[llvm-dev] [RFC][SVE] Supporting SIMD instruction sets with variable vector lengths

Robin Kruppe via llvm-dev llvm-dev at lists.llvm.org
Tue Jul 31 11:03:54 PDT 2018


Hi all,

I'm starting to feel like I'm a broken record about this, but too much
of the discussion has been unclear about this and I think it causes a
fair amount of confusion, so I feel obligated to state it again as
clearly as I can: There are TWO independent notions of vector length
in this space! Namely:

1. How large are the machine's vector registers?
2. How many elements of a vector register are processed by an instruction?

This RFC addresses only the former, with the vscale concept. We have
been and still are discussing the latter in this email thread too,
sometimes under names such as "VL" or "active vector length", but
unfortunately also often as just plain "vector length". I think this
is very unfortunate: having two intermingled discussions about
different things which share a name is very confusing, especially
since I believe there is no need to discuss them together.

The active vector length can't be larger than the number of elements
in a vector register, but apart from that they are entirely separate
and whether an architecture has a fixed- or variable-size register is
completely orthogonal to whether it has a VL register. All
combinations make sense and exist in real architectures:

- SSE, NEON, etc. have fixed-size vector registers (e.g. 128 bit)
without any active vector length mechanism
- Classical Cray-style vector processors have fixed-size vector
registers (e.g., Cray-1 had 64x64bit) and an active vector length
mechanism
- SVE has variable-size vector registers and no active vector length
mechanism (loops are instead controlled by predication)
- The vector extension for RISC-V has variable-size vector register
and an active vector length mechanism

More importantly, the two mechanism are *used* very differently and
place very different demands on a compiler. Therefore, any discussion
that conflates these two concerns is doomed from the start IMHO. I
have written a bit about these differences, but since I know many
people here only have so much time, I moved this to an "appendix"
after the end of this email and will now go straight to addressing
Hal's second concern with this distinction in mind.

On 30 July 2018 at 21:10, Hal Finkel <hfinkel at anl.gov> wrote:
>
> On 07/30/2018 05:34 AM, Chandler Carruth wrote:
>
> I strongly suspect that there remains widespread concern with the direction
> of this, I know I have them.
>
> I don't think that many of the people who have that concern have had time to
> come back to this RFC and make progress on it, likely because of other
> commitments or simply the amount of churn around SVE related patches and
> such. That is at least why I haven't had time to return to this RFC and try
> to write more detailed feedback.
>
> Certainly, I would want to see pretty clear and considered support for this
> change to the IR type system from Hal, Chris, Eric and/or other long time
> maintainers of core LLVM IR components before it moves forward, and I don't
> see that in this thread.
>
>
> At a high level, I'm happy with this approach. I think it will be important
> for LLVM to support runtime-determined vector lengths - I see the
> customizability and power-efficiency constraints that motivate these designs
> continuing to increase in importance. I'm still undecided on whether this
> makes vector code nicer even for fixed-vector-length architectures, but some
> of the design decisions that it forces, such as having explicit intrinsics
> for reductions and other horizontal operations, seem like the right
> direction regardless. I have two questions:
>
> 1.
>
> This is a proposal for how to deal with querying the size of scalable types
> for
>> analysis of IR. While it has not been implemented in full,
>
>
> Is this still true? The details here need to all work out, obviously, and we
> should make sure that any issues are identified.
>
> 2. I know that there has been some discussion around support for changing
> the vector length during program execution (e.g., to account for some
> (proposed?) RISC-V feature), perhaps even during the execution of a single
> function. I'm very concerned about this idea because it is not at all clear
> to me how to limit information transfer contaminated with the vector size
> from propagating between different regions. As a result, I'm concerned about
> trying to add this on later, and so if this is part of the plan, I think
> that we need to think through the details up front because it could have a
> major impact on the design.

