
> >> > > somehow know how to skip (even if it knows that -1 is special-case
> due
> >> to
> >> > > the standard being updated, it needs to get as far as the -1), which
> >> is
> >> > > all wasted effort.
> >> > > >
> >> > > >
> >> > > >
> >> > > > We've already seen from Alexey's prototyping, and from our own
> >> > > experiences with the Sony proprietary linker (which tried to rewrite
> >> > > .debug_line only) that deconstructing the DWARF so that it can be
> more
> >> > > optimally reassembled at link time is slow going, and will probably
> >> > > inevitably be however much effort is put into optimising it. For a
> >> start,
> >> > > given the current standards, it's impossible to know how to
> >> deconstruct it
> >> > > without having to parse vast amounts of DWARF, which is typically
> >> going to
> >> > > mean a lot more parsing work than the linker would normally have to
> >> deal
> >> > > with. Additionally, much of this parsing work is wasted effort,
> since
> >> it
> >> > > seems unlikely in many links that large amounts of the DWARF will be
> >> > > redundant. Having an option to opt-in doesn't help much there, since
> >> it
> >> > > just means the logic exists without most people using it, due to it
> >> not
> >> > > being good enough, or potentially they don't even know it exists.
> >> > > >
> >> > > >
> >> > > >
> >> > > > I don't have particularly concrete suggestions as to how to solve
> >> the
> >> > > structural problems with DWARF at this point. The only thing that
> >> seems
> >> > > obvious to me is a more "blessed" approach to fragmentation of
> >> sections,
> >> > > similar to what I tried with my prototype mentioned earlier in the
> >> thread,
> >> > > although we'd need to figure out the previously stated performance
> >> issues.
> >> > > Other ideas might tie into this, like somehow sharing the various
> >> table
> >> > > headers a bit like CIEs in .eh_frame that could be merged by the
> >> linker -
> >> > > each object could have separate table header sections, which are
> >> > > referenced by the individual .debug_* blocks, which in turn are one
> >> per
> >> > > function/data piece and easily discardable/merged by the linker.
> >> > > >
> >> > > >
> >> > > >
> >> > > > Just some thoughts.
> >> > > >
> >> > > >
> >> > > >
> >> > > > James
> >> > > >
> >> > > >
> >> > > >
> >> > > > On Tue, 2 Jun 2020 at 19:24, David Blaikie via llvm-dev <llvm-
> >> > > dev at lists.llvm.org> wrote:
> >> > > >
> >> > > > On Tue, May 19, 2020 at 7:17 AM Alexey Lapshin
> >> > > > <alapshin at accesssoftek.com> wrote:
> >> > > > >
> >> > > > > Hi David, please find my comments inside:
> >> > > > >
> >> > > > >
> >> > > > > >>>Broad question: Do you have any specific motivation/users/etc
> >> in
> >> > > implementing this (if you can speak about it)?
> >> > > > >
> >> > > > > >>> - it might help motivate the work, understand what tradeoffs
> >> might
> >> > > be suitable for you/your users, etc.
> >> > > > >
> >> > > > > >>There are two general requirements:
> >> > > > > >> 1) Remove (or clean) invalid debug info.
> >> > > > >
> >> > > > > >
> >> > > > > >Perhaps a simpler direct solution for your immediate needs
> might
> >> be a
> >> > > much narrower,
> >> > > > > >and more efficient linker-DWARF-awareness feature:
> >> > > > > >
> >> > > > > > With DWARFv5, rnglists present an opportunity for a DWARF
> linker
> >> to
> >> > > rewrite the ranges
> >> > > > > > without parsing the rest of the DWARF. /technically/ this
> isn't
> >> > > guaranteed - rnglist entries
> >> > > > > > can be referenced either directly, or by index. If all
> rnglists
> >> are
> >> > > referenced by index, then
> >> > > > > > a linker could parse only the debug_rnglists section and
> rewrite
> >> > > ranges to remove any
> >> > > > > > address ranges that refer to optimized-out code.
> >> > > > > >
> >> > > > > > This would only be correct for rnglists that had no direct
> >> > > references to them (that only were
> >> > > > > > referenced via the indexes) - but we could either implement it
> >> with
> >> > > that assumption, or could
> >> > > > > > add an LLVM extension attribute on the CU that would say "I
> >> promise
> >> > > I only referenced rnglists
> >> > > > > > via rnglistx forms/indexes). If this DWARF-aware linking would
> >> have
> >> > > to read the CU DIE (not
> >> > > > > > all the other DIEs) it /could/ also then rewrite high/low_pc
> if
> >> the
> >> > > CU wasn't using ranges...
