[llvm-dev] RFC: DenseMap grow() slowness

via llvm-dev llvm-dev at lists.llvm.org
Tue Mar 15 15:30:36 PDT 2016


What should we use instead of DenseMap?

—escha

> On Mar 15, 2016, at 3:30 PM, Xinliang David Li <xinliangli at gmail.com> wrote:
> 
> yes it makes sense. Avoid using DenseMap when the size of the map is expected to be large but  can not be pre-determined.
> 
> David
> 
> On Tue, Mar 15, 2016 at 3:07 PM, via llvm-dev <llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org>> wrote:
> There’s a few passes in LLVM that make heavy use of a big DenseMap, one that potentially gets filled with up to 1 entry for each instruction in the function. EarlyCSE is the best example, but Reassociate and MachineCSE have this to some degree as well (there might be others?). To put it simply: at least in my profile, EarlyCSE spends ~1/5 of its time growing DenseMaps. This is kind of… bad.
> 
> grow() is inherently slow because it needs to rehash and reinsert everything. This means growing a DenseMap costs much, much more than growing, for example, a vector. I talked about this with a few people and here are some possibilities we’ve come up with to improve this (some of which probably aren’t what we want):
> 
> 1. Use a map that doesn’t require rehashing and reinsertion to grow. Chaining lets you do this, but std::unordered_map is probably so much slower than DenseMap we’d lose more than we gain.
> 2. Include the hash code in the map so that we don’t have to rehash. 32 bits more per entry (or whatever), and it might not help that much, since we still have to do the whole reinsertion routine.
> 3. Pre-calculate an estimate as to the map size we need. For example, in EarlyCSE, this is possibly gross overestimate of size needed:
> 
>   unsigned InstCount = 0;
>   unsigned LoadCount = 0;
>   unsigned CallCount = 0;
>   for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE; ++FI) {
>     if (FI->mayReadOrWriteMemory())
>       ++LoadCount;
>     else if (isa<CallInst>(*FI))
>       ++CallCount;
>     else
>       ++InstCount;
>   }
>   AvailableValues.resize(InstCount);
>   AvailableLoads.resize(LoadCount);
>   AvailableCalls.resize(CallCount);
> 
> But it does the job, and saves ~20% of time in EarlyCSE on my profiles. Yes, iterating over the entire function is way cheaper than grow(). Downsides are that while it’s still bounded by function size, it could end up allocating a good bit more depending on — in EarlyCSE’s case — the control flow/dominator structure.
> 
> Any thoughts on this, or other less ugly alternatives? I estimate that, at least in our pass pipeline, we’re losing at least ~1% of total time to avoidable DenseMap::grow() operations, which feels a little bit… unnecessary.
> 
> —escha
> 
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