Yes, changing vscale during program execution is necessary to some
degree for the RISC-V vector extension. Yes, doing this at arbitrary
program points is indeed extremely challenging for a compiler to
support, for the reason you describe. This is why I proposed a
tradeoff, which Graham incorporated into this RFC: vscale can only
change at function boundaries and is fixed between function entry and
exit. This restriction is OK (not ideal, but good enough IMO) for
RISC-V and it makes the problem much more manageable because most code
in LLVM operates only within one function at a time, so it never has
to encounter vscale changes. I also think this is the most we'll ever
be able to support -- the problem you describe isn't going away, and I
don't know of any major use cases that would require us to tackle this
difficult problem in its entirety. However, I might be unaware of
something people want to do with SVE that doesn't fit into this mould.

Despite also being relevant for RISC-V and being discussed extensively
in this thread, the active vector length is basically just a very
minor twist on predication, and therefore doesn't interact at all with
the type system changes proposed here. Like predication, it can just
be modelled by regular data flow between IR operations (as David
already said). As with predication, a smaller *active* vector length
(~= a mask with few elements enabled) doesn't mean vectors suddenly
have fewer elements, just that more of them are masked out while doing
calculations. While there's an interesting design space for how to
best represent this predication in the IR, it has entirely different
challenges and constraints than vscale changes. If anything, the
"active vector length" discussion has more in common with past
discussions about making predication for *fixed-length* vectors more
of a first-class citizen in LLVM IR.

So I think this RFC as-is solves the problem of changing vector
register sizes about as well as it can and needs to be solved, and in
a way that is entirely satisfactory for RISC-V (again, I can't speak
for SVE, I don't know the use cases there). While more work is needed
to deal with another aspect of the RISC-V vector architecture (the VL
register), that can and should be a separate discussion, the results
of which won't invalidate anything decided in this RFC.


Cheers,
Robin


## Appendix

The active vector length or VL register is a tool for loop control,
ensuring the vectorized loop does not run too far while still
maximizing use of the vector unit. As such, it is recomputed
frequently (at minimum once per loop iteration, possibly even within a
loop as Bruce explained) and can be seen as a particular kind of
predication. It applies to a particular operation, prevents it from
having unwanted side effects, and operates on a subset of a larger
vector. As SVE illustrates, one can use plain old masks in precisely
the same way to solve the same problem, constructing and maintaining
masks that enable "the first n elements" where n would be the active
vector length in a different architecture. Creating a special VL
register for this purpose is just an architectural accomodation for
this style of predication. While it may have significant impact on the
microarchitecture and suggest a different mental model to programmers,
it's basically just predication from a compiler's perspective.

The vector register size, on the other hand, is not something you
change just like that. Changing it is, at best, like deciding to
switch from AVX exclusively (i.e.,  no xmm registers) to SSE
exclusively. It changes fundamental properties of your register field
and vector unit. While you can easily compile one part of your
application one way and another part differently if they don't
interact directly, once you try to do this e.g. in the middle of a
vectorized code region, it gets difficult even conceptually, to say
nothing of the compiler implementation. Furthermore, in the AVX->SSE
case you know how the vector length changes, and that might also apply
to SVE -- e.g. you could halve vscale and split all your existing
N-element vectors into two (N/2)-element vectors each -- but on
RISC-V, you probably won't be able to control the vector register size
directly, so you can't even do that much.

These difference also impact how to approach the two concepts in a
compiler. The active vector length -- very much like a mask -- is just
a piece of data that is computed and then used in various vector
operations as an extra operand, as David suggested in a recent email.
For this reason, I agree with his assesment that the active vector
length is "just data flow" and doesn't interact with the type system
changes discussed in this RFC.

vscale, on the other hand, is not easily handled as "just a piece of
data". The size of vector registers impacts many things besides
individual operations that are explicit in IR, and as such many parts
of the compiler have to be acutely aware of what it isand where it
might change. To give just one example, if you increase the size of
vector registers in the middle of a function, you need to reserve more
stack space for spilling -- if you just reserve stack space in the
prologue using the *initial* register size, you won't have enough
space to spill the larger vector values later on. There's myriad more
problems like this if you sit down and sift through IR transformations
and the CodeGen infrastructure (as I have been doing for RISC-V over
the last year). A change of vscale is best considered to be a massive
barrier to all code that is even remotely vector-related. In Hal's
terms, you really want to prevent anything contaminated with the
vector register size to cross over the point where you change the
vector register size.