> >> > > > > > but that wouldn't come up in the function-removal case,
> because
> >> then
> >> > > you'd have ranges anyway,
> >> > > > > > so no need for that.
> >> > > > > >
> >> > > > > > Such a DWARF-aware rnglist linking could also simplify
> rnglists,
> >> in
> >> > > cases where functions
> >> > > > > > ended up being laid out next to each other, the linker could
> >> > > coalesce their ranges together.
> >> > > > > >
> >> > > > > > I imagine this could be implemented with very little overhead
> to
> >> > > linking, especially compared
> >> > > > > > to the overhead of full DWARF-aware linking.
> >> > > > > >
> >> > > > > >Though none of this fixes Split DWARF, where the linker doesn't
> >> get a
> >> > > chance to see the
> >> > > > > > addresses being used - but if you only want/need the CU-level
> >> ranges
> >> > > to be correct, this
> >> > > > > > might be a viable fix, and quite efficient.
> >> > > > >
> >> > > > > Yes, we think about that alternative. This would resolve our
> >> problem
> >> > > of invalid debug info
> >> > > > > and would work much faster. Thus, if we would not have good
> >> results
> >> > > for D74169 then we
> >> > > > > will implement it. Do you think it could be useful to have this
> >> > > solution in upstream?
> >> > > >
> >> > > > A pure rnglist rewriting - I think it'd be OK to have in upstream
> -
> >> > > > again, cost/benefit/etc would have to be weighed. I'm not sure it
> >> > > > would save enough space to be particularly valuable beyond the
> >> > > > correctness issue - and it doesn't completely solve the
> correctness
> >> > > > issue for zero-address usage or low-address usage (because you
> could
> >> > > > still have overlapping subprograms inside a CU - so if you were
> >> > > > symbolizing you could use the correct rnglist to filter, but then
> go
> >> > > > look inside the CU only to find two subprograms that had that
> >> address
> >> > > > & not know which one was the correct one an which one was the
> >> > > > discarded one).
> >> > > >
> >> > > > rnglist rewriting might be easy enough to prototype - but depends
> >> what
> >> > > > you want to spend your time on, I know this whole issue has been a
> >> > > > huge investment of your time already - but maybe this recent
> >> > > > revitalization of the conversation around having an explicit value
> >> in
> >> > > > the linker might be sufficient to address everyone's needs...
> >> *fingers
> >> > > > crossed*)
> >> > > >
> >> > > >
> >> > > > > >> 2) Optimize the DWARF size.
> >> > > > >
> >> > > > >
> >> > > > > > Do your users care much about this? I imagine if they had
> >> > > significant DWARF size issues,
> >> > > > > > they'd have significant link time issues and the kind of cost
> to
> >> > > link time this feature has would
> >> > > > > > be prohibitive - but perhaps they're sharing linked binaries
> >> much
> >> > > more often than they're
> >> > > > > > actually performing linking.
> >> > > > >
> >> > > > > Yes, they do. They also have significant link-time issues.
> >> > > > > So current performance results of D74169 are not very
> acceptable.
> >> > > > > We hope to improve it.
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > > >>The specifics which our users have:
> >> > > > > >>  - embedded platform which uses 0 as start of .text section.
> >> > > > > >>  - custom toolset which does not support all features
> yet(f.e.
> >> > > split dwarf).
> >> > > > > >>  - tolerant of the link-time increase.
> >> > > > > >>  - need a useful way to share debug builds.
> >> > > > >
> >> > > > >
> >> > > > > > Sharing two files (executable and dwp) is significantly less
> >> useful
> >> > > than sharing one file?
> >> > > > >
> >> > > > > Probably not significantly, but yes, it looks less useful
> >> comparing to
> >> > > D74169.
> >> > > > > Having only two files (executable and .dwp) looks significantly
> >> better
> >> > > than having executable and multiple .dwo files.
> >> > > > > Having only one file(executable) with minimal size looks better
> >> than
> >> > > the two files with a bigger size.
