[llvm-dev] [llvm-pdbutil] : merge not working properly
Zachary Turner via llvm-dev
llvm-dev at lists.llvm.org
Wed Jan 16 13:12:15 PST 2019
Well, that’s certainly possible, but improving llvm-pdbutil is another
possibility. Doing it directly in your jit compiler will probably save you
time though, since you won’t have to worry about writing tests and going
through code review
On Wed, Jan 16, 2019 at 1:01 PM Vivien Millet <vivien.millet at gmail.com>
> Thanks for the tips !
> When you talk about doing all of this I suppose you think about using
> llvm/debuginfo/pdb, pick code here and there to generate the pdb in memory,
> read the executable one and perform the merge directly in my jit compiler,
> right ? Not using pdbutil ?
> Le mar. 15 janv. 2019 à 22:49, Zachary Turner <zturner at google.com> a
> écrit :
>> On Tue, Jan 15, 2019 at 2:50 AM Vivien Millet <vivien.millet at gmail.com>
>>> Hello Zachary !
>>> Thanks for your time !
>>> So you are one of the happy guys who suffered from the lack of PDB
>>> format information :)
>> Yes, that would be me :)
>>> To be honest I'm really a beginner in the PDB stuff, I just read some
>>> llvm documentation to understand what went wrong when merging my PDBs.
>>> In my case, what I do with my team and try to achieve is this :
>>> - Run our application under a visual studio debugger
>>> - Generate JIT code ( using llvm MCJIT )
>>> - Then, either :
>>> - export as COFF obj file with dwarf information and then convert it
>>> with cv2pdb to obtain a pdb of my JIT symbols (what I do now)
>>> - export directly to PDB my JIT debug info (what i would like to do,
>>> if you have an idea how..)
>>> - Detach the visual studio debugger
>>> - Merge my JIT pdb into a copy of the executable pdb (where things start
>>> to go bad..)
>>> - Replace original executable by the copy (creating a backup of original)
>>> - Reattach the visual studio debugger to my executable (loading the new
>>> pdb version)
>>> - Debug JIT code with visual studio.
>>> - On each JIT rebuild, restart these steps from the original native
>>> executable PDB to avoid merge conflict between the multiple JIT iterations
>> Yea, it's an interesting use case. It makes me think it would be nice if
>> the PDB format supported some way of having a symbol which simply refers to
>> another PDB file, that way you could re-write that PDB file at runtime once
>> all your code is jitted, and when the debugger tries to look up that
>> symbol, it finds a record that tells it to go check the other PDB file.
>> So, here are the things I think you would need to do:
>> 1) Create a JIT module in the module list with a unique name. All
>> symbols will go here. llvm-pdbutil dump -modules shows you the list. Be
>> careful about putting it at the end though, because there's already one at
>> the end called * LINKER * that is kind of special. On the other hand, you
>> don't want to put it first because it means you will have to do lots of
>> fixups on the EXE PDB. It's probably best to add it right before the
>> linker module, this has the least chance of breaking anything.
>> 2) In the debug stream for this module, add all symbols. You will need
>> to fix up their type indices. As you noticed, llvm-pdbutil already merges
>> type information from the JIT PDB, so after merging the type indices in the
>> EXE PDB will be different than they were in the JIT PDB, but the symbol
>> records will refer to the JIT PDB type indices. So these need to be fixed
>> up. LLD already has code to do this, you can probably borrow a similar
>> algorithm with some slight modifications (lldb/COFF/PDB.cpp, search for
>> 3) Merge in the new section contributions and section map. See LLD again
>> for how to modify these. Hopefully the object file you exported contains
>> relocated symbol addresses so you don't have to do any fixups here.
>> 4) Merge in the publics and globals. This shouldn't be too hard, I think
>> you can just iterate over them in the JIT PDB and add them to the new EXE
>> You're kind of in uncharted territory here, so this is just a rough idea
>> of what needs to be done. There may be other issues that you don't
>> encounter until you actually try it out.
>> Unfortunately I don't personally have the time to work on this, but it
>> sounds neat, and I'm happy to help if you run into questions or problems
>> along the way.
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