Like Hal, I am very skeptical how, if at all, such a barrier could be
added to IR. And I've spent a lot of time trying to come up with a
solution as part of my RISC-V work. That is why my RFC back in April
proposed a trade-off, which has been incorporated by Graham into this
RFC: vscale can change between functions, but does not change within a
function. As an analogy, consider how LLVM supports different
subtargets (each with different registers, instructions and legal
types) on a per-function basis but doesn't allow e.g. making a
register class completely unavailable at a certain point in a
function.

> Thanks again,
> Hal
>
>
>
> Put differently: I don't think silence is assent here. You really need some
> clear signal of consensus.
>
> On Mon, Jul 30, 2018 at 2:23 AM Graham Hunter <Graham.Hunter at arm.com> wrote:
>>
>> Hi,
>>
>> Are there any objections to going ahead with this? If not, we'll try to
>> get the patches reviewed and committed after the 7.0 branch occurs.
>>
>> -Graham
>>
>> > On 2 Jul 2018, at 10:53, Graham Hunter <Graham.Hunter at arm.com> wrote:
>> >
>> > Hi,
>> >
>> > I've updated the RFC slightly based on the discussion within the thread,
>> > reposted below. Let me know if I've missed anything or if more clarification
>> > is needed.
>> >
>> > Thanks,
>> >
>> > -Graham
>> >
>> > =============================================================
>> > Supporting SIMD instruction sets with variable vector lengths
>> > =============================================================
>> >
>> > In this RFC we propose extending LLVM IR to support code-generation for
>> > variable
>> > length vector architectures like Arm's SVE or RISC-V's 'V' extension.
>> > Our
>> > approach is backwards compatible and should be as non-intrusive as
>> > possible; the
>> > only change needed in other backends is how size is queried on vector
>> > types, and
>> > it only requires a change in which function is called. We have created a
>> > set of
>> > proof-of-concept patches to represent a simple vectorized loop in IR and
>> > generate SVE instructions from that IR. These patches (listed in section
>> > 7 of
>> > this rfc) can be found on Phabricator and are intended to illustrate the
>> > scope
>> > of changes required by the general approach described in this RFC.
>> >
>> > ==========
>> > Background
>> > ==========
>> >
>> > *ARMv8-A Scalable Vector Extensions* (SVE) is a new vector ISA extension
>> > for
>> > AArch64 which is intended to scale with hardware such that the same
>> > binary
>> > running on a processor with longer vector registers can take advantage
>> > of the
>> > increased compute power without recompilation.
>> >
>> > As the vector length is no longer a compile-time known value, the way in
>> > which
>> > the LLVM vectorizer generates code requires modifications such that
>> > certain
>> > values are now runtime evaluated expressions instead of compile-time
>> > constants.
>> >
>> > Documentation for SVE can be found at
>> >
>> > https://developer.arm.com/docs/ddi0584/latest/arm-architecture-reference-manual-supplement-the-scalable-vector-extension-sve-for-armv8-a
>> >
>> > ========
>> > Contents
>> > ========
>> >
>> > The rest of this RFC covers the following topics:
>> >
>> > 1. Types -- a proposal to extend VectorType to be able to represent
>> > vectors that
>> >   have a length which is a runtime-determined multiple of a known base
>> > length.
>> >
>> > 2. Size Queries - how to reason about the size of types for which the
>> > size isn't
>> >   fully known at compile time.
>> >
>> > 3. Representing the runtime multiple of vector length in IR for use in
>> > address
>> >   calculations and induction variable comparisons.
>> >
>> > 4. Generating 'constant' values in IR for vectors with a
>> > runtime-determined
>> >   number of elements.
>> >
>> > 5. An explanation of splitting/concatentating scalable vectors.
