[llvm-dev] [RFC] Error handling in LLVM libraries.

Craig, Ben via llvm-dev llvm-dev at lists.llvm.org
Wed Feb 3 06:15:10 PST 2016


I've had some experience dealing with rich error descriptions without 
exceptions before.  The scheme I used was somewhat similar to what you 
have.  Here are some items to consider.

* How will the following code be avoided?  The answer may be compile 
time error, runtime error, style recommendations, or maybe something else.

TypedError Err = foo();
// no checking in between
Err = foo();

* How about this?

TypedError Err = foo();
functionWithHorribleSideEffects();
if(Err) return;

* Do you anticipate giving these kinds of errors to out of tree 
projects?  If so, are there any kind of binary compatibility guarantee?

* What about errors that should come out of constructors?  Or <shudder> 
destructors?

* If a constructor fails and doesn't establish it's invariant, what will 
prevent the use of that invalid object?

* How many subclasses do you expect to make of TypedError? Less than 10? 
More than 100?

* How common is it to want to handle a specific error code in a 
non-local way?  In my experience, I either want a specific error handled 
locally, or a fail / not-failed from farther away.  The answer to this 
question may influence the number of subclasses you want to make.

* Are file, line number, and / or call stack information captured? I've 
found file and line number information to be incredibly useful from a 
productivity standpoint.

