[llvm-dev] Shader bytecode JIT
Mehdi Amini via llvm-dev
llvm-dev at lists.llvm.org
Tue May 31 23:29:45 PDT 2016
> On May 22, 2016, at 12:17 PM, Joe Eagar via llvm-dev <llvm-dev at lists.llvm.org> wrote:
> Hi all. I'm writing a remote 2D graphics API for embedded devices.
> It includes a little GLSL 1.0-esque shader language, which is compiled
> to executable SSE code at runtime.
> Is LLVM a good fit for this sort of thing? At the moment I'm
> compiling NASM into my code, but it doesn't do any register allocation
> (which is why I'm considering LLVM). I don't want to add too much
> bloat to the final compiled binaries,
It depends what you mean by "bloat", LLVM with only X86 configured is probably 20-25MB.
> nor do I wish to restructure my
> build system to match LLVM's.
Well, somehow you'll have to integrate with LLVM libraries (includes/link).
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