> >> > > > >
> >> > > > > clang compiled with -gsplitdwarf takes 0.9G for executable and
> >> 0.9G
> >> > > for .dwp.
> >> > > > > clang compiled with -gc-debuginfo takes only 0.76G for single
> >> > > executable.
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > > >>For the first point: we have a problem "Overlapping address
> >> ranges
> >> > > starting from 0"(D59553).
> >> > > > >
> >> > > > > >>We use custom solution, but the general solution like D74169
> >> would
> >> > > be better here.
> >> > > > >
> >> > > > >
> >> > > > > > If CU ranges are the only ones that need fixing, then I think
> >> the
> >> > > above solution might be as
> >> > > > > > good/better - if more than CU ranges need fixing, then I think
> >> we
> >> > > might want to start talking about
> >> > > > > > how to fix DWARF itself (split and non-split) to signal
> certain
> >> > > addresses point to dead code with a
> >> > > > > > specific blessed value that linkers would need to implement -
> >> > > because with Split DWARF there's
> >> > > > > > no way to solve the non-CU addresses at the linker.
> >> > > > >
> >> > > > > I think the worthful solution for that signal value would be
> LowPC
> >> >
> >> > > HighPC.
> >> > > > > That does not require additional bits in DWARF.
> >> > > > > It would be natural to skip such address ranges since they
> >> explicitly
> >> > > marked as invalid.
> >> > > > > It could be implemented in a linker very easily. Probably, it
> >> would
> >> > > make sense to describe that
> >> > > > > usage in DWARF standard.
> >> > > > >
> >> > > > > As to the addresses which are not seen by the linker(since they
> >> are in
> >> > > .dwo files) - yes,
> >> > > > > they need to have another solution. Could you show an example of
> >> such
> >> > > a case, please?
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > > >>>2. Support of type units.
> >> > > > >
> >> > > > > >>>
> >> > > > >
> >> > > > > >>>>  That could be implemented further.
> >> > > > >
> >> > > > > >>>Enabling type units increases object size to make it easier
> to
> >> > > deduplicate at link time by a DWARF-unaware
> >> > > > >
> >> > > > > >>>linker. With a DWARF aware linker it'd be generally desirable
> >> not
> >> > > to have to add that object size overhead to
> >> > > > >
> >> > > > > >>>get the linking improvements.
> >> > > > >
> >> > > > > >>
> >> > > > >
> >> > > > > >>But, DWARFLinker should adequately work with type units since
> >> they
> >> > > are already implemented.
> >> > > > >
> >> > > > >
> >> > > > > > Maybe - it'd be nice & all, but I don't think it's an outright
> >> > > necessity - if someone knows they're using
> >> > > > > > a DWARF-aware linker, they'd probably not use type units in
> >> their
> >> > > object files. It's possible someone
> >> > > > > > doesn't know for sure & maybe they have pre-canned debug
> object
> >> > > files from someone else, etc.
> >> > > > >
> >> > > > > I see.
> >> > > > >
> >> > > > > >>Another thing is that the idea behind type units has the
> >> potential
> >> > > to help Dwarf-aware linker to work faster.
> >> > > > >
> >> > > > > >>Currently, DWARFLinker analyzes context to understand whether
> >> types
> >> > > are the same or not.
> >> > > > >
> >> > > > >
> >> > > > > >When you say "analyzes context" what do you mean? Usually I'd
> >> take
> >> > > that to mean
> >> > > > > > "looks at things outside the type itself - like what namespace
> >> it's
> >> > > in, etc" - which, yes,
> >> > > > > > it should do that, but it doesn't seem very expensive to do.
> But
> >> I
> >> > > guess you actually
> >> > > > > > mean something about doing structural equivalence in some way,
> >> > > looking at things inside the type?
> >> > > > >
> >> > > > > I think it could be useful for both cases. Currently, dsymutil
> >> does
> >> > > only first thing
> >> > > > > (look at type name, namespace name, etc..) and does not do the
> >> second
> >> > > thing
> >> > > > > (doing structural equivalence). Analyzing type names is
> currently
> >> > > quite expensive
> >> > > > > (the only search in string pool takes ~10 sec from 70 sec of
> >> overall
> >> > > time).
> >> > > > > That is expensive because of many things should be done to work
> >> with
> >> > > strings:
> >> > > > > parse DWARF, search and resolve relocations, compute a hash for
> >> > > strings,
> >> > > > > put data into a string pool, create a fully qualified name(like
> >> > > namespace::function::name).