>> >
>> > 6. A brief note on code generation of these new operations for AArch64.
>> >
>> > 7. An example of C code and matching IR using the proposed extensions.
>> >
>> > 8. A list of patches demonstrating the changes required to emit SVE
>> > instructions
>> >   for a loop that has already been vectorized using the extensions
>> > described
>> >   in this RFC.
>> >
>> > ========
>> > 1. Types
>> > ========
>> >
>> > To represent a vector of unknown length a boolean `Scalable` property
>> > has been
>> > added to the `VectorType` class, which indicates that the number of
>> > elements in
>> > the vector is a runtime-determined integer multiple of the `NumElements`
>> > field.
>> > Most code that deals with vectors doesn't need to know the exact length,
>> > but
>> > does need to know relative lengths -- e.g. get a vector with the same
>> > number of
>> > elements but a different element type, or with half or double the number
>> > of
>> > elements.
>> >
>> > In order to allow code to transparently support scalable vectors, we
>> > introduce
>> > an `ElementCount` class with two members:
>> >
>> > - `unsigned Min`: the minimum number of elements.
>> > - `bool Scalable`: is the element count an unknown multiple of `Min`?
>> >
>> > For non-scalable vectors (``Scalable=false``) the scale is considered to
>> > be
>> > equal to one and thus `Min` represents the exact number of elements in
>> > the
>> > vector.
>> >
>> > The intent for code working with vectors is to use convenience methods
>> > and avoid
>> > directly dealing with the number of elements. If needed, calling
>> > `getElementCount` on a vector type instead of `getVectorNumElements` can
>> > be used
>> > to obtain the (potentially scalable) number of elements. Overloaded
>> > division and
>> > multiplication operators allow an ElementCount instance to be used in
>> > much the
>> > same manner as an integer for most cases.
>> >
>> > This mixture of compile-time and runtime quantities allow us to reason
>> > about the
>> > relationship between different scalable vector types without knowing
>> > their
>> > exact length.
>> >
>> > The runtime multiple is not expected to change during program execution
>> > for SVE,
>> > but it is possible. The model of scalable vectors presented in this RFC
>> > assumes
>> > that the multiple will be constant within a function but not necessarily
>> > across
>> > functions. As suggested in the recent RISC-V rfc, a new function
>> > attribute to
>> > inherit the multiple across function calls will allow for function calls
>> > with
>> > vector arguments/return values and inlining/outlining optimizations.
>> >
>> > IR Textual Form
>> > ---------------
>> >
>> > The textual form for a scalable vector is:
>> >
>> > ``<scalable <n> x <type>>``
>> >
>> > where `type` is the scalar type of each element, `n` is the minimum
>> > number of
>> > elements, and the string literal `scalable` indicates that the total
>> > number of
>> > elements is an unknown multiple of `n`; `scalable` is just an arbitrary
>> > choice
>> > for indicating that the vector is scalable, and could be substituted by
>> > another.
>> > For fixed-length vectors, the `scalable` is omitted, so there is no
>> > change in
>> > the format for existing vectors.
>> >
>> > Scalable vectors with the same `Min` value have the same number of
>> > elements, and
>> > the same number of bytes if `Min * sizeof(type)` is the same (assuming
>> > they are
>> > used within the same function):
>> >
>> > ``<scalable 4 x i32>`` and ``<scalable 4 x i8>`` have the same number of
>> >  elements.
>> >
>> > ``<scalable 4 x i32>`` and ``<scalable 8 x i16>`` have the same number
>> > of
>> >  bytes.
>> >
>> > IR Bitcode Form
>> > ---------------
>> >
>> > To serialize scalable vectors to bitcode, a new boolean field is added
>> > to the
