[llvm-dev] [RFC] Target-specific parametrization of function inliner

Xinliang David Li via llvm-dev llvm-dev at lists.llvm.org
Thu Mar 10 10:34:07 PST 2016


On Thu, Mar 10, 2016 at 6:49 AM, Chandler Carruth <chandlerc at google.com>
wrote:

> IMO, the appropriate thing for TTI to inform the inliner about is how
> costly the actual act of a "call" is likely to be. I would hope that this
> would only be used on targets where there is some really dramatic overhead
> of actually doing a function call such that the code size cost incurred by
> inlining is completely dwarfed by the improvements. GPUs are one of the few
> platforms that exhibit this kind of behavior, although I don't think
> they're truly unique, just a common example.
>
> This isn't quite the same thing as the cost of the call instruction, which
> has much more to do with the size. Instead, it has to do with the expected
> consequences of actually leaving a call edge in the program.
>


>
> To me, this pretty accurately reflects the TTI hook we have for
> customizing loop unrolling where the cost of having a cyclic CFG is modeled
> to help indicate that on some targets (also GPUs) it is worth a very large
> amount of code size growth to simplify the control flow in a particular way.
>
>
>From 10000 foot, the LLVM inliner implements a size based heuristic :  if
the inline instance's size*/cost after simplification via propagating the
call context (actually the relative size -- the callsite cost is subtracted
from it), is smaller than a threshold (adjusted from a base value), then
the callsite is considered an inline candidate. In most cases, the decision
is made locally due to the bottom-up order (there are tweaks to bypass it).
  The size/cost can be remotely tied and serves a proxy to represent the
real runtime cost due to icache/itlb effect, but it seems the
size/threshold scheme is mainly used to model the runtime speedup vs
compile time/binary size tradeoffs.

Set aside what we need longer term for the inliner, the GPU specific
problems can be addressed by
1) if the call overhead is really large, define a target specific
getCallCost and subtract it from the initial Cost when analyzing a callsite
(this will help boost all targets with high call costs)
2) if not, but instead GPU users can tolerate large code growth, then it is
better to this by adjusting the threshold -- perhaps have a user level
option -finline-limit=?

thanks,

David


* some target dependent info may be used: TTI.getUserCost


> Does that make sense to you Hal? Based on that, it would really just be a
> scaling factor of the inline heuristics. Unsure of how to more
> scientifically express this construct.
>
> -Chandler
>
> On Thu, Mar 10, 2016 at 3:42 PM Hal Finkel via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
>
>> ----- Original Message -----
>> > From: "Artem Belevich via llvm-dev" <llvm-dev at lists.llvm.org>
>> > To: "llvm-dev" <llvm-dev at lists.llvm.org>
>> > Sent: Tuesday, March 1, 2016 6:31:06 PM
>> > Subject: [llvm-dev] [RFC] Target-specific parametrization of function
>> inliner
>> >
>> > Hi,
>> >
>> >
>> > I propose to make function inliner parameters adjustable for specific
>> > target.
>> >
>> > Currently function inlining pass appears to be target-agnostic with
>> > various constants for calculating call cost hardcoded. While it
>> > works reasonably well for general purpose CPUs, some quirkier
>> > targets like NVPTX would benefit from target-specific tuning.
>> >
>> >
>> > Currently it appears that there are two things that need to be done:
>> >
>> >
>> > * add Inliner preferences to TargetTransformInfo in a way similar to
>> > how we customize loop unrolling. Use it to provide inliner with
>> > target-specific thresholds and other parameters.
>> > * augment Inliner pass to use existing TargetTransformInfo API to
>> > figure out cost of particular call on a given target.
>> > TargetTransforInfo already has getCallCost(), though it does not
>> > look like anything uses it.
>> >
>> >
>> > Comments? Concerns? Suggestions?
>> >
>>
>> Hi Art,
>>
>> I've long thought that we should have a more principled way of doing
>> inline profitability. There is obviously some cost to executing a function
>> body, some call site overhead, and some cost reduction associated with any
>> post-inlining simplifications. If inlining reduces the overall call site
>> cost by more than some factor, say 1% (this should probably depend on the
>> optimization level), then we should inline. With profiling information, we
>> might even use global speedup instead of local speedup.
>>
>> Whether we need a target customization of this threshold, or just a way
>> for a target to supplement the fine inlining decision, is unclear to me. It
>> is also true that a the result of a bunch of locally-optimal decisions
>> might be far from the global optimum. Maybe the target has something to say
>> about that?
>>
>> In short, I'm fine with what you're proposing, but to the extent
>> possible, I want the numbers provided by the target to mean something.
>> Replacing a global set of somewhat-arbitrary magic numbers, with
>> target-specific sets of somewhat-arbitrary magic numbers should be our last
>> choice.
>>
>> Thanks again,
>> Hal
>>
>>
>> >
>> > Thanks,
>> > --
>> >
>> >
>> > --Artem Belevich
>> > _______________________________________________
>> > LLVM Developers mailing list
>> > llvm-dev at lists.llvm.org
>> > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>> >
>>
>> --
>> Hal Finkel
>> Assistant Computational Scientist
>> Leadership Computing Facility
>> Argonne National Laboratory
>> _______________________________________________
>> LLVM Developers mailing list
>> llvm-dev at lists.llvm.org
>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>
>
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