> >> > > > > It looks like it could be optimized and finally require less
> time,
> >> but
> >> > > it still would be a noticeable
> >> > > > > part of the overall time.
> >> > > > >
> >> > > > > If dsymutil starts to check for the structural equivalence, then
> >> the
> >> > > process would be even more slowly.
> >> > > > > So, If instead of comparing types structure, there would be
> >> checked
> >> > > single hash-id - then this process
> >> > > > > would also be faster.
> >> > > > >
> >> > > > > Thus I think using hash-id to compare types would allow to make
> >> > > current implementation faster and would
> >> > > > > allow handling incomplete types by DWARFLinker without massive
> >> > > performance degradation also.
> >> > > > >
> >> > > > > >> But the context is known when types are generated. So, no
> need
> >> to
> >> > > spent the time analyzing it.
> >> > > > >
> >> > > > > >> If types could be compared without analyzing context, then
> >> Dwarf-
> >> > > aware linker would work faster.
> >> > > > >
> >> > > > > >> That is just an idea(not for immediate implementation): If
> >> types
> >> > > would be stored in some "type table"
> >> > > > >
> >> > > > > >> (instead of COMDAT section group) and could be accessed
> through
> >> > > hash-id(like type units
> >> > > > >
> >> > > > > >> - then it would be the solution requiring fewer bits to store
> >> but
> >> > > allowing to compare types
> >> > > > >
> >> > > > > >> by hash-id(not analysing context).
> >> > > > > >> In this case, size increasing would be small. And processing
> >> time
> >> > > could be done faster.
> >> > > > > >>
> >> > > > > >> this is just an idea and could be discussed separately from
> the
> >> > > problem of integrating of D74169.
> >> > > > >
> >> > > > > >> >> 6. -flto=thin
> >> > > > >
> >> > > > > >> >>    That problem was described in this review
> >> > >
> >>
> https://urldefense.com/v3/__https://reviews.llvm.org/D54747*1503720__;Iw!!
> >> > >
> >>
> JmoZiZGBv3RvKRSx!q8U1OiuTHDnORPTzJINrJOLwncHMDEAyE45t99RrMdkDdSYLjh78mgJen
> >> > > L-N0pxHMQ$ . It also exists in
> >> > > > >
> >> > > > > >> >> current DWARFLinker/dsymutil implementation. I think that
> >> > > problem should be discussed more: it could
> >> > > > >
> >> > > > > >> >> probably be fixed by avoiding generation of such
> incomplete
> >> > > declaration during thinlto,
> >> > > > >
> >> > > > > >> >> That would be costly to produce extra/redundant debug info
> >> in
> >> > > ThinLTO - actually ThinLTO could be doing
> >> > > > >
> >> > > > > >> >> more to reduce that redundancy early on (actually removing
> >> > > definitions from some llvm Modules if the type
> >> > > > >
> >> > > > > >> >> definition is known to exist in another Module, etc)
> >> > > > > >> >I don't know if it's a problem since that patch was
> reverted.
> >> > > > >
> >> > > > > >>
> >> > > > >
> >> > > > > >> Yes. That patch was reverted, but this patch(D74169) has the
> >> same
> >> > > problem.
> >> > > > >
> >> > > > > >> if D74169 would be applied and --gc-debuginfo used then
> >> structure
> >> > > type
> >> > > > > >> definition would be removed.
> >> > > > >
> >> > > > > >> DWARFLinker could handle that case - "removing definitions
> from
> >> > > some llvm Modules if the type
> >> > > > > >> definition is known to exist in another Module".
> >> > > > > >> i.e. DWARFLinker could replace the declaration with the
> >> definition.
> >> > > > >
> >> > > > > >> But that problem could be more easily resolved when debug
> info
> >> is
> >> > > generated(probably without
> >> > > > > >> significant increase of debug info size):
> >> > > > >
> >> > > > > >> Here we have:
> >> > > > >
> >> > > > > >> DW_TAG_compile_unit(0x0000000b) - compile unit containing
> >> concrete
> >> > > instance for function "f".
> >> > > > > >> DW_TAG_compile_unit(0x00000073) - compile unit containing
> >> abstract
> >> > > instance root for function "f".
