[llvm-dev] Creating unique Type objects

Russell Wallace via llvm-dev llvm-dev at lists.llvm.org
Fri Oct 30 14:40:04 PDT 2015


I need to somehow add some extra elements to the LLVM type system, create
some types in addition to the ones already defined.

I don't think it's possible to add extra elements to enum TypeID, and
therefore not possible to create genuinely new kinds of types. However, it
might suffice to create new type objects of an existing kind. There is a
bit of a stumbling block because of the way the system is designed, so I
can't just create arbitrary new objects:

/// The instances of the Type class are immutable: once they are created,
/// they are never changed.  Also note that only one instance of a
particular
/// type is ever created.  Thus seeing if two types are equal is a matter of
/// doing a trivial pointer comparison. To enforce that no two equal
instances
/// are created, Type instances can only be created via static factory
methods
/// in class Type and in derived classes.  Once allocated, Types are never
/// free'd.

As far as I can see, the most promising candidate is StructType, because
that allows a name to be supplied. I think two struct types with different
names are considered different - only anonymous struct types get merged? So
maybe the best thing to do is to come up with a namespace that doesn't
correspond to valid C++ type names and so will not have been already used?

If so, are there any existing namespace usages to watch out for? E.g.
suppose I thought of using names beginning with * but it turns out these
are already in use by the compiler for some purpose but I could use +
instead - is there anything like that?
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