[llvm-dev] [llvm] r303387 - [InstCombine] add more tests for xor-of-icmps; NFC

Daniel Berlin via llvm-dev llvm-dev at lists.llvm.org
Sun May 21 09:02:51 PDT 2017


(I'll reply in more depth a bit later this week, i'm slammed ATM)

On Fri, May 19, 2017 at 4:11 PM, Sanjay Patel <spatel at rotateright.com>
wrote:

> [adding llvm-dev for wider audience]
>
> On Fri, May 19, 2017 at 12:28 PM, Daniel Berlin <dberlin at dberlin.org>
> wrote:
>
>>
>>
>> On Fri, May 19, 2017 at 11:00 AM, Davide Italiano <davide at freebsd.org>
>> wrote:
>>
>>> On Fri, May 19, 2017 at 10:00 AM, Sanjay Patel <spatel at rotateright.com>
>>> wrote:
>>> > Is "VRP" (value range propagation) in LLVM-speak "CVP" (correlated
>>> value
>>> > propagation)?
>>> >
>>> > If so, we have this comment regarding compares:
>>> >   // As a policy choice, we choose not to waste compile time on
>>> anything
>>> > where
>>> >   // the comparison is testing local values.
>>> >
>>> > Or this for div/rem:
>>> >   // As a policy choice, we choose not
>>> >   // to waste compile time on anything where the operands are local
>>> defs.
>>> >
>>> > "Local" means in the same basic block from what I can tell by the code
>>> here.
>>> >
>>> > I think this means that this pass explicitly defers handling simple
>>> cases
>>> > like:
>>> > https://reviews.llvm.org/D33342
>>> > ...to another pass, and currently that pass is InstCombine (because the
>>> > patterns really can't be any simpler than the tests in that patch,
>>> right?).
>>> >
>>> > I think that improving compile-time should not preclude improving
>>> > InstCombine. We should do both.
>>> >
>>>
>>> Just thoughts, feel free to ignore them.
>>> I didn't measure the impact in LLVM, but I'm sure you can do VRP
>>> relatively fast (GCC does that both interprocedurally and
>>> intraprocedurally and their pass is much faster in some cases than
>>> LLVM's), i.e. O(N) in practice, so, maybe we could re-evaluate this
>>> policy?
>>>
>>
>> Yeah, that's kind of silly, we can do much better.
>>
>>
>>> I think replacing a pass in LLVM is not trivial (I'm learning it the
>>> hard way with NewGVN). OTOH, I'm still not entirely convinced
>>> `InstCombine` should handle these cases given it's already a
>>> compile-time sink?
>>>
>>
>>
> Correct me where I'm going wrong.
>
> 1. We got a bug report with a perf regression that was root caused to this
> IR:
>
>   define i1 @xor_of_icmps(i64 %a) {
>     %b = icmp sgt i64 %a, 0
>     %c = icmp eq i64 %a, 1
>     %r = xor i1 %b, %c
>     ret i1 %r
>   }
>
Yup


>
> Because this was a regression, we know that the optimal/canonical IR for
> this program is:
>
>   define i1 @xor_of_icmps_canonical(i64 %a) {
>     %r = icmp sgt i64 %a, 1
>      ret i1 %r
>   }
>
> Yes.


> 2. I saw this as a bug in InstCombine because I think InstCombine's job is
> to canonicalize simple IR sequences.
>

Where is the dividing line between what InstCombine does and what something
else does?


>
> 3. I assumed that matching an (xor icmp, icmp) pattern can be done
> efficiently in InstCombine. In fact, I knew that we already did that match,
> so there is zero incremental cost to find this pattern in InstCombine.
>
>

> 4. I knew that we already handle related and-of-cmps and or-of-cmps
> patterns in InstSimplify/InstCombine.
>


>
> 5. Based on that, I have proposed a patch that mostly uses existing logic
> in those passes to solve this bug in the most general way I am aware of. It
> makes 2 calls to InstSimplify to find a potential fold before
> morphing/creating new instructions that may get folded by other existing
> logic.
>
>
> Questions:
> 1. Was/is InstCombine intended to handle this transform?
>

InstCombine has no real philosophy right now.  It can handle *anything*.
The more it handles, the more people want to shove stuff in it.  You can
see this already. It does random store sinking, phi conversion, etc.

Because if some other pass handles it, then they don't get as many
simplifications, because nobody has built out those places.
Without some real philosophy line drawing, instcombine expands to cover
everything, gets slow and can never be replaced without introducing
performance regressions.

It becomes the only thing that does certain things, and then people want to
run it more as a result. But you can't run it more because it's slow (which
also incentivizes people to make it do more, so that it catches whatever
case when it does run)

>
> 2. If there is a measurable compile-time cost for this patch, then there
> must be a structural problem with InstSimplify, InstCombine, and/or the
> pass pipeline?
>
>
Places like InstCombine get slower by very small percentages at a time.
 Really.

>
> People seem intent on adding lots and lots of stuff to instcombine because
>> it's easy.
>> This makes it harder to ever replace, while simultaneously making it
>> slower.
>> It's not hard to see where that path ends up.
>> InstCombine does a lot of random crap that isn't even combining or graph
>> rewrite, too, because well second and third order effects are hard.
>>
>
> Can you provide some examples?]
>

It does:

Demanded bits analysis
Phi translation and attempts to fold
Instruction sinking
Reassociation
Factorization
Dead code elimination


> I honestly don't know where I should draw the line. If I've crossed the
> line, I'd like to fix it.
>

I'm sorry if you feel like this is people saying it's you.  It's really
not.  It's really "hey, uh, are we ever going to stop trying to shove stuff
in this thing?"
I think if you look, every so often people take notice of these kinds of
things and it's usually started in a random review thread. :)
As for where to draw the line, i think that's a good discussion for us all
to have.
I think we *should* say what the line is, draw it, and stick to it, and
probably split it up into multiple things (canonicalization, etc).

Truthfully, right now, Instcombine crossed whatever line you want to draw a
long time ago.
It's 30k lines of code.

For reference:
The entirety of transforms/Scalar, combined, is only 60k lines of code.

Of course, line counting is not a great measure of a lot, i'm just pointing
out it contains roughly half the code of the rest of our scalar
optimization infrastructure, and 30% of the total code of it overall. It's
twice as big as our entire vectorization infrastructure.  It's big. It does
a lot.
I'd argue that even if most of these transforms belong there, there are
probably cleaner, more performance, more maintainable, and easier to reason
about ways at this point to produce the same result.


> If we want an optimal graph rewriter, we should actually just build one,
>> with sane rewrite rules, verification that it fixpoints, and some sense of
>> good ordering, etc,  instead of  slowly every adding possible pattern match
>> to InstCombine.
>>
>
> Can you recommend papers or projects to look at to get a better
> understanding of an optimal graph rewriter? LLVM is the only compiler I've
> worked on from the inside, so I don't really know what else is possible /
> feasible.
>
> Sure, let me get you some.


>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20170521/5c6c697a/attachment.html>


More information about the llvm-dev mailing list