>> > type record. If the field is not present the type will default to a
>> > fixed-length
>> > vector type, preserving backwards compatibility.
>> >
>> > Alternatives Considered
>> > -----------------------
>> >
>> > We did consider one main alternative -- a dedicated target type, like
>> > the
>> > x86_mmx type.
>> >
>> > A dedicated target type would either need to extend all existing passes
>> > that
>> > work with vectors to recognize the new type, or to duplicate all that
>> > code
>> > in order to get reasonable code generation and autovectorization.
>> >
>> > This hasn't been done for the x86_mmx type, and so it is only capable of
>> > providing support for C-level intrinsics instead of being used and
>> > recognized by
>> > passes inside llvm.
>> >
>> > Although our current solution will need to change some of the code that
>> > creates
>> > new VectorTypes, much of that code doesn't need to care about whether
>> > the types
>> > are scalable or not -- they can use preexisting methods like
>> > `getHalfElementsVectorType`. If the code is a little more complex,
>> > `ElementCount` structs can be used instead of an `unsigned` value to
>> > represent
>> > the number of elements.
>> >
>> > ===============
>> > 2. Size Queries
>> > ===============
>> >
>> > This is a proposal for how to deal with querying the size of scalable
>> > types for
>> > analysis of IR. While it has not been implemented in full, the general
>> > approach
>> > works well for calculating offsets into structures with scalable types
>> > in a
>> > modified version of ComputeValueVTs in our downstream compiler.
>> >
>> > For current IR types that have a known size, all query functions return
>> > a single
>> > integer constant. For scalable types a second integer is needed to
>> > indicate the
>> > number of bytes/bits which need to be scaled by the runtime multiple to
>> > obtain
>> > the actual length.
>> >
>> > For primitive types, `getPrimitiveSizeInBits()` will function as it does
>> > today,
>> > except that it will no longer return a size for vector types (it will
>> > return 0,
>> > as it does for other derived types). The majority of calls to this
>> > function are
>> > already for scalar rather than vector types.
>> >
>> > For derived types, a function `getScalableSizePairInBits()` will be
>> > added, which
>> > returns a pair of integers (one to indicate unscaled bits, the other for
>> > bits
>> > that need to be scaled by the runtime multiple). For backends that do
>> > not need
>> > to deal with scalable types the existing methods will suffice, but a
>> > debug-only
>> > assert will be added to them to ensure they aren't used on scalable
>> > types.
>> >
>> > Similar functionality will be added to DataLayout.
>> >
>> > Comparisons between sizes will use the following methods, assuming that
>> > X and
>> > Y are non-zero integers and the form is of { unscaled, scaled }.
>> >
>> > { X, 0 } <cmp> { Y, 0 }: Normal unscaled comparison.
>> >
>> > { 0, X } <cmp> { 0, Y }: Normal comparison within a function, or across
>> >                         functions that inherit vector length. Cannot be
>> >                         compared across non-inheriting functions.
>> >
>> > { X, 0 } > { 0, Y }: Cannot return true.
>> >
>> > { X, 0 } = { 0, Y }: Cannot return true.
>> >
>> > { X, 0 } < { 0, Y }: Can return true.
>> >
>> > { Xu, Xs } <cmp> { Yu, Ys }: Gets complicated, need to subtract common
>> >                             terms and try the above comparisons; it
>> >                             may not be possible to get a good answer.
>> >
>> > It's worth noting that we don't expect the last case (mixed scaled and
>> > unscaled sizes) to occur. Richard Sandiford's proposed C extensions
>> > (http://lists.llvm.org/pipermail/cfe-dev/2018-May/057830.html)
>> > explicitly
>> > prohibits mixing fixed-size types into sizeless struct.
>> >
