[llvm-dev] [lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)

Leonardo Santagada via llvm-dev llvm-dev at lists.llvm.org
Thu Jan 25 09:56:09 PST 2018


YES, THANK YOU... I WAS THINKING THIS BUT COMPLETELY FORGOT.

sorry for the caps... long day of working on this, and using vs 2017, which
adds a new section type .chks64 that I couldn't find documentation anywhere
was difficult. I highly recommend everyone to just not using vs 2017 until
15.8 or something, our internal bug list is gigantic.

On Thu, Jan 25, 2018 at 6:52 PM, Zachary Turner <zturner at google.com> wrote:

> Actually I already have a theory that even though you are adding the
> section to the section table, you might not be adding a *symbol* for the
> section to the symbol table.  So the existing symbols (which reference
> sections by index) will all be wrong because you've inserted a new
> section.  Still though, obj2yaml would expose that.
>
> On Thu, Jan 25, 2018 at 9:50 AM Zachary Turner <zturner at google.com> wrote:
>
>> Yea as long as you compare clang-cl object file with automatically
>> generated .debug$H section against clang-cl object file without .debug$H
>> but added after the fact with llvm-objcopy, that should expose the problem
>> I think when you run obj2yaml on them.
>>
>> On Thu, Jan 25, 2018 at 9:49 AM Leonardo Santagada <santagada at gmail.com>
>> wrote:
>>
>>> I did reorder my sections, so that .debug$H is in the correct place, but
>>> now I get some errors on dubplicate symbols, I created a folder with
>>> examples:
>>>
>>> https://www.dropbox.com/sh/nmvzi44pi0boe76/
>>> AAA0f47O5PCJ9JiUc6wVuwBra?dl=0
>>>
>>> t.obj is generated by vs 2015 and it links fine with lld-link.exe, but
>>> tout.obj gives this errors:
>>>
>>> lld-link.exe /DEBUG:GHASH tout.obj
>>> LLD-LINK.EXE: error: duplicate symbol: __local_stdio_printf_options in
>>> tout.obj and in LIBCMT.lib(default_local_stdio_options.obj)
>>> LLD-LINK.EXE: error: duplicate symbol: __local_stdio_printf_options in
>>> tout.obj and in libvcruntime.lib(undname.obj)
>>>
>>> I'm using PEView from http://wjradburn.com/software/ to look at the
>>> files and can't see anything wrong, except some valid differences in the
>>> offsets being used for the data (so pointer to data is different between
>>> them).
>>>
>>> I will look into yaml2obj now to see if I see anything else weird going
>>> on.
>>>
>>>
>>> On Thu, Jan 25, 2018 at 6:41 PM, Zachary Turner <zturner at google.com>
>>> wrote:
>>>
>>>> I'm pretty confident that cl is not putting anything strange in the
>>>> .debug$T sections.  We've done a lot of testing and never seen anything
>>>> except CodeView type records in a .debug$T.  My hunch is that your objcopy
>>>> patch is probably not doing the right thing in one or more of the section
>>>> headers, and this is confusing the linker.
>>>>
>>>> One idea might be to build a simple object file with clang-cl but
>>>> without the magic -mllvm -emit-codeview-ghash-section, then run your
>>>> llvm-objcopy on it.  Then build the same object file passing -mllvm
>>>> -emit-codeview-ghash-section.  Then run obj2yaml on both and diff the
>>>> results.  They should be byte-for-byte identical.  That should give you a
>>>> clue about if objcopy is doing something wrong.
>>>>
>>>> On Thu, Jan 25, 2018 at 2:21 AM Leonardo Santagada <santagada at gmail.com>
>>>> wrote:
>>>>
>>>>> Don't worry, I definetly want to perfect this to generate legal obj
>>>>> files, this is just to speed up testing.
>>>>>
>>>>> Now after patching all the obj files I get this errors when linking a
>>>>> small part of our code base (msvc 2017 15.5.3, lld and llvm-objcopy 7.0.0):
>>>>> lld-link.exe : error : relocation against symbol in discarded section:
>>>>> $LN8
>>>>> lld-link.exe : error : relocation against symbol in discarded section:
>>>>> $LN43
>>>>> lld-link.exe : error : relocation against symbol in discarded section:
>>>>> $LN37
>>>>>
>>>>> I'm starting to guess that cl.exe might be putting some random comdat
>>>>> or other discardable symbols in the .debug$T and clang doesn't? I will try
>>>>> to debug this and see what more I can uncover.
