[llvm-dev] Poison/Undef at CodeGen level Was: [poison] is select-of-select to logic+select allowed?

Matthias Braun via llvm-dev llvm-dev at lists.llvm.org
Fri May 26 14:27:06 PDT 2017


> On May 26, 2017, at 2:02 PM, Hal Finkel <hfinkel at anl.gov> wrote:
> 
> 
> On 05/26/2017 03:02 PM, Matthias Braun wrote:
>>  
>>> Regarding SDAG, and given that poison is already there, we would need to adopt a similar solution to the IR.  Maybe right now we can get away with it because nsw is not exploited significantly (as you say).  Just because there’s no explicit poison in SDAG, just having nsw is sufficient to cause miscompilations when combined with other transformations.
>>> See, for example, this bug report for InstCombine regarding select+nsw: https://bugs.llvm.org/show_bug.cgi?id=31633 <https://bugs.llvm.org/show_bug.cgi?id=31633>
>> Poison/Undef at the CodeGen level is a very interesting discussion! I don't think there is any documentation about posion/undef at the CodeGen level and I haven't discussed this much with others, so I'd like to hear further feedback:
>> 
>> - I think we should not introduce a notion of poison (which I would call "delayed UB") at the SelectionDAG/CodeGen level[1]
>> - Instructions either produce UB immediately, so while there are nsw/nuw flags on SelectionDAG arithmetic operatiosn I think we can only assume that they produce a target specific value on overflow, but not arbitrary behavior. Instructions that can produce UB should marked "hasSideEffect" and code motion around it be limited.
> 
> You mean like every integer division? Having arbitrary side effects seems too strong.
If we can model it more precise sure. But in principle if you divide by zero many CPUs will trap immediately.

> 
>> - Typical optimization scenarios like establishing loop trip count bounds for which poison/UB is helpful should not matter for CodeGen.
>> - I don't have any evidence that optimizations in CodeGen require a model of poison to work. If someone can given me a counter example then I'd be hard pressed to disable the optimization in MI and push it towards the IR level.
> 
> I'm not sure it is always possible to push these optimizations to the IR level, at least not without adding more Value* ties to instructions (e.g. what we do with MMOs). I have some experience, for example, taking optimizations taking advantage of hardware-counter-based loops and moving into the IR level (so that we can take advantage of ScalarEvolution), and it works to some extent, but is also fairly hacky (the legality-checking part of lib/Target/PowerPC/PPCCTRLoops.cpp, for example, needs to understand what legalization will later do - it's the best we can do right now, but it's a mess). If we had better loop analysis at the MI level, this would be much better. We already have some interesting MI-level passes that do interesting things with loops (lib/CodeGen/MachinePipeliner.cpp, for example).
> 
> I think that we should have the same semantics here on both the IR level and the MI level (whatever they are). Having different semantics in this regard is going to be confusing (and lead to subtle bugs because optimizations valid in one part of the pipeline will be invalid in other parts). These issues often come up around speculative execution, for example, and I definitely think we need to be able to deal with speculative execution at the MI level (because speculation opportunities often come from legalization/isel and pseudo-instruction expansion and because the modeling is better at the MI level).

Does that mean a vreg (or even a physreg) can conceptually hold a poison value? Given that failed to capture the semantics at the IR level I have bad feelings about getting this right at the MI level with all the additional machine specific semantics. Reasoning about optimisations definitely gets easier without poison and I'd really like to see some good example first to motivate the maintenance burden.

A notion of unknown/unspecified value should be enough to enable hoisting, we shouldn't need poison for that.

- Matthias
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