>> > I don't know if we need a 'maybe' or 'unknown' result for cases
>> > comparing scaled
>> > vs. unscaled; I believe the gcc implementation of SVE allows for such
>> > results, but that supports a generic polynomial length representation.
>> >
>> > My current intention is to rely on functions that clone or copy values
>> > to
>> > check whether they are being used to copy scalable vectors across
>> > function
>> > boundaries without the inherit vlen attribute and raise an error there
>> > instead
>> > of requiring passing the Function a type size is from for each
>> > comparison. If
>> > there's a strong preference for moving the check to the size comparison
>> > function
>> > let me know; I will be starting work on patches for this later in the
>> > year if
>> > there's no major problems with the idea.
>> >
>> > Future Work
>> > -----------
>> >
>> > Since we cannot determine the exact size of a scalable vector, the
>> > existing logic for alias detection won't work when multiple accesses
>> > share a common base pointer with different offsets.
>> >
>> > However, SVE's predication will mean that a dynamic 'safe' vector length
>> > can be determined at runtime, so after initial support has been added we
>> > can work on vectorizing loops using runtime predication to avoid
>> > aliasing
>> > problems.
>> >
>> > Alternatives Considered
>> > -----------------------
>> >
>> > Marking scalable vectors as unsized doesn't work well, as many parts of
>> > llvm dealing with loads and stores assert that 'isSized()' returns true
>> > and make use of the size when calculating offsets.
>> >
>> > We have considered introducing multiple helper functions instead of
>> > using direct size queries, but that doesn't cover all cases. It may
>> > still be a good idea to introduce them to make the purpose in a given
>> > case more obvious, e.g. 'requiresSignExtension(Type*,Type*)'.
>> >
>> > ========================================
>> > 3. Representing Vector Length at Runtime
>> > ========================================
>> >
>> > With a scalable vector type defined, we now need a way to represent the
>> > runtime
>> > length in IR in order to generate addresses for consecutive vectors in
>> > memory
>> > and determine how many elements have been processed in an iteration of a
>> > loop.
>> >
>> > We have added an experimental `vscale` intrinsic to represent the
>> > runtime
>> > multiple. Multiplying the result of this intrinsic by the minimum number
>> > of
>> > elements in a vector gives the total number of elements in a scalable
>> > vector.
>> >
>> > Fixed-Length Code
>> > -----------------
>> >
>> > Assuming a vector type of <4 x <ty>>
>> > ``
>> > vector.body:
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> > %vector.body.preheader ]
>> >  ;; <loop body>
>> >  ;; Increment induction var
>> >  %index.next = add i64 %index, 4
>> >  ;; <check and branch>
>> > ``
>> > Scalable Equivalent
>> > -------------------
>> >
>> > Assuming a vector type of <scalable 4 x <ty>>
>> > ``
>> > vector.body:
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> > %vector.body.preheader ]
>> >  ;; <loop body>
>> >  ;; Increment induction var
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  %index.next = add i64 %index, mul (i64 %vscale64, i64 4)
>> >  ;; <check and branch>
>> > ``
>> > ===========================
>> > 4. Generating Vector Values
>> > ===========================
>> > For constant vector values, we cannot specify all the elements as we can
>> > for
>> > fixed-length vectors; fortunately only a small number of easily
>> > synthesized
>> > patterns are required for autovectorization. The `zeroinitializer`
>> > constant
>> > can be used in the same manner as fixed-length vectors for a constant
>> > zero
>> > splat. This can then be combined with `insertelement` and
>> > `shufflevector`