>>>>>
>>>>> Linking works perfectly without my llvm-objcopy pass to add .debug$H?
>>>>>
>>>>>
>>>>> On Thu, Jan 25, 2018 at 1:53 AM, Zachary Turner <zturner at google.com>
>>>>> wrote:
>>>>>
>>>>>> It might not influence LLD, but at the same time we don't want to
>>>>>> upstream something that is producing technically illegal COFF files.  Also
>>>>>> good to hear about the planned changes to your header files.  Looking
>>>>>> forward to hearing about your experiences with clang-cl.
>>>>>>
>>>>>> On Wed, Jan 24, 2018 at 10:41 AM Leonardo Santagada <
>>>>>> santagada at gmail.com> wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> I finally got my first .obj file patched with .debug$H to look
>>>>>>> somewhat right. I added the new section at the end of the file so I don't
>>>>>>> have to recalculate all sections (although now I probably could position it
>>>>>>> in the middle, knowing that each section is: SizeOfRawData + (last.Header.NumberOfRelocations
>>>>>>> * (4+4+2)) and the $H needs to come right after $T in the file). That
>>>>>>> although illegal based on the coff specs doesn't seem its going to
>>>>>>> influence lld.
>>>>>>>
>>>>>>> Also we talked and we are probably going to do something similar to
>>>>>>> a bunch of windows defines and a check for our own define (to guarantee
>>>>>>> that no one imported windows.h before win32.h) and drop the namespace and
>>>>>>> the conflicting names.
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jan 23, 2018 at 12:46 AM, Zachary Turner <zturner at google.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> That's very possible that a 3rd party indirect header include is
>>>>>>>> involved.  One idea might be like I suggested where you #define _WINDOWS_
>>>>>>>> in win32.h and guarantee that it's always included first.  Then those other
>>>>>>>> headers won't be able to #include <windows.h>.  but it will probably
>>>>>>>> greatly expand the amount of stuff you have to add to win32.h, as you will
>>>>>>>> probably find some callers of functions that aren't yet in your win32.h
>>>>>>>> that you'd have to add.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jan 22, 2018 at 3:28 PM Leonardo Santagada <
>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Ok some information was lost on getting this example to you, I'm
>>>>>>>>> sorry for not being clear.
>>>>>>>>>
>>>>>>>>> We have a huge code base, let's say 90% of it doesn't include
>>>>>>>>> either header, 9% include win32.h and 1% includes both, I will try to
>>>>>>>>> discover why, but my guess is they include both a third party that includes
>>>>>>>>> windows.h and some of our libs that use win32.h.
>>>>>>>>>
>>>>>>>>> I will try to fully understand this tomorrow.
>>>>>>>>>
>>>>>>>>> I guess clang will not implement this ever so finishing the object
>>>>>>>>> copier is the best solution until all code is ported to clang.
>>>>>>>>>
>>>>>>>>> On 23 Jan 2018 00:02, "Zachary Turner" <zturner at google.com> wrote:
>>>>>>>>>
>>>>>>>>>> You said win32.h doesn't include windows.h, but main.cpp does.
