[llvm-dev] Should we split llvm Support and ADT?

Zachary Turner via llvm-dev llvm-dev at lists.llvm.org
Fri May 26 20:06:10 PDT 2017


It would be better, because a debug tablegen is slower than an optimized
tablegen, but it's still slow and it doesn't address the problem that
tablegen runs *at all* when it doesn't really need to. I think if tablegen
wasn't running all the time we could incremental builds down from 15
minutes (and that's on my really powerful machine) to under 5, which seemed
like a big productivity boost averaged out over all users x time

We've got a lot of random stuff in Support, not all really related and not
all relevant to every project. It seems like we should be able to do better.
On Fri, May 26, 2017 at 6:48 PM Hal Finkel <hfinkel at anl.gov> wrote:

>
> On 05/26/2017 07:59 PM, Zachary Turner wrote:
>
> It's that TableGen depends on Support, so if you change one file in
> support, support gets recompiled into a new static archive, which triggers
> a rerun of tablegen on all the tablegen inputs, which is extremely slow.
>
>
> I thought that we had a "build an optimized tablegen even in debug mode"
> setting to work around this problem. Would that avoid this problem?
>
>
>  -Hal
>
>
>
> On Fri, May 26, 2017 at 5:56 PM Hal Finkel <hfinkel at anl.gov> wrote:
>
>>
>>
>> On 05/26/2017 07:47 PM, Zachary Turner via llvm-dev wrote:
>>
>> Changing a header file somewhere and having to spend 10 minutes waiting
>> for a build leads to a lot of wasted developer time.
>>
>> The real culprit here is tablegen.  Can we split support and ADT into two
>> - the parts that tablegen depends on and the parts that it doesn't?
>>
>>
>> What's the actual problem here? Is it that TableGen regenerates different
>> files and so we then need to rebuild all dependencies of those files? Maybe
>> we should use a diff-and-update approach (I thought, however, that we
>> already did that).
>>
>>  -Hal
>>
>>
>> From what I can gather, Tablegen currently depends on these headers and
>> all of their transitive dependencies.
>>
>> #include "llvm/Support/Casting.h"
>> #include "llvm/Support/CommandLine.h"
>> #include "llvm/Support/Compiler.h"
>> #include "llvm/Support/DataTypes.h"
>> #include "llvm/Support/Debug.h"
>> #include "llvm/Support/Error.h"
>> #include "llvm/Support/ErrorHandling.h"
>> #include "llvm/Support/Format.h"
>> #include "llvm/Support/FormattedStream.h"
>> #include "llvm/Support/LEB128.h"
>> #include "llvm/Support/LowLevelTypeImpl.h"
>> #include "llvm/Support/ManagedStatic.h"
>> #include "llvm/Support/MathExtras.h"
>> #include "llvm/Support/MemoryBuffer.h"
>> #include "llvm/Support/PrettyStackTrace.h"
>> #include "llvm/Support/Regex.h"
>> #include "llvm/Support/SMLoc.h"
>> #include "llvm/Support/ScopedPrinter.h"
>> #include "llvm/Support/Signals.h"
>> #include "llvm/Support/SourceMgr.h"
>> #include "llvm/Support/raw_ostream.h"
>>
>> #include "llvm/ADT/APInt.h"
>> #include "llvm/ADT/ArrayRef.h"
>> #include "llvm/ADT/BitVector.h"
>> #include "llvm/ADT/CachedHashString.h"
>> #include "llvm/ADT/DenseSet.h"
>> #include "llvm/ADT/IndexedMap.h"
>> #include "llvm/ADT/IntEqClasses.h"
>> #include "llvm/ADT/MapVector.h"
>> #include "llvm/ADT/Optional.h"
>> #include "llvm/ADT/PointerUnion.h"
>> #include "llvm/ADT/STLExtras.h"
>> #include "llvm/ADT/SetVector.h"
>> #include "llvm/ADT/SmallPtrSet.h"
>> #include "llvm/ADT/SmallSet.h"
>> #include "llvm/ADT/SmallVector.h"
>> #include "llvm/ADT/SparseBitVector.h"
>> #include "llvm/ADT/Statistic.h"
>> #include "llvm/ADT/StringExtras.h"
>> #include "llvm/ADT/StringMap.h"
>> #include "llvm/ADT/StringRef.h"
>> #include "llvm/ADT/StringSet.h"
>> #include "llvm/ADT/StringSwitch.h"
>> #include "llvm/ADT/TinyPtrVector.h"
>> #include "llvm/ADT/Twine.h"
>>
>>
>> Is this something worth putting effort into?  If so, I volunteer.
>>
>>
>>
>> _______________________________________________
>> LLVM Developers mailing listllvm-dev at lists.llvm.orghttp://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>
>>
>> --
>> Hal Finkel
>> Lead, Compiler Technology and Programming Languages
>> Leadership Computing Facility
>> Argonne National Laboratory
>>
>>
> --
> Hal Finkel
> Lead, Compiler Technology and Programming Languages
> Leadership Computing Facility
> Argonne National Laboratory
>
>
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