> >> > > > > >> DW_TAG_compile_unit(0x000000c1) - compile unit containing
> >> function
> >> > > "f" definition.
> >> > > > >
> >> > > > > >> Code for function "f" was deleted. gc-debuginfo deletes
> compile
> >> > > unit DW_TAG_compile_unit(0x000000c1)
> >> > > > > >> containing "f" definition (since there is no corresponding
> >> code).
> >> > > But it has structure "Foo" definition
> >> > > > > >> DW_TAG_structure_type(0x0000011e) referenced from
> >> > > DW_TAG_compile_unit(0x00000073)
> >> > > > > >> by declaration DW_TAG_structure_type(0x000000ae). That
> >> declaration
> >> > > is exactly the case when definition
> >> > > > > >> was removed by thinlto and replaced with declaration.
> >> > > > >
> >> > > > > >> Would it cost too much if type definition would not be
> replaced
> >> > > with declaration for "abstract instance root"?
> >> > > > > >> The number of concrete instances is bigger than number of
> >> abstract
> >> > > instance roots.
> >> > > > > >> Probably, it would not be too costly to leave definition in
> >> > > abstract instance root?
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > > >> Alternatively, Would it cost too much if type definition
> would
> >> not
> >> > > be replaced with declaration when
> >> > > > > >> declaration references type from not used function? (lto
> could
> >> > > understand that concrete function is not used).
> >> > > > >
> >> > > > >
> >> > > > > >I don't follow this example - could you provide a small
> concrete
> >> test
> >> > > case I could reproduce?
> >> > > > >
> >> > > > > I would provide a test case if necessary. But it looks like this
> >> issue
> >> > > is finally clear, and you already commented on that.
> >> > > > >
> >> > > > > > Oh, I guess this is happening perhaps because ThinLTO can't
> know
> >> for
> >> > > sure that a standalone
> >> > > > > > definition of 'f' won't be needed - so it produces one in case
> >> one
> >> > > of the inlining opportunities
> >> > > > > > doesn't end up inlining. Then it turns out all calls got
> >> inlined, so
> >> > > the external definition wasn't needed.
> >> > > > >
> >> > > > > > Oh, you're suggesting that these 3 CUs got emitted into one
> >> object
> >> > > file during LTO, but that DWARFLinker
> >> > > > > > drops a CU without any code in it - even though... So far as I
> >> know,
> >> > > in LTO, LLVM directly references
> >> > > > > > types across units if the CUs are all emitted in the same
> object
> >> > > file. (and if they weren't in the same
> >> > > > > > object file - then the abstract_origin couldn't be pointing
> >> cross-
> >> > > CU).
> >> > > > >
> >> > > > > > I guess some basic things to say:
> >> > > > >
> >> > > > > > With ThinLTO, the concrete/standalone function definition is
> >> emitted
> >> > > in case some call sites don't end up
> >> > > > > > being inlined. So we know it'll be emitted (but might not be
> >> needed
> >> > > by the actual linker)
> >> > > > > > ANy number of inline calls might exist - but we shouldn't put
> >> the
> >> > > type information into those, because
> >> > > > > > they aren't guaranteed to emit it (if the inline function gets
> >> > > optimized away, there would be nothing to
> >> > > > > > enforce the type being emitted) - and even if we forced the
> type
> >> > > information to be emitted into one
> >> > > > > > object file that has an inline copy of the function - there's
> no
> >> > > guarantee that object file will get linked in either.
> >> > > > >
> >> > > > > > So, no, I don't think there's much we can do to keep the size
> of
> >> > > object files down, while guaranteeing
> >> > > > > > the type information will be emitted with the usual linker
> >> > > semantics.
> >> > > > >
> >> > > > > Then dsymutil/DWARFLinker could be changed to handle that(though
> >> it
> >> > > would probably be not very efficient).
> >> > > > > If thinlto would understand that function is not used
> finally(and
> >> then
> >> > > must not contain referenced type definition),
> >> > > > > then this situation could be handled more effectively.
> >> > > > >
> >> > > > > Thank you, Alexey.
> >> > > > >
> >> > > > >>>
> >> > > > >>>
> >> > > > >>>
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> >>
> dev__;!!JmoZiZGBv3RvKRSx!q8U1OiuTHDnORPTzJINrJOLwncHMDEAyE45t99RrMdkDdSYLj
> >> > > h78mgJenL-Oh8zYPg$
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