>>>>>>>>>> So what's the disadvantage of just including it in win32.h anyway, since
>>>>>>>>>> it's already going to be in every translation unit?  (Unless you didn't
>>>>>>>>>> mean to #include it in main.cpp)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I guess all I can do is warn you how bad of an idea this is.  For
>>>>>>>>>> starters, I already found a bug in your code ;-)
>>>>>>>>>>
>>>>>>>>>> // stdint.h
>>>>>>>>>> typedef int                int32_t;
>>>>>>>>>>
>>>>>>>>>> // winnt.h
>>>>>>>>>> typedef long LONG;
>>>>>>>>>>
>>>>>>>>>> // windef.h
>>>>>>>>>> typedef struct tagPOINT
>>>>>>>>>> {
>>>>>>>>>>     LONG  x;   // long x
>>>>>>>>>>     LONG  y;   // long y
>>>>>>>>>> } POINT, *PPOINT, NEAR *NPPOINT, FAR *LPPOINT;
>>>>>>>>>>
>>>>>>>>>> // win32.h
>>>>>>>>>> typedef int32_t LONG;
>>>>>>>>>>
>>>>>>>>>> struct POINT
>>>>>>>>>> {
>>>>>>>>>> LONG x;   // int x
>>>>>>>>>> LONG y;   // int y
>>>>>>>>>> };
>>>>>>>>>>
>>>>>>>>>> So POINT is defined two different ways.  In your minimal
>>>>>>>>>> interface, it's declared as 2 int32's, which are int.  In the actual
>>>>>>>>>> Windows header files, it's declared as 2 longs.
>>>>>>>>>>
>>>>>>>>>> This might seem like a unimportant bug since int and long are the
>>>>>>>>>> same size, but int and long also mangle differently and affect overload
>>>>>>>>>> resolution, so you could have weird linker errors or call the wrong
>>>>>>>>>> function overload.
>>>>>>>>>>
>>>>>>>>>> Plus, it illustrates the fact that this struct *actually is* a
>>>>>>>>>> different type from the one in the windows header.
>>>>>>>>>>
>>>>>>>>>> You said at the end that you never intentionally import win32.h
>>>>>>>>>> and windows.h from the same translation unit.  But then in this example you
>>>>>>>>>> did.  I wonder if you could enforce that by doing this:
>>>>>>>>>>
>>>>>>>>>> // win32.h
>>>>>>>>>> #pragma once
>>>>>>>>>>
>>>>>>>>>> // Error if windows.h was included before us.
>>>>>>>>>> #if defined(_WINDOWS_)
>>>>>>>>>> #error "You're including win32.h after having already included
>>>>>>>>>> windows.h.  Don't do this!"
>>>>>>>>>> #endif
>>>>>>>>>>
>>>>>>>>>> // And also make sure windows.h can't get included after us
>>>>>>>>>> #define _WINDOWS_
>>>>>>>>>>
>>>>>>>>>> For the record, I tried the test case you linked when windows.h
>>>>>>>>>> is not included in main.cpp and it works (but still has the bug about int
>>>>>>>>>> and long).
>>>>>>>>>>
>>>>>>>>>> On Mon, Jan 22, 2018 at 2:23 PM Leonardo Santagada <
>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> It is super gross, but we copy parts of windows.h because having
>>>>>>>>>>> all of it if both gigantic and very very messy. So our win32.h has a couple
>>>>>>>>>>> thousands of lines and not 30k+ for windows.h and we try to have zero
>>>>>>>>>>> macros. Win32.h doesn't include windows.h so using ::BOOL wouldn't work. We
>>>>>>>>>>> don't want to create a namespace, we just want a cleaner interface to
>>>>>>>>>>> windows api. The namespace with c linkage is the way to trick cl into
>>>>>>>>>>> allowing us to in some files have both windows.h and Win32.h. I really
>>>>>>>>>>> don't see any way for us to have this Win32.h without this cl support, so
>>>>>>>>>>> maybe we should either put windows.h in a compiled header somewhere and not
>>>>>>>>>>> care that it is infecting everything or just have one place we can call to
>>>>>>>>>>> clean up after including windows.h (a massive set of undefs).
>>>>>>>>>>>
>>>>>>>>>>> So using can't work, because we never intentionally import
>>>>>>>>>>> windows.h and win32.h on the same translation unit.
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Jan 22, 2018 at 7:08 PM, Zachary Turner <
>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> This is pretty gross, honestly :)
>>>>>>>>>>>>
>>>>>>>>>>>> Can't you just use using declarations?
>>>>>>>>>>>>
>>>>>>>>>>>> namespace Win32 {
>>>>>>>>>>>> extern "C" {
>>>>>>>>>>>>
>>>>>>>>>>>> using ::BOOL;
>>>>>>>>>>>> using ::LONG;
>>>>>>>>>>>> using ::POINT;
>>>>>>>>>>>> using ::LPPOINT;
>>>>>>>>>>>>
>>>>>>>>>>>> using ::GetCursorPos;
>>>>>>>>>>>> }
>>>>>>>>>>>> }
>>>>>>>>>>>>
>>>>>>>>>>>> This works with clang-cl.