>> > to create arbitrary value splats in the same manner as fixed-length
>> > vectors.
>> >
>> > For constants consisting of a sequence of values, an experimental
>> > `stepvector`
>> > intrinsic has been added to represent a simple constant of the form
>> > `<0, 1, 2... num_elems-1>`. To change the starting value a splat of the
>> > new
>> > start can be added, and changing the step requires multiplying by a
>> > splat.
>> >
>> > Fixed-Length Code
>> > -----------------
>> > ``
>> >  ;; Splat a value
>> >  %insert = insertelement <4 x i32> undef, i32 %value, i32 0
>> >  %splat = shufflevector <4 x i32> %insert, <4 x i32> undef, <4 x i32>
>> > zeroinitializer
>> >  ;; Add a constant sequence
>> >  %add = add <4 x i32> %splat, <i32 2, i32 4, i32 6, i32 8>
>> > ``
>> > Scalable Equivalent
>> > -------------------
>> > ``
>> >  ;; Splat a value
>> >  %insert = insertelement <scalable 4 x i32> undef, i32 %value, i32 0
>> >  %splat = shufflevector <scalable 4 x i32> %insert, <scalable 4 x i32>
>> > undef, <scalable 4 x i32> zeroinitializer
>> >  ;; Splat offset + stride (the same in this case)
>> >  %insert2 = insertelement <scalable 4 x i32> under, i32 2, i32 0
>> >  %str_off = shufflevector <scalable 4 x i32> %insert2, <scalable 4 x
>> > i32> undef, <scalable 4 x i32> zeroinitializer
>> >  ;; Create sequence for scalable vector
>> >  %stepvector = call <scalable 4 x i32>
>> > @llvm.experimental.vector.stepvector.nxv4i32()
>> >  %mulbystride = mul <scalable 4 x i32> %stepvector, %str_off
>> >  %addoffset = add <scalable 4 x i32> %mulbystride, %str_off
>> >  ;; Add the runtime-generated sequence
>> >  %add = add <scalable 4 x i32> %splat, %addoffset
>> > ``
>> > Future Work
>> > -----------
>> >
>> > Intrinsics cannot currently be used for constant folding. Our downstream
>> > compiler (using Constants instead of intrinsics) relies quite heavily on
>> > this
>> > for good code generation, so we will need to find new ways to recognize
>> > and
>> > fold these values.
>> >
>> > ===========================================
>> > 5. Splitting and Combining Scalable Vectors
>> > ===========================================
>> >
>> > Splitting and combining scalable vectors in IR is done in the same
>> > manner as
>> > for fixed-length vectors, but with a non-constant mask for the
>> > shufflevector.
>> >
>> > The following is an example of splitting a <scalable 4 x double> into
>> > two
>> > separate <scalable 2 x double> values.
>> >
>> > ``
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  ;; Stepvector generates the element ids for first subvector
>> >  %sv1 = call <scalable 2 x i64>
>> > @llvm.experimental.vector.stepvector.nxv2i64()
>> >  ;; Add vscale * 2 to get the starting element for the second subvector
>> >  %ec = mul i64 %vscale64, 2
>> >  %ec.ins = insertelement <scalable 2 x i64> undef, i64 %ec, i32 0
>> >  %ec.splat = shufflevector <scalable 2 x i64> %9, <scalable 2 x i64>
>> > undef, <scalable 2 x i32> zeroinitializer
>> >  %sv2 = add <scalable 2 x i64> %ec.splat, %stepvec64
>> >  ;; Perform the extracts
>> >  %res1 = shufflevector <scalable 4 x double> %in, <scalable 4 x double>
>> > undef, <scalable 2 x i64> %sv1
>> >  %res2 = shufflevector <scalable 4 x double> %in, <scalable 4 x double>
>> > undef, <scalable 2 x i64> %sv2
>> > ``
>> >
>> > ==================
>> > 6. Code Generation
>> > ==================
>> >
>> > IR splats will be converted to an experimental splatvector intrinsic in
>> > SelectionDAGBuilder.
>> >
>> > All three intrinsics are custom lowered and legalized in the AArch64
>> > backend.
>> >
>> > Two new AArch64ISD nodes have been added to represent the same concepts
>> > at the SelectionDAG level, while splatvector maps onto the existing
>> > AArch64ISD::DUP.
>> >
>> > GlobalISel
>> > ----------
>> >
>> > Since GlobalISel was enabled by default on AArch64, it was necessary to
>> > add
>> > scalable vector support to the LowLevelType implementation. A single bit
>> > was
>> > added to the raw_data representation for vectors and vectors of
>> > pointers.
>> >
>> > In addition, types that only exist in destination patterns are planted
>> > in
>> > the enumeration of available types for generated code. While this may
>> > not be
>> > necessary in future, generating an all-true 'ptrue' value was necessary
>> > to
>> > convert a predicated instruction into an unpredicated one.
>> >
>> > ==========
>> > 7. Example
>> > ==========
>> >
>> > The following example shows a simple C loop which assigns the array
>> > index to
>> > the array elements matching that index. The IR shows how vscale and
>> > stepvector
>> > are used to create the needed values and to advance the index variable
>> > in the
>> > loop.
>> >
>> > C Code
>> > ------
>> >
>> > ``
>> > void IdentityArrayInit(int *a, int count) {
>> >  for (int i = 0; i < count; ++i)
>> >    a[i] = i;
>> > }
>> > ``
>> >
>> > Scalable IR Vector Body
>> > -----------------------
>> >
>> > ``
>> > vector.body.preheader:
>> >  ;; Other setup
>> >  ;; Stepvector used to create initial identity vector
>> >  %stepvector = call <scalable 4 x i32>
>> > @llvm.experimental.vector.stepvector.nxv4i32()
>> >  br vector.body
>> >
>> > vector.body
>> >  %index = phi i64 [ %index.next, %vector.body ], [ 0,
>> > %vector.body.preheader ]
>> >  %0 = phi i64 [ %1, %vector.body ], [ 0, %vector.body.preheader ]
>> >
>> >           ;; stepvector used for index identity on entry to loop body ;;
>> >  %vec.ind7 = phi <scalable 4 x i32> [ %step.add8, %vector.body ],
>> >                                     [ %stepvector,
>> > %vector.body.preheader ]
>> >  %vscale64 = call i64 @llvm.experimental.vector.vscale.64()
>> >  %vscale32 = trunc i64 %vscale64 to i32
>> >  %1 = add i64 %0, mul (i64 %vscale64, i64 4)
>> >
>> >           ;; vscale splat used to increment identity vector ;;
>> >  %insert = insertelement <scalable 4 x i32> undef, i32 mul (i32
>> > %vscale32, i32 4), i32 0
>> >  %splat shufflevector <scalable 4 x i32> %insert, <scalable 4 x i32>
>> > undef, <scalable 4 x i32> zeroinitializer
>> >  %step.add8 = add <scalable 4 x i32> %vec.ind7, %splat
>> >  %2 = getelementptr inbounds i32, i32* %a, i64 %0
>> >  %3 = bitcast i32* %2 to <scalable 4 x i32>*
>> >  store <scalable 4 x i32> %vec.ind7, <scalable 4 x i32>* %3, align 4
>> >
>> >           ;; vscale used to increment loop index
>> >  %index.next = add i64 %index, mul (i64 %vscale64, i64 4)
>> >  %4 = icmp eq i64 %index.next, %n.vec
>> >  br i1 %4, label %middle.block, label %vector.body, !llvm.loop !5
>> > ``
>> >
>> > ==========
>> > 8. Patches
>> > ==========
>> >
>> > List of patches:
>> >
>> > 1. Extend VectorType: https://reviews.llvm.org/D32530
>> > 2. Vector element type Tablegen constraint:
>> > https://reviews.llvm.org/D47768
>> > 3. LLT support for scalable vectors: https://reviews.llvm.org/D47769
>> > 4. EVT strings and Type mapping: https://reviews.llvm.org/D47770
>> > 5. SVE Calling Convention: https://reviews.llvm.org/D47771
>> > 6. Intrinsic lowering cleanup: https://reviews.llvm.org/D47772
>> > 7. Add VScale intrinsic: https://reviews.llvm.org/D47773
>> > 8. Add StepVector intrinsic: https://reviews.llvm.org/D47774
>> > 9. Add SplatVector intrinsic: https://reviews.llvm.org/D47775
>> > 10. Initial store patterns: https://reviews.llvm.org/D47776
>> > 11. Initial addition patterns: https://reviews.llvm.org/D47777
>> > 12. Initial left-shift patterns: https://reviews.llvm.org/D47778
>> > 13. Implement copy logic for Z regs: https://reviews.llvm.org/D47779
>> > 14. Prevectorized loop unit test: https://reviews.llvm.org/D47780
>> >
>>
>
> --
> Hal Finkel
> Lead, Compiler Technology and Programming Languages
> Leadership Computing Facility
> Argonne National Laboratory


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