[llvm-dev] Shader bytecode JIT
Joe Eagar via llvm-dev
llvm-dev at lists.llvm.org
Sun May 22 12:17:24 PDT 2016
Hi all. I'm writing a remote 2D graphics API for embedded devices.
It includes a little GLSL 1.0-esque shader language, which is compiled
to executable SSE code at runtime.
Is LLVM a good fit for this sort of thing? At the moment I'm
compiling NASM into my code, but it doesn't do any register allocation
(which is why I'm considering LLVM). I don't want to add too much
bloat to the final compiled binaries, nor do I wish to restructure my
build system to match LLVM's.
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