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Jan 22, 2018 at 5:39 AM Leonardo Santagada <
>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Here it is a minimal example, we do this so we don't have to
>>>>>>>>>>>>> import the whole windows api everywhere.
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://gist.github.com/santagada/
>>>>>>>>>>>>> 7977e929d31c629c4bf18ebb987f6be3
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Jan 21, 2018 at 2:31 AM, Zachary Turner <
>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Clang-cl maintains compatibility with msvc even in cases
>>>>>>>>>>>>>> where it’s non standards compliant (eg 2 phase name lookup), but we try to
>>>>>>>>>>>>>> keep these cases few and far between.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> To help me understand your case, do you mean you copy
>>>>>>>>>>>>>> windows.h and modify it? How does this lead to the same struct being
>>>>>>>>>>>>>> defined twice? If i were to write this:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> struct Foo {};
>>>>>>>>>>>>>> struct Foo {};
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Is this a small repro of the issue you’re talking about?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 3:44 PM Leonardo Santagada <
>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I can totally see something like incremental linking with a
>>>>>>>>>>>>>>> simple padding between obj and a mapping file (which can also help with
>>>>>>>>>>>>>>> edit and continue, something we also would love to have).
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> We have another developer doing the port to support
>>>>>>>>>>>>>>> clang-cl, but although most of our code also goes trough a version of
>>>>>>>>>>>>>>> clang, migrating the rest to clang-cl has been a fight. From what I heard
>>>>>>>>>>>>>>> the main problem is that we have a copy of parts of windows.h (so not to
>>>>>>>>>>>>>>> bring the awful parts of it like lower case macros) and that totally works
>>>>>>>>>>>>>>> on cl, but clang (at least 6.0) complains about two struct/vars with the
>>>>>>>>>>>>>>> same name, even though they are exactly the same. Making clang-cl as broken
>>>>>>>>>>>>>>> as cl.exe is not an option I suppose? I would love to turn on a flag
>>>>>>>>>>>>>>> --accept-that-cl-made-bad-decisions-and-live-with-it and
>>>>>>>>>>>>>>> have this at least until this is completely fixed in our code base.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> the biggest win with moving to cl would be a better more
>>>>>>>>>>>>>>> standards compliant compiler, no 1 minute compiles on heavily templated
>>>>>>>>>>>>>>> files and maybe the holy grail of ThinLTO.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 10:56 PM, Zachary Turner <
>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 10-15s will be hard without true incremental linking.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> At some point that's going to be the only way to get any
>>>>>>>>>>>>>>>> faster, but incremental linking is hard (putting it lightly), and since our
>>>>>>>>>>>>>>>> full links are already really fast we think we can get reasonably close to
>>>>>>>>>>>>>>>> link.exe incremental speeds with full links.  But it's never enough and I
>>>>>>>>>>>>>>>> will always want it to be faster, so you may see incremental linking in the
>>>>>>>>>>>>>>>> future after we hit a performance wall with full link speed :)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> In any case, I'm definitely interested in seeing what kind
>>>>>>>>>>>>>>>> of numbers you get with /debug:ghash after you get this llvm-objcopy
>>>>>>>>>>>>>>>> feature implemented.  So keep me updated :)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> As an aside, have you tried building with clang instead of
>>>>>>>>>>>>>>>> cl?  If you build with clang you wouldn't even have to do this llvm-objcopy
>>>>>>>>>>>>>>>> work, because it would "just work".  If you've tried but ran into issues
>>>>>>>>>>>>>>>> I'm interested in hearing about those too.  On the other hand, it's also
>>>>>>>>>>>>>>>> reasonable to only switch one thing at a time.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 1:34 PM Leonardo Santagada <
>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> if we get to < 30s I think most users would prefer it to
>>>>>>>>>>>>>>>>> link.exe, just hopping there is still some more optimizations to get closer
>>>>>>>>>>>>>>>>> to ELF linking times (around 10-15s here).
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 9:50 PM, Zachary Turner <
>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Generally speaking a good rule of thumb is that
>>>>>>>>>>>>>>>>>> /debug:ghash will be close to or faster than /debug:fastlink, but with none
>>>>>>>>>>>>>>>>>> of the penalties like slow debug time
>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 12:44 PM Zachary Turner <
>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Chrome is actually one of my exact benchmark cases. When
>>>>>>>>>>>>>>>>>>> building blink_core.dll and browser_tests.exe, i get anywhere from a 20-40%
>>>>>>>>>>>>>>>>>>> reduction in link time. We have some other optimizations in the pipeline
>>>>>>>>>>>>>>>>>>> but not upstream yet.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> My best time so far (including other optimizations not
>>>>>>>>>>>>>>>>>>> yet upstream) is 28s on blink_core.dll, compared to 110s with /debug
>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 12:28 PM Leonardo Santagada <
>>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 9:05 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> You probably don't want to go down the same route that
>>>>>>>>>>>>>>>>>>>>> clang goes through to write the object file.  If you think yaml2coff is
>>>>>>>>>>>>>>>>>>>>> convoluted, the way clang does it will just give you a headache.  There are
>>>>>>>>>>>>>>>>>>>>> multiple abstractions involved to account for different object file formats
>>>>>>>>>>>>>>>>>>>>> (ELF, COFF, MachO) and output formats (Assembly, binary file).  At least
>>>>>>>>>>>>>>>>>>>>> with yaml2coff
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I think your phrase got cut there, but yeah I just
>>>>>>>>>>>>>>>>>>>> found AsmPrinter.cpp and it is convoluted.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> It's true that yaml2coff is using the COFFParser
>>>>>>>>>>>>>>>>>>>>> structure, but if you look at the writeCOFF function
>>>>>>>>>>>>>>>>>>>>> in yaml2coff it's pretty bare-metal.  The logic you need will be almost
>>>>>>>>>>>>>>>>>>>>> identical, except that instead of checking the COFFParser for the various
>>>>>>>>>>>>>>>>>>>>> fields, you'll check the existing COFFObjectFile, which should have similar
>>>>>>>>>>>>>>>>>>>>> fields.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> The only thing you need to different is when writing
>>>>>>>>>>>>>>>>>>>>> the section table and section contents, to insert a new entry.  Since
>>>>>>>>>>>>>>>>>>>>> you're injecting a section into the middle, you'll also probably need to
>>>>>>>>>>>>>>>>>>>>> push back the file pointer of all subsequent sections so that they don't
>>>>>>>>>>>>>>>>>>>>> overlap.  (e.g. if the original sections are 1, 2, 3, 4, 5 and you insert
>>>>>>>>>>>>>>>>>>>>> between 2 and 3, then the original sections 3, 4, and 5 would need to have
>>>>>>>>>>>>>>>>>>>>> their FilePointerToRawData offset by the size of the new section).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I have the PE/COFF spec open here and I'm happy that I
>>>>>>>>>>>>>>>>>>>> read a bit of it so I actually know what you are talking about... yeah it
>>>>>>>>>>>>>>>>>>>> doesn't seem too complicated.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> If you need to know what values to put for the other
>>>>>>>>>>>>>>>>>>>>> fields in a section header, run `dumpbin /headers foo.obj` on a
>>>>>>>>>>>>>>>>>>>>> clang-generated object file that has a .debug$H section already (e.g. run
>>>>>>>>>>>>>>>>>>>>> clang with -emit-codeview-ghash-section, and look at the properties of the
>>>>>>>>>>>>>>>>>>>>> .debug$H section and use the same values).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thanks I will do that and then also look at how the
>>>>>>>>>>>>>>>>>>>> CodeView part of the code does it if I can't understand some of it.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> The only invariant that needs to be maintained is that
>>>>>>>>>>>>>>>>>>>>> Section[N]->FilePointerOfRawData == Section[N-1]->FilePointerOfRawData +
>>>>>>>>>>>>>>>>>>>>> Section[N-1]->SizeOfRawData
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Well, that and all the sections need to be on the final
>>>>>>>>>>>>>>>>>>>> file... But I'm hopeful.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Anyone has times on linking a big project like chrome
>>>>>>>>>>>>>>>>>>>> with this so that at least I know what kind of performance to expect?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> My numbers are something like:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> 1 pdb per obj file: link.exe takes ~15 minutes and 16GB
>>>>>>>>>>>>>>>>>>>> of ram, lld-link.exe takes 2:30 minutes and ~8GB of ram
>>>>>>>>>>>>>>>>>>>> around 10 pdbs per folder: link.exe takes 1 minute and
>>>>>>>>>>>>>>>>>>>> 2-3GB of ram, lld-link.exe takes 1:30 minutes and ~6GB of ram
>>>>>>>>>>>>>>>>>>>> faslink: link.exe takes 40 seconds, but then 20 seconds
>>>>>>>>>>>>>>>>>>>> of loading at the first break point in the debugger and we lost DIA support
>>>>>>>>>>>>>>>>>>>> for listing symbols.
>>>>>>>>>>>>>>>>>>>> incremental: link.exe takes 8 seconds, but it only
>>>>>>>>>>>>>>>>>>>> happens when very minor changes happen.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> We have an non negligible number of symbols used on
>>>>>>>>>>>>>>>>>>>> some runtime systems.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 11:52 AM Leonardo Santagada <
>>>>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thanks for the tips, I now have something that reads
>>>>>>>>>>>>>>>>>>>>>> the obj file, finds .debug$T sections and global hashes it (proof of
>>>>>>>>>>>>>>>>>>>>>> concept kind of code). What I can't find is: how does clang itself writes
>>>>>>>>>>>>>>>>>>>>>> the coff files with global hashes, as that might help me understand how to
>>>>>>>>>>>>>>>>>>>>>> create the .debug$H section, how to update the file section count and how
>>>>>>>>>>>>>>>>>>>>>> to properly write this back.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> The code on yaml2coff is expecting to be working on
>>>>>>>>>>>>>>>>>>>>>> the yaml COFFParser struct and I'm having quite a bit of a headache turning
>>>>>>>>>>>>>>>>>>>>>> the COFFObjectFile into a COFFParser object or compatible... Tomorrow I
>>>>>>>>>>>>>>>>>>>>>> might try the very non efficient path of coff2yaml and then yaml2coff with
>>>>>>>>>>>>>>>>>>>>>> the hashes header... but it seems way too inefficient and convoluted.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 10:38 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 1:02 PM Leonardo Santagada <
>>>>>>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 9:44 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 12:29 PM Leonardo
>>>>>>>>>>>>>>>>>>>>>>>>> Santagada <santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> No I didn't, I used cl.exe from the visual studio
>>>>>>>>>>>>>>>>>>>>>>>>>> toolchain. What I'm proposing is a tool for processing .obj files in COFF
>>>>>>>>>>>>>>>>>>>>>>>>>> format, reading them and generating the GHASH part.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> To make our build faster we use hundreds of unity
>>>>>>>>>>>>>>>>>>>>>>>>>> build files (.cpp's with a lot of other .cpp's in them aka munch files) but
>>>>>>>>>>>>>>>>>>>>>>>>>> still have a lot of single .cpp's as well (in total something like 3.4k
>>>>>>>>>>>>>>>>>>>>>>>>>> .obj files).
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> ps: sorry for sending to the wrong list, I was
>>>>>>>>>>>>>>>>>>>>>>>>>> reading about llvm mailing lists and jumped when I saw what I thought was a
>>>>>>>>>>>>>>>>>>>>>>>>>> lld exclusive list.
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> A tool like this would be useful, yes.  We've
>>>>>>>>>>>>>>>>>>>>>>>>> talked about it internally as well and agreed it would be useful, we just
>>>>>>>>>>>>>>>>>>>>>>>>> haven't prioritized it.  If you're interested in submitting a patch along
>>>>>>>>>>>>>>>>>>>>>>>>> those lines though, I think it would be a good addition.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> I'm not sure what the best place for it would be.
