[llvm-dev] Removing LLVM_ALWAYS_INLINE from ADT classes
Chandler Carruth via llvm-dev
llvm-dev at lists.llvm.org
Wed Jan 16 02:03:23 PST 2019
On Tue, Jan 15, 2019 at 4:11 PM Mehdi AMINI <joker.eph at gmail.com> wrote:
> On Tue, Jan 15, 2019 at 3:44 PM Davide Italiano <davide at freebsd.org>
>> On Mon, Jan 14, 2019 at 1:52 PM Reid Kleckner <rnk at google.com> wrote:
>> > On Fri, Jan 11, 2019 at 11:18 AM Davide Italiano via llvm-dev <
>> llvm-dev at lists.llvm.org> wrote:
>> >> After yet another round of discussions, the plan is that of trying not
>> >> to slap another attribute on the members, instead going for making
>> >> OPTIMIZED_TLBGEN the default and removing always_inline.
>> >> I'll do some testing locally (for the Ninja and the Xcode build
>> >> generator). Pawel volunteered to take a look at the Visual Studio
>> >> situation.
>> >> I assume this is going to be the final plan we'll deploy unless
>> >> somebody comes with any fundamental objections or there are technical
>> >> hurdles down the road.
>> > So, personally I feel strongly that LLVM_OPTIMIZED_TABLEGEN should be
>> off by default, since the it splits up the ninja build graph. We've also
>> run into issues with it with VS: https://reviews.llvm.org/D54153
>> Shelling out to `cmake --build` as part of a build action doesn't seem to
>> work very well for many generators.
>> > What actually blocks us from removing these always_inline attributes?
>> When I read this thread, I didn't get the sense that debug build tablegen
>> performance was actually important to anyone, but maybe I skimmed too much.
>> The only complain I heard was from somebody with a proprietary
>> backend, but I contacted them again and they said it wasn't a problem
>> for them anymore.
>> You're right that nobody had fundamental objections to just drop the
> I don't have anything against removing the attributes, but I'm curious
> about the "optimized builds" story (I hope it is OK to continue to hijack
> this thread for this?).
> I wonder if there is a solution for having the ability to call these
> inline functions in an optimized build? Would modules solve this (with the
> right debugger support)?
> The `__attribute__(used)` could be used to produce "release" build with
> "debug library support" (strawman wording), or better, without source
> modification: a compiler flag could be used to automatically add the "used"
> semantic to every inline function (and force emit all the inline function
> for all class template instantiation, but that may be too costly).
One of the patches that Davide tried out did essentially this. But it did
add even more attribute weight to all these APIs.
Doing it without source modification would be great, and modules (or
generally modules-based debug info instead of DWARF based debug info) makes
that somewhat easier. Lots of other things that could be done here.
But I think a lot of this is more long-term. I'd really like us to do
something in the short term and so far, this patch seems like the cleanest
I think we can continue to explore whether and to what extent it might be
worth shifting the defaults around tablegen after this goes in? While I
agree that the unoptimized tablegen is perhaps one of the most striking
ways in which a debug build w/o hacks like always-inline is extremely slow,
it isn't clear we have a clean or short-term solution in that space.
So I would suggest we continue with this patch, and then keep exploring
both how we could make tablegen less painful for typical developers (maybe
some combination of better nested build support and better error management
in tablegen), and better optimized debug experiences so that at least some
of the time people can just develop on an optimized build with asserts and
debug info enabled and get the basics working fine in their debugger.
My two cents.
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