On 2/2/2016 7:29 PM, Lang Hames via llvm-dev wrote:
> Hi All,
>
> I've been thinking lately about how to improve LLVM's error model and 
> error reporting. A lack of good error reporting in Orc and MCJIT has 
> forced me to spend a lot of time investigating hard-to-debug errors 
> that could easily have been identified if we provided richer error 
> information to the client, rather than just aborting. Kevin Enderby 
> has made similar observations about the state of libObject and the 
> difficulty of producing good error messages for damaged object files. 
> I expect to encounter more issues like this as I continue work on the 
> MachO side of LLD. I see tackling the error modeling problem as a 
> first step towards improving error handling in general: if we make it 
> easy to model errors, it may pave the way for better error handling in 
> many parts of our libraries.
>
> At present in LLVM we model errors with std::error_code (and its 
> helper, ErrorOr) and use diagnostic streams for error reporting. 
> Neither of these seem entirely up to the job of providing a solid 
> error-handling mechanism for library code. Diagnostic streams are 
> great if all you want to do is report failure to the user and then 
> terminate, but they can't be used to distinguish between different 
> kinds of errors, and so are unsuited to many use-cases (especially 
> error recovery). On the other hand, std::error_code allows error kinds 
> to be distinguished, but suffers a number of drawbacks:
>
> 1. It carries no context: It tells you what went wrong, but not where 
> or why, making it difficult to produce good diagnostics.
> 2. It's extremely easy to ignore or forget: instances can be silently 
> dropped.
> 3. It's not especially debugger friendly: Most people call the 
> error_code constructors directly for both success and failure values. 
> Breakpoints have to be set carefully to avoid stopping when success 
> values are constructed.
>
> In fairness to std::error_code, it has some nice properties too:
>
> 1. It's extremely lightweight.
> 2. It's explicit in the API (unlike exceptions).
> 3. It doesn't require C++ RTTI (a requirement for use in LLVM).
>
> To address these shortcomings I have prototyped a new error-handling 
> scheme partially inspired by C++ exceptions. The aim was to preserve 
> the performance and API visibility of std::error_code, while allowing 
> users to define custom error classes and inheritance relationships 
> between them. My hope is that library code could use this scheme to 
> model errors in a meaningful way, allowing clients to inspect the 
> error information and recover where possible, or provide a rich 
> diagnostic when aborting.
>
> The scheme has three major "moving parts":
>
> 1. A new 'TypedError' class that can be used as a replacement for 
> std::error_code. E.g.
>
> std::error_code foo();
>
> becomes
>
> TypedError foo();
>
> The TypedError class serves as a lightweight wrapper for the real 
> error information (see (2)). It also contains a 'Checked' flag, 
> initially set to false, that tracks whether the error has been handled 
> or not. If a TypedError is ever destructed without being checked (or 
> passed on to someone else) it will call std::terminate(). TypedError 
> cannot be silently dropped.
>
> 2. A utility class, TypedErrorInfo, for building error class 
> hierarchies rooted at 'TypedErrorInfoBase' with custom RTTI. E.g.
>
> // Define a new error type implicitly inheriting from TypedErrorInfoBase.
> class MyCustomError : public TypedErrorInfo<MyCustomError> {
> public:
> // Custom error info.
> };
>
> // Define a subclass of MyCustomError.
> class MyCustomSubError : public TypedErrorInfo<MyCustomSubError, 
> MyCustomError> {
> public:
> // Extends MyCustomError, adds new members.
> };
>
> 3.  A set of utility functions that use the custom RTTI system to 
> inspect and handle typed errors. For example 'catchAllTypedErrors' and 
> 'handleTypedError' cooperate to handle error instances in a type-safe way:
>
> TypedError foo() {
> if (SomeFailureCondition)
>   return make_typed_error<MyCustomError>();
> }
>
> TypedError Err = foo();
>
> catchAllTypedErrors(std::move(Err),
> handleTypedError<MyCustomError>(
>   [](std::unique_ptr<MyCustomError> E) {
>     // Handle the error.
>     return TypedError(); // <- Indicate success from handler.
>   }
> )
> );
>
>
> If your initial reaction is "Too much boilerplate!" I understand, but 
> take comfort: (1) In the overwhelmingly common case of simply 
> returning errors, the usage is identical to std::error_code:
>
> if (TypedError Err = foo())
> return Err;
>
> and (2) the boilerplate for catching errors is usually easily 
> contained in a handful of utility functions, and tends not to crowd 
> the rest of your source code. My initial experiments with this scheme 
> involved updating many source lines, but did not add much code at all 
> beyond the new error classes that were introduced.
>
>
> I believe that this scheme addresses many of the shortcomings of 
> std::error_code while maintaining the strengths:
>
> 1. Context - Custom error classes enable the user to attach as much 
> contextual information as desired.
>
> 2. Difficult to drop - The 'checked' flag in TypedError ensures that 
> it can't be dropped, it must be explicitly "handled", even if that 
> only involves catching the error and doing nothing.
>
> 3. Debugger friendly - You can set a breakpoint on any custom error 
> class's constructor to catch that error being created. Since the error 
> class hierarchy is rooted you can break on 
> TypedErrorInfoBase::TypedErrorInfoBase to catch any error being raised.
>
> 4. Lightweight - Because TypedError instances are just a pointer and a 
> checked-bit, move-constructing it is very cheap. We may also want to 
> consider ignoring the 'checked' bit in release mode, at which point 
> TypedError should be as cheap as std::error_code.
>
> 5. Explicit - TypedError is represented explicitly in the APIs, the 
> same as std::error_code.
>
> 6. Does not require C++ RTTI - The custom RTTI system does not rely on 
> any standard C++ RTTI features.
>
> This scheme also has one attribute that I haven't seen in previous 
> error handling systems (though my experience in this area is limited): 
> Errors are not copyable, due to ownership semantics of TypedError. I 
> think this actually neatly captures the idea that there is a chain of 
> responsibility for dealing with any given error. Responsibility may be 
> transferred (e.g. by returning it to a caller), but it cannot be 
> duplicated as it doesn't generally make sense for multiple people to 
> report or attempt to recover from the same error.
>
> I've tested this prototype out by threading it through the 
> object-creation APIs of libObject and using custom error classes to 
> report errors in MachO headers. My initial experience is that this has 
> enabled much richer error messages than are possible with std::error_code.
>
> To enable interaction with APIs that still use std::error_code I have 
> added a custom ECError class that wraps a std::error_code, and can be 
> converted back to a std::error_code using the typedErrorToErrorCode 
> function. For now, all custom error code classes should (and do, in 
> the prototype) derive from this utility class. In my experiments, this 
> has made it easy to thread TypedError selectively through parts of the 
> API. Eventually my hope is that TypedError could replace 
> std::error_code for user-facing APIs, at which point custom errors 
> would no longer need to derive from ECError, and ECError could be 
> relegated to a utility for interacting with other codebases that still 
> use std::error_code.
>
> So - I look forward to hearing your thoughts. :)
>
> Cheers,
> Lang.
>
> Attached files:
>
> typed_error.patch - Adds include/llvm/Support/TypedError.h (also adds 
> anchor() method to lib/Support/ErrorHandling.cpp).
>
> error_demo.tgz - Stand-alone program demo'ing basic use of the 
> TypedError API.
>
> libobject_typed_error_demo.patch - Threads TypedError through the 
> binary-file creation methods (createBinary, createObjectFile, etc). 
> Proof-of-concept for how TypedError can be integrated into an existing 
> system.
>
>
>
> _______________________________________________
> LLVM Developers mailing list
> llvm-dev at lists.llvm.org
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-- 
Employee of Qualcomm Innovation Center, Inc.
Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, a Linux Foundation Collaborative Project

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