>>>>>>>>>>>>>>>>>>>>>>>>> llvm-readobj and llvm-objdump seem like obvious choices, but they are
>>>>>>>>>>>>>>>>>>>>>>>>> intended to be read-only, so perhaps they wouldn't be a good fit.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> llvm-pdbutil is kind of a hodgepodge of everything
>>>>>>>>>>>>>>>>>>>>>>>>> else related to PDBs and symbols, so I wouldn't be opposed to making a new
>>>>>>>>>>>>>>>>>>>>>>>>> subcommand there called "ghash" or something that could process an object
>>>>>>>>>>>>>>>>>>>>>>>>> file and output a new object file with a .debug$H section.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> A third option would be to make a new tool for it.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> I don't htink it would be that hard to write.  If
>>>>>>>>>>>>>>>>>>>>>>>>> you're interested in trying to make a patch for this, I can offer some
>>>>>>>>>>>>>>>>>>>>>>>>> guidance on where to look in the code.  Otherwise it's something that we'll
>>>>>>>>>>>>>>>>>>>>>>>>> probably get to, I'm just not sure when.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> I would love to write it and contribute it back,
>>>>>>>>>>>>>>>>>>>>>>>> please do tell, I did find some of the code of ghash in lld, but in fuzzy
>>>>>>>>>>>>>>>>>>>>>>>> on the llvm codeview part of it and never seen llvm-readobj/objdump or
>>>>>>>>>>>>>>>>>>>>>>>> llvm-pdbutil, but I'm not afraid to look :)
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  Luckily all of the important code is hidden behind
>>>>>>>>>>>>>>>>>>>>>>> library calls, and it should already just do the right thing, so I suspect
>>>>>>>>>>>>>>>>>>>>>>> you won't need to know much about CodeView to do this.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I think Peter has the right idea about putting this
>>>>>>>>>>>>>>>>>>>>>>> in llvm-objcopy.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> You can look at one of the existing CopyBinary
>>>>>>>>>>>>>>>>>>>>>>> functions there, which currently only work for ELF, but you can just make a
>>>>>>>>>>>>>>>>>>>>>>> new overload that accepts a COFFObjectFile.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I would probably start by iterating over each of the
>>>>>>>>>>>>>>>>>>>>>>> sections (getNumberOfSections / getSectionName) looking for .debug$T and
>>>>>>>>>>>>>>>>>>>>>>> .debug$H sections.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If you find a .debug$H section then you can just
>>>>>>>>>>>>>>>>>>>>>>> skip that object file.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If you find a .debug$T but not a .debug$H, then
>>>>>>>>>>>>>>>>>>>>>>> basically do the same thing that LLD does in PDBLinker::mergeDebugT
>>>>>>>>>>>>>>>>>>>>>>> (create a CVTypeArray, and pass it to GloballyHashedType::hashTypes.
>>>>>>>>>>>>>>>>>>>>>>> That will return an array of hash values.  (the format of .debug$H is the
>>>>>>>>>>>>>>>>>>>>>>> header, followed by the hash values).  Then when you're writing the list of
>>>>>>>>>>>>>>>>>>>>>>> sections, just add in the .debug$H section right after the .debug$T section.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Currently llvm-objcopy only writes ELF files, so it
>>>>>>>>>>>>>>>>>>>>>>> would need to be taught to write COFF files.  We have code to do this in
>>>>>>>>>>>>>>>>>>>>>>> the yaml2obj utility (specifically, in yaml2coff.cpp in the function
>>>>>>>>>>>>>>>>>>>>>>> writeCOFF).  There may be a way to move this code to somewhere else
>>>>>>>>>>>>>>>>>>>>>>> (llvm/Object/COFF.h?) so that it can be re-used by both yaml2coff and
>>>>>>>>>>>>>>>>>>>>>>> llvm-objcopy, but in the worst case scenario you could copy the code and
>>>>>>>>>>>>>>>>>>>>>>> re-write it to work with these new structures.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Lastly, you'll probably want to put all of this
>>>>>>>>>>>>>>>>>>>>>>> behind an option in llvm-objcopy such as -add-codeview-ghash-section
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>>
>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>>
>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>> Leonardo Santagada
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Leonardo Santagada
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>> Leonardo Santagada
>>>
>>


-- 

